added greeting window

This commit is contained in:
2025-06-27 13:20:49 +08:00
parent 00c9787c17
commit 2483de7608
8 changed files with 309 additions and 136 deletions

View File

@@ -16,7 +16,7 @@ rdraught = { path = "rdraught", version = "0.1.0" }
cairo-rs = "0.20"
cairo-sys-rs = "0.20"
librsvg = "2.60"
gtk4 = "0.9"
gtk4 = {version = "0.9", features = ["v4_10"] }
gdk4 = "0.9"
gio = "0.20.12"
glib = "0.20.12"

View File

@@ -17,3 +17,6 @@ cairo-rs.workspace = true
gio.workspace = true
glib.workspace = true
# [[bin]]
# name = "dialog_test"
# path = "src/greeting_dialog.rs"

View File

@@ -0,0 +1,62 @@
use gtk4::{Align, Application, Box, CheckButton, Label, Orientation, Window, prelude::*};
use crate::types::SharedMutable;
use rdraught::draughts::Player;
pub(crate) fn create(application: &Application, current_player: SharedMutable<Player>) -> Window {
let label = Label::builder().label("Main player:").build();
let red_player_button = CheckButton::builder().label("Red").active(true).build();
let white_player_button = CheckButton::builder()
.label("White")
.active(false)
.group(&red_player_button)
.build();
let current_player_1 = current_player.clone();
red_player_button.connect_toggled(move |b| {
if b.is_active() {
current_player_1.set(Player::Red);
}
});
let current_player_2 = current_player.clone();
white_player_button.connect_toggled(move |b| {
if b.is_active() {
current_player_2.set(Player::White);
}
});
let main_player_selector = Box::builder()
.valign(Align::Center)
.halign(Align::Center)
.spacing(10)
.orientation(Orientation::Horizontal)
.build();
main_player_selector.append(&label);
main_player_selector.append(&red_player_button);
main_player_selector.append(&white_player_button);
let layout = Box::builder()
.valign(Align::Center)
.halign(Align::Center)
.spacing(10)
.orientation(Orientation::Vertical)
.build();
layout.append(&main_player_selector);
layout.set_margin_top(10);
layout.set_margin_bottom(10);
layout.set_margin_start(10);
layout.set_margin_end(10);
let player_select_dialog = Window::builder()
.application(application)
.title("Rdraught")
.modal(true)
.child(&layout)
.visible(true)
.build();
player_select_dialog.connect_close_request(move |window| {
if let Some(application) = window.application() {
application.remove_window(window);
}
glib::Propagation::Proceed
});
player_select_dialog
}

View File

@@ -1,18 +1,22 @@
use gdk4::cairo::{Context as CairoContext, Matrix, Rectangle};
use gtk4::cairo::Error;
use gtk4::glib::Propagation;
use gtk4::{self as gtk, gdk::ffi::GDK_BUTTON_PRIMARY};
use gtk4::{DrawingArea, prelude::*};
use gtk4::{Application, DrawingArea, prelude::*};
use rdraught::draughts::{DraughtsBoard, DraughtsGame, Move, Piece, Player};
use rdraught::position::Position;
mod geo2d;
use core::f64::consts::PI;
use geo2d::Point;
use rsvg::SvgHandle;
use std::cell::{Cell, RefCell};
use std::rc::Rc;
use std::thread;
const SQUARE_SIZE: f64 = 1.0;
mod greeting_dialog;
mod types;
use types::{SharedMutable, SharedMutableRef, new_shared_mut, new_shared_mut_ref};
const CROWN_RED: &[u8] = include_bytes!("crown_red.svg");
const CROWN_WHITE: &[u8] = include_bytes!("crown_white.svg");
@@ -186,11 +190,7 @@ fn draw_score_bar(cr: &CairoContext, board: &Rectangle, draughts_game: &Draughts
cr.restore().unwrap();
}
fn on_activate(application: &gtk::Application) {
// Initialize GTK before using any GTK functions.
if gtk::init().is_err() {
panic!("Failed to initialize GTK.");
}
fn create_game_window(application: &Application, current_player: Player) {
// Create a new window.
let window = gtk::ApplicationWindow::builder()
.application(application)
@@ -200,13 +200,13 @@ fn on_activate(application: &gtk::Application) {
.build();
// Create a DrawingArea widget where we will draw the chessboard.
let drawing_area = Rc::new(RefCell::new(gtk::DrawingArea::new()));
let drawing_area = DrawingArea::new();
// Add the drawing area to the window.
window.set_child(Some(drawing_area.borrow().as_ref() as &DrawingArea));
window.set_child(Some(&drawing_area));
let draughts_game = Rc::new(RefCell::new(DraughtsGame::default()));
let selected_piece: Rc<Cell<Option<Position>>> = Rc::new(Cell::new(None));
let available_moves: Rc<RefCell<Vec<Move>>> = Rc::new(RefCell::new(Vec::new()));
let draughts_game = new_shared_mut_ref(DraughtsGame::default());
let selected_piece: SharedMutable<Option<Position>> = new_shared_mut(None);
let available_moves = new_shared_mut_ref(Vec::<Move>::new());
// Get the allocation information for the widget.
let board_width = SQUARE_SIZE * DraughtsBoard::rows() as f64;
let board_height = SQUARE_SIZE * DraughtsBoard::columns() as f64;
@@ -238,8 +238,7 @@ fn on_activate(application: &gtk::Application) {
)
.unwrap()
};
let current_player = Rc::<Player>::new(Player::Red);
let xform = Rc::<RefCell<Matrix>>::new(RefCell::new(Matrix::identity()));
let xform = new_shared_mut_ref(Matrix::identity());
// Set the "draw" function of the drawing area. This callback is called
// whenever GTK needs to redraw this widget (for example, on first display or when resized).
{
@@ -247,76 +246,107 @@ fn on_activate(application: &gtk::Application) {
let xform = xform.clone();
let selected_piece = selected_piece.clone();
let available_moves = available_moves.clone();
let current_player = current_player.clone();
drawing_area
.borrow_mut()
.set_draw_func(move |_widget, cr, width, height| {
let screen = Rectangle::from_points(
Point::new(0.0, 0.0),
Point::new(width as f64, height as f64),
);
let f = f64::min(
screen.width() / board_with_bar.width(),
screen.height() / board_with_bar.height(),
);
let screen_center = screen.center();
let board_center = board_with_bar.center();
let mut xform = xform.borrow_mut();
*xform = Matrix::multiply(
&Matrix::multiply(
&Matrix::new(1.0, 0.0, 0.0, 1.0, -board_center.x(), -board_center.y()),
&Matrix::new(f, 0.0, 0.0, f, 0.0, 0.0),
),
&Matrix::new(1.0, 0.0, 0.0, 1.0, screen_center.x(), screen_center.y()),
);
cr.set_matrix(*xform);
drawing_area.set_draw_func(move |_widget, cr, width, height| {
let screen = Rectangle::from_points(
Point::new(0.0, 0.0),
Point::new(width as f64, height as f64),
);
let f = f64::min(
screen.width() / board_with_bar.width(),
screen.height() / board_with_bar.height(),
);
let screen_center = screen.center();
let board_center = board_with_bar.center();
let mut xform = xform.borrow_mut();
*xform = Matrix::multiply(
&Matrix::multiply(
&Matrix::new(1.0, 0.0, 0.0, 1.0, -board_center.x(), -board_center.y()),
&Matrix::new(f, 0.0, 0.0, f, 0.0, 0.0),
),
&Matrix::new(1.0, 0.0, 0.0, 1.0, screen_center.x(), screen_center.y()),
);
cr.set_matrix(*xform);
// Loop over rows and columns to draw each chessboard cell.
for row in 0..DraughtsBoard::rows() {
for col in 0..DraughtsBoard::columns() {
let position = match *current_player {
Player::White => Position::new((8 - row - 1) as u8, col as u8),
Player::Red => Position::new(row as u8, col as u8),
};
let square = Rectangle::new(
col as f64 * SQUARE_SIZE,
row as f64 * SQUARE_SIZE,
SQUARE_SIZE,
SQUARE_SIZE,
);
cr.save().unwrap();
// Alternate colors based on the sum of row and column indices.
if (row + col) % 2 == 0 {
cr.set_source_rgb(0.8, 0.8, 0.6);
} else {
cr.set_source_rgb(0.4, 0.4, 0.2);
}
// Draw and fill the square.
cr.rectangle(
square.tl().x(),
square.tl().y(),
square.width(),
square.height(),
);
cr.fill().unwrap();
draw_piece(
cr,
&square,
draughts_game.borrow().piece_at(position),
&crown_red_handle,
&crown_white_handle,
)
.unwrap();
cr.restore().unwrap();
// Loop over rows and columns to draw each chessboard cell.
for row in 0..DraughtsBoard::rows() {
for col in 0..DraughtsBoard::columns() {
let position = match current_player {
Player::White => Position::new((8 - row - 1) as u8, col as u8),
Player::Red => Position::new(row as u8, col as u8),
};
let square = Rectangle::new(
col as f64 * SQUARE_SIZE,
row as f64 * SQUARE_SIZE,
SQUARE_SIZE,
SQUARE_SIZE,
);
cr.save().unwrap();
// Alternate colors based on the sum of row and column indices.
if (row + col) % 2 == 0 {
cr.set_source_rgb(0.8, 0.8, 0.6);
} else {
cr.set_source_rgb(0.4, 0.4, 0.2);
}
// Draw and fill the square.
cr.rectangle(
square.tl().x(),
square.tl().y(),
square.width(),
square.height(),
);
cr.fill().unwrap();
draw_piece(
cr,
&square,
draughts_game.borrow().piece_at(position),
&crown_red_handle,
&crown_white_handle,
)
.unwrap();
cr.restore().unwrap();
}
if let Some(selected_position) = selected_piece.get() {
let screen_position = match *current_player {
Player::White => {
Position::new(8 - 1 - selected_position.row(), selected_position.col())
}
Player::Red => selected_position,
}
if let Some(selected_position) = selected_piece.get() {
let screen_position = match current_player {
Player::White => {
Position::new(8 - 1 - selected_position.row(), selected_position.col())
}
Player::Red => selected_position,
};
let square = Rectangle::new(
screen_position.col() as f64 * SQUARE_SIZE,
screen_position.row() as f64 * SQUARE_SIZE,
SQUARE_SIZE,
SQUARE_SIZE,
);
cr.save().unwrap();
cr.new_path();
cr.move_to(square.tl().x(), square.tl().y());
cr.line_to(square.tl().x(), square.br().y());
cr.line_to(square.br().x(), square.br().y());
cr.line_to(square.br().x(), square.tl().y());
cr.line_to(square.tl().x(), square.tl().y());
cr.clip();
cr.new_path();
cr.set_source_rgb(0.0, 0.0, 1.0);
cr.set_line_width((square.width() + square.height()) * 0.05);
cr.move_to(square.tl().x(), square.tl().y());
cr.line_to(square.tl().x(), square.br().y());
cr.line_to(square.br().x(), square.br().y());
cr.line_to(square.br().x(), square.tl().y());
cr.line_to(square.tl().x(), square.tl().y());
cr.stroke().unwrap();
cr.restore().unwrap();
}
let am = available_moves.borrow();
if !am.is_empty() {
for mv in am.iter() {
let end_pos = mv.get_end_position();
let screen_position = match current_player {
Player::White => Position::new(8 - 1 - end_pos.row(), end_pos.col()),
Player::Red => end_pos,
};
let square = Rectangle::new(
screen_position.col() as f64 * SQUARE_SIZE,
@@ -333,7 +363,7 @@ fn on_activate(application: &gtk::Application) {
cr.line_to(square.tl().x(), square.tl().y());
cr.clip();
cr.new_path();
cr.set_source_rgb(0.0, 0.0, 1.0);
cr.set_source_rgb(0.0, 1.0, 0.0);
cr.set_line_width((square.width() + square.height()) * 0.05);
cr.move_to(square.tl().x(), square.tl().y());
cr.line_to(square.tl().x(), square.br().y());
@@ -343,43 +373,9 @@ fn on_activate(application: &gtk::Application) {
cr.stroke().unwrap();
cr.restore().unwrap();
}
let am = available_moves.borrow();
if !am.is_empty() {
for mv in am.iter() {
let end_pos = mv.get_end_position();
let screen_position = match *current_player {
Player::White => Position::new(8 - 1 - end_pos.row(), end_pos.col()),
Player::Red => end_pos,
};
let square = Rectangle::new(
screen_position.col() as f64 * SQUARE_SIZE,
screen_position.row() as f64 * SQUARE_SIZE,
SQUARE_SIZE,
SQUARE_SIZE,
);
cr.save().unwrap();
cr.new_path();
cr.move_to(square.tl().x(), square.tl().y());
cr.line_to(square.tl().x(), square.br().y());
cr.line_to(square.br().x(), square.br().y());
cr.line_to(square.br().x(), square.tl().y());
cr.line_to(square.tl().x(), square.tl().y());
cr.clip();
cr.new_path();
cr.set_source_rgb(0.0, 1.0, 0.0);
cr.set_line_width((square.width() + square.height()) * 0.05);
cr.move_to(square.tl().x(), square.tl().y());
cr.line_to(square.tl().x(), square.br().y());
cr.line_to(square.br().x(), square.br().y());
cr.line_to(square.br().x(), square.tl().y());
cr.line_to(square.tl().x(), square.tl().y());
cr.stroke().unwrap();
cr.restore().unwrap();
}
}
draw_score_bar(cr, &board, &draughts_game.borrow());
});
}
draw_score_bar(cr, &board, &draughts_game.borrow());
});
}
let gesture = gtk::GestureClick::new();
@@ -402,7 +398,7 @@ fn on_activate(application: &gtk::Application) {
if board_clone.contains(&p) {
let p = &p - &board_clone.tl();
// println!("Point: {:?}", p);
let position = match *current_player {
let position = match current_player {
Player::White => Position::new(
(8.0 - (p.y() / SQUARE_SIZE)) as u8,
(p.x() / SQUARE_SIZE) as u8,
@@ -411,7 +407,7 @@ fn on_activate(application: &gtk::Application) {
Position::new((p.y() / SQUARE_SIZE) as u8, (p.x() / SQUARE_SIZE) as u8)
}
};
println!("Selected position: {:?}", position);
// println!("Selected position: {:?}", position);
let mut draughts_game = draughts_game.borrow_mut();
let piece = draughts_game.piece_at(position);
// println!("Selected piece: {:?}", piece);
@@ -421,9 +417,15 @@ fn on_activate(application: &gtk::Application) {
for mv in am.iter() {
if mv.get_end_position() == position {
draughts_game.apply_move(mv).unwrap();
// if let Some(mv) = draughts_game.get_best_move(10) {
// println!("Next best move: {:?}", mv);
// }
let game_copy = draughts_game.clone();
thread::spawn(move || {
if let (Some(mv), analyzed_moves) = game_copy.get_best_move(10) {
println!(
"Next best move: {:?}, analyzed moves: {}",
mv, analyzed_moves
);
}
});
move_applied = true;
break;
}
@@ -452,17 +454,33 @@ fn on_activate(application: &gtk::Application) {
} else {
selected_piece.set(None);
}
drawing_area.borrow_mut().queue_draw();
drawing_area.queue_draw();
});
}
// Assign the gesture to the treeview
drawing_area.borrow_mut().add_controller(gesture);
drawing_area.add_controller(gesture);
window.present();
}
fn on_activate(application: &Application) {
// Initialize GTK before using any GTK functions.
if gtk::init().is_err() {
panic!("Failed to initialize GTK.");
}
let current_player = new_shared_mut(Player::Red);
let dialog = greeting_dialog::create(application, current_player.clone());
let application = application.clone();
dialog.connect_close_request(move |w| {
application.remove_window(w);
create_game_window(&application, current_player.get());
Propagation::Proceed
});
}
fn main() {
// Create a new application with the builder pattern
let app = gtk::Application::builder()
let app = Application::builder()
.application_id("net.woggioni.rdraught")
.build();
app.connect_activate(on_activate);

12
rdraught-ui/src/types.rs Normal file
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@@ -0,0 +1,12 @@
use std::cell::{Cell, RefCell};
use std::rc::Rc;
pub(crate) type SharedMutable<T> = Rc<Cell<T>>;
pub(crate) type SharedMutableRef<T> = Rc<RefCell<T>>;
pub(crate) fn new_shared_mut_ref<T>(obj: T) -> SharedMutableRef<T> {
Rc::new(RefCell::new(obj))
}
pub(crate) fn new_shared_mut<T>(obj: T) -> SharedMutable<T> {
Rc::new(Cell::new(obj))
}

19
rdraught-w4/Cargo.toml Normal file
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@@ -0,0 +1,19 @@
[package]
name = "rdraught-w4"
authors.workspace = true
edition.workspace = true
homepage.workspace = true
license.workspace = true
repository.workspace = true
rust-version.workspace = true
version.workspace = true
[dependencies]
wasm4.workspace = true
wasm4-sys.workspace = true
rdraught.workspace = true
[package.metadata.docs.rs]
all-features = true
default-target = "wasm32-unknown-unknown"
targets = []

45
rdraught-w4/src/main.rs Normal file
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@@ -0,0 +1,45 @@
#![no_main]
use w4::draw::{Color, Framebuffer};
use w4::rt::Resources;
use wasm4 as w4;
struct Rdraught_wasm4 {
framebuffer: Framebuffer,
}
impl w4::rt::Runtime for Rdraught_wasm4 {
fn start(rs: Resources) -> Self {
rs.framebuffer.replace_palette([
Color(0xff000000),
Color(0x00ff0000),
Color(0x0000ff00),
Color(0xffff0000),
]);
Rdraught_wasm4 {
framebuffer: rs.framebuffer,
}
}
fn update(&mut self) {
// if self.count % 60 == 0 {
// w4::trace("tick");
// self.count = 0;
// }
// self.count += 1;
self.framebuffer.rect([10, 10], [50, 50]);
self.framebuffer.oval([50, 50], [10, 10]);
}
}
w4::main! { Rdraught_wasm4 }
// use wasm4::*;
// use wasm4_sys;
// #[unsafe(no_mangle)]
// fn update() {
// unsafe {
// wasm4_sys::rect(10, 10, 32, 32);
// }
// }

View File

@@ -416,7 +416,13 @@ impl DraughtsGame {
subject as f32 / (red + white) as f32
}
fn move_score(mut self, mv: &Move, player: Player, depth: u32) -> f32 {
fn move_score(
mut self,
mv: &Move,
player: Player,
depth: u32,
analyzed_moves: &mut usize,
) -> f32 {
let pos = mv.get_start_position();
let piece = self.board.get_piece(&pos);
let moving_player = piece.player().unwrap();
@@ -424,8 +430,9 @@ impl DraughtsGame {
if depth != 0 {
let mut best_score = None;
for mv in self.available_moves() {
*analyzed_moves += 1usize;
let clone = self.clone();
let score = clone.move_score(&mv, player, depth - 1);
let score = clone.move_score(&mv, player, depth - 1, analyzed_moves);
if best_score.is_none() {
best_score = Some(score);
} else if let Some(bs) = best_score {
@@ -457,15 +464,21 @@ impl DraughtsGame {
.flat_map(|pos| self.moves_for_piece(pos))
}
pub fn get_best_move(&self, max_depth: u32) -> Option<Move> {
pub fn get_best_move(&self, max_depth: u32) -> (Option<Move>, usize) {
let mut analyzed_moves = 0usize;
let mut result: Option<(Move, f32)> = None;
let available_moves = self.available_moves().count();
match available_moves {
let best_move = match available_moves {
0 => None,
1 => self.available_moves().next(),
_ => {
for mv in self.available_moves() {
let score = self.clone().move_score(&mv, self.next_move, max_depth - 1);
let score = self.clone().move_score(
&mv,
self.next_move,
max_depth - 1,
&mut analyzed_moves,
);
if result.is_none() {
result = Some((mv, score));
} else if let Some((_, best_score)) = result {
@@ -476,7 +489,8 @@ impl DraughtsGame {
}
result.map(|(mv, _)| mv)
}
}
};
(best_move, analyzed_moves)
}
}
#[derive(Debug, PartialEq, Eq)]