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Anonymous users and logged-in non-players can now open /game/<id> and
follow the match: they see the table, the score and each player's
captured cards and scope, but never a hand and never the join code.
Spectator actions are rejected with a forbidden error.
Backend (tavolo-platform / tavolo-scopone):
- /ws/games/{id} accepts anonymous and non-seated connections as
spectators; only unknown games are refused. The state payload carries
spectator: true and withholds join_code unless the viewer is seated.
- GET /api/games/{id} is public and returns the same personalized
(player) or read-only (spectator) view.
- GameEngine.view_for/game_over_view take Optional[str] (None = spectator)
and are documented to hide privileged information for non-seated
viewers.
Frontend (Sycamore):
- Parse the spectator flag and render a spectator table: card backs plus
captured/scope for every seat, no clickable hand, "Spectating" badge.
- A pre-start spectator sees a "game not started yet" waiting room with
the watch link and no join code.
- "Copy watch link" buttons in the waiting room and the game HUD.
- The hand-end summary carries no acknowledge button for spectators and
the game-over overlay hides "My matches".
Tests and docs updated.
312 lines
14 KiB
Python
312 lines
14 KiB
Python
"""WebSocket live-play tests via kaya's ASGI websocket transport."""
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from __future__ import annotations
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import json
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import unittest
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from typing import Any, Dict, Mapping, Sequence
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from httpx import ASGITransport, AsyncClient
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from httpx_ws import WebSocketDisconnect as HttpxWebSocketDisconnect, aconnect_ws
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from httpx_ws.transport import ASGIWebSocketTransport
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from kaya.core import WebSocket, WebSocketDisconnect, WebSocketMessage
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from helpers import async_test, make_platform, make_user, oidc_user, ws_users
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class AbruptCloseSocket(WebSocket):
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"""A socket whose peer vanished without a close handshake.
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kaya surfaces this from the transport: ``receive()`` reports a
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``close`` message so iteration ends normally, while sends raise
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``WebSocketDisconnect``.
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"""
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def __init__(self, path: str, gone: bool = False) -> None:
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self.path = path
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self.query_string = ""
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self.scheme = "ws"
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self.headers: Mapping[str, Sequence[str]] = {}
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self.client = ("127.0.0.1", 12345)
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self.server = ("127.0.0.1", 80)
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self.sent: list[Dict[str, Any]] = []
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self.close_codes: list[int] = []
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self.gone = gone
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async def accept(self, headers: Any = None) -> None:
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pass
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async def receive(self) -> WebSocketMessage:
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self.gone = True
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return WebSocketMessage(kind="close")
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async def send_text(self, data: str) -> None:
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if self.gone:
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raise WebSocketDisconnect(code=1006)
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self.sent.append(json.loads(data))
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async def send_bytes(self, data: bytes) -> None:
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if self.gone:
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raise WebSocketDisconnect(code=1006)
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async def close(self, code: int = 1000) -> None:
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self.close_codes.append(code)
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async def __anext__(self) -> WebSocketMessage:
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await self.receive()
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raise StopAsyncIteration
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class RecordingSocket(WebSocket):
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"""A socket that only records pre-accept rejections."""
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def __init__(self, path: str) -> None:
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self.path = path
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self.query_string = ""
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self.scheme = "ws"
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self.headers: Mapping[str, Sequence[str]] = {}
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self.client = ("127.0.0.1", 12345)
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self.server = ("127.0.0.1", 80)
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self.close_codes: list[int] = []
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async def accept(self, headers: Any = None) -> None:
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raise AssertionError("a rejected socket must not be accepted")
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async def receive(self) -> WebSocketMessage:
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raise AssertionError("a rejected socket must not receive")
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async def send_text(self, data: str) -> None:
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raise AssertionError("a rejected socket must not send")
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async def send_bytes(self, data: bytes) -> None:
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raise AssertionError("a rejected socket must not send")
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async def close(self, code: int = 1000) -> None:
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self.close_codes.append(code)
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async def __anext__(self) -> WebSocketMessage:
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raise AssertionError("a rejected socket must not receive")
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class WebSocketTest(unittest.TestCase):
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async def _started_game(self, client: AsyncClient, oidc, target: int = 3) -> dict:
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"""Create a game and seat both players; return the started state."""
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with oidc_user(oidc, "alice"):
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created = await client.post(
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"/api/games", json={"options": {"target": target}}
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)
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code = created.json()["join_code"]
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with oidc_user(oidc, "bob"):
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response = await client.post("/api/games/join", json={"code": code})
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return response.json()
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@async_test
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async def test_move_updates_all_connections(self) -> None:
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app, platform, _ = make_platform()
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api_transport = ASGITransport(app=app)
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async with AsyncClient(transport=api_transport, base_url="http://127.0.0.1") as client:
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state = await self._started_game(client, platform.oidc)
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game_id = state["id"]
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ws_transport = ASGIWebSocketTransport(app=app)
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async with AsyncClient(transport=ws_transport, base_url="http://testserver") as ws_client:
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with ws_users([make_user("bob"), make_user("alice")]):
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async with aconnect_ws(f"/ws/games/{game_id}", ws_client) as bob_ws:
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first = await bob_ws.receive_json()
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self.assertEqual("state", first["type"])
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self.assertEqual("dummy", first["game"]["game_type"])
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self.assertEqual(0, first["game"]["plays"])
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self.assertEqual(game_id, first["game"]["id"])
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# Seated players get the join code; spectators don't.
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self.assertIn("join_code", first["game"])
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self.assertFalse(first["game"]["spectator"])
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async with aconnect_ws(f"/ws/games/{game_id}", ws_client) as alice_ws:
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alice_first = await alice_ws.receive_json()
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self.assertEqual("state", alice_first["type"])
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await bob_ws.send_json({"action": "play"})
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bob_update = await bob_ws.receive_json()
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alice_update = await alice_ws.receive_json()
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for update in (bob_update, alice_update):
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self.assertEqual("state", update["type"])
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self.assertEqual(1, update["game"]["plays"])
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@async_test
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async def test_unknown_action_returns_error(self) -> None:
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app, platform, _ = make_platform()
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api_transport = ASGITransport(app=app)
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async with AsyncClient(transport=api_transport, base_url="http://127.0.0.1") as client:
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state = await self._started_game(client, platform.oidc)
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game_id = state["id"]
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ws_transport = ASGIWebSocketTransport(app=app)
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async with AsyncClient(transport=ws_transport, base_url="http://testserver") as ws_client:
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with ws_users([make_user("bob")]):
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async with aconnect_ws(f"/ws/games/{game_id}", ws_client) as bob_ws:
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await bob_ws.receive_json()
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await bob_ws.send_json({"action": "dance"})
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error = await bob_ws.receive_json()
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self.assertEqual("error", error["type"])
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self.assertEqual("illegal_move", error["code"])
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@async_test
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async def test_state_action_resyncs(self) -> None:
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app, platform, _ = make_platform()
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api_transport = ASGITransport(app=app)
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async with AsyncClient(transport=api_transport, base_url="http://127.0.0.1") as client:
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state = await self._started_game(client, platform.oidc)
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game_id = state["id"]
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ws_transport = ASGIWebSocketTransport(app=app)
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async with AsyncClient(transport=ws_transport, base_url="http://testserver") as ws_client:
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with ws_users([make_user("bob")]):
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async with aconnect_ws(f"/ws/games/{game_id}", ws_client) as bob_ws:
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await bob_ws.receive_json()
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await bob_ws.send_json({"action": "state"})
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resent = await bob_ws.receive_json()
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self.assertEqual("state", resent["type"])
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@async_test
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async def test_abrupt_disconnect_is_not_an_error(self) -> None:
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app, platform, _ = make_platform()
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api_transport = ASGITransport(app=app)
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async with AsyncClient(transport=api_transport, base_url="http://127.0.0.1") as client:
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state = await self._started_game(client, platform.oidc)
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game_id = state["id"]
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ws = AbruptCloseSocket(f"/ws/games/{game_id}")
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with ws_users([make_user("bob")]):
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# kaya reports a peer that vanished without a close handshake as
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# a close message; the handler must exit cleanly.
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await app.handle_websocket(ws)
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self.assertEqual("state", ws.sent[0]["type"])
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self.assertEqual([], ws.close_codes)
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@async_test
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async def test_send_on_vanished_peer_is_ignored(self) -> None:
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app, platform, _ = make_platform()
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api_transport = ASGITransport(app=app)
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async with AsyncClient(transport=api_transport, base_url="http://127.0.0.1") as client:
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state = await self._started_game(client, platform.oidc)
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game_id = state["id"]
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ws = AbruptCloseSocket(f"/ws/games/{game_id}", gone=True)
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with ws_users([make_user("bob")]):
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# Sending raises WebSocketDisconnect; the handler swallows it
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# rather than letting it escape the forward task.
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await app.handle_websocket(ws)
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self.assertEqual([], ws.sent)
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self.assertEqual([], ws.close_codes)
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@async_test
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async def test_game_over_broadcast(self) -> None:
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app, platform, _ = make_platform()
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api_transport = ASGITransport(app=app)
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async with AsyncClient(transport=api_transport, base_url="http://127.0.0.1") as client:
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# target 1: the first play ends the match.
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state = await self._started_game(client, platform.oidc, target=1)
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game_id = state["id"]
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ws_transport = ASGIWebSocketTransport(app=app)
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async with AsyncClient(transport=ws_transport, base_url="http://testserver") as ws_client:
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with ws_users([make_user("alice"), make_user("bob")]):
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async with aconnect_ws(f"/ws/games/{game_id}", ws_client) as alice_ws:
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await alice_ws.receive_json()
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async with aconnect_ws(f"/ws/games/{game_id}", ws_client) as bob_ws:
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await bob_ws.receive_json()
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await bob_ws.send_json({"action": "play"})
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# Both connections see the final state...
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alice_final = await alice_ws.receive_json()
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bob_final = await bob_ws.receive_json()
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self.assertTrue(alice_final["game"]["finished"])
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self.assertTrue(bob_final["game"]["finished"])
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# ...followed by the game_over announcement.
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alice_over = await alice_ws.receive_json()
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bob_over = await bob_ws.receive_json()
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self.assertEqual("game_over", alice_over["type"])
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self.assertEqual("game_over", bob_over["type"])
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@async_test
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async def test_unknown_game_is_closed(self) -> None:
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app, _, _ = make_platform()
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ws_transport = ASGIWebSocketTransport(app=app)
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async with AsyncClient(transport=ws_transport, base_url="http://testserver") as ws_client:
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with ws_users([make_user("alice")]):
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with self.assertRaises(HttpxWebSocketDisconnect) as caught:
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async with aconnect_ws("/ws/games/no-such-game", ws_client):
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pass
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self.assertEqual(404, caught.exception.code)
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@async_test
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async def test_non_player_watches_as_spectator(self) -> None:
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app, platform, _ = make_platform()
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api_transport = ASGITransport(app=app)
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async with AsyncClient(transport=api_transport, base_url="http://127.0.0.1") as client:
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state = await self._started_game(client, platform.oidc)
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game_id = state["id"]
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ws_transport = ASGIWebSocketTransport(app=app)
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async with AsyncClient(transport=ws_transport, base_url="http://testserver") as ws_client:
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with ws_users([make_user("mallory")]):
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async with aconnect_ws(f"/ws/games/{game_id}", ws_client) as ws:
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first = await ws.receive_json()
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self.assertEqual("state", first["type"])
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self.assertTrue(first["game"]["spectator"])
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self.assertFalse(first["game"]["viewer_seated"])
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self.assertNotIn("join_code", first["game"])
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# Spectators may not act.
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await ws.send_json({"action": "play"})
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error = await ws.receive_json()
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self.assertEqual("error", error["type"])
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self.assertEqual("forbidden", error["code"])
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@async_test
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async def test_anonymous_user_watches_as_spectator(self) -> None:
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app, platform, _ = make_platform()
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api_transport = ASGITransport(app=app)
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async with AsyncClient(transport=api_transport, base_url="http://127.0.0.1") as client:
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state = await self._started_game(client, platform.oidc)
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game_id = state["id"]
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ws_transport = ASGIWebSocketTransport(app=app)
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async with AsyncClient(transport=ws_transport, base_url="http://testserver") as ws_client:
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with ws_users([]):
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async with aconnect_ws(f"/ws/games/{game_id}", ws_client) as ws:
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first = await ws.receive_json()
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self.assertEqual("state", first["type"])
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self.assertTrue(first["game"]["spectator"])
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self.assertNotIn("join_code", first["game"])
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await ws.send_json({"action": "play"})
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error = await ws.receive_json()
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self.assertEqual("error", error["type"])
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self.assertEqual("forbidden", error["code"])
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class RejectionStatusTest(unittest.TestCase):
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"""Pre-accept rejections must carry HTTP statuses, not close codes.
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Granian's RSGI layer uses the value passed to ``close()`` before
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``accept()`` as the HTTP status of the refused upgrade; a WebSocket
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close code like 4401 is not a valid status and panics the worker
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(``InvalidStatusCode``, and with ``panic = "abort"`` the whole app
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dies). Drive the rejection through the app with a recording socket
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so the invariant is checked without a real server. Spectators are
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accepted, so the only pre-accept rejection left is an unknown game.
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"""
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@async_test
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async def test_unknown_game_rejection_is_an_http_status(self) -> None:
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app, _, _ = make_platform()
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for label, users in (("anonymous", []), ("logged in", [make_user("alice")])):
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ws = RecordingSocket("/ws/games/no-such-game")
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with ws_users(users):
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await app.handle_websocket(ws)
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self.assertEqual([404], ws.close_codes, label)
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for code in ws.close_codes:
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self.assertTrue(100 <= code <= 599, f"{label}: {code} is not an HTTP status")
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if __name__ == "__main__":
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unittest.main()
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