added greeting window
This commit is contained in:
@@ -16,7 +16,7 @@ rdraught = { path = "rdraught", version = "0.1.0" }
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cairo-rs = "0.20"
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cairo-sys-rs = "0.20"
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librsvg = "2.60"
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gtk4 = "0.9"
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gtk4 = {version = "0.9", features = ["v4_10"] }
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gdk4 = "0.9"
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gio = "0.20.12"
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glib = "0.20.12"
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@@ -17,3 +17,6 @@ cairo-rs.workspace = true
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gio.workspace = true
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glib.workspace = true
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# [[bin]]
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# name = "dialog_test"
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# path = "src/greeting_dialog.rs"
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62
rdraught-ui/src/greeting_dialog.rs
Normal file
62
rdraught-ui/src/greeting_dialog.rs
Normal file
@@ -0,0 +1,62 @@
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use gtk4::{Align, Application, Box, CheckButton, Label, Orientation, Window, prelude::*};
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use crate::types::SharedMutable;
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use rdraught::draughts::Player;
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pub(crate) fn create(application: &Application, current_player: SharedMutable<Player>) -> Window {
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let label = Label::builder().label("Main player:").build();
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let red_player_button = CheckButton::builder().label("Red").active(true).build();
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let white_player_button = CheckButton::builder()
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.label("White")
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.active(false)
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.group(&red_player_button)
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.build();
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let current_player_1 = current_player.clone();
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red_player_button.connect_toggled(move |b| {
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if b.is_active() {
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current_player_1.set(Player::Red);
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}
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});
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let current_player_2 = current_player.clone();
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white_player_button.connect_toggled(move |b| {
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if b.is_active() {
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current_player_2.set(Player::White);
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}
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});
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let main_player_selector = Box::builder()
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.valign(Align::Center)
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.halign(Align::Center)
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.spacing(10)
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.orientation(Orientation::Horizontal)
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.build();
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main_player_selector.append(&label);
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main_player_selector.append(&red_player_button);
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main_player_selector.append(&white_player_button);
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let layout = Box::builder()
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.valign(Align::Center)
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.halign(Align::Center)
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.spacing(10)
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.orientation(Orientation::Vertical)
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.build();
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layout.append(&main_player_selector);
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layout.set_margin_top(10);
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layout.set_margin_bottom(10);
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layout.set_margin_start(10);
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layout.set_margin_end(10);
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let player_select_dialog = Window::builder()
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.application(application)
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.title("Rdraught")
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.modal(true)
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.child(&layout)
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.visible(true)
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.build();
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player_select_dialog.connect_close_request(move |window| {
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if let Some(application) = window.application() {
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application.remove_window(window);
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}
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glib::Propagation::Proceed
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});
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player_select_dialog
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}
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@@ -1,18 +1,22 @@
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use gdk4::cairo::{Context as CairoContext, Matrix, Rectangle};
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use gtk4::cairo::Error;
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use gtk4::glib::Propagation;
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use gtk4::{self as gtk, gdk::ffi::GDK_BUTTON_PRIMARY};
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use gtk4::{DrawingArea, prelude::*};
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use gtk4::{Application, DrawingArea, prelude::*};
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use rdraught::draughts::{DraughtsBoard, DraughtsGame, Move, Piece, Player};
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use rdraught::position::Position;
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mod geo2d;
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use core::f64::consts::PI;
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use geo2d::Point;
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use rsvg::SvgHandle;
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use std::cell::{Cell, RefCell};
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use std::rc::Rc;
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use std::thread;
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const SQUARE_SIZE: f64 = 1.0;
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mod greeting_dialog;
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mod types;
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use types::{SharedMutable, SharedMutableRef, new_shared_mut, new_shared_mut_ref};
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const CROWN_RED: &[u8] = include_bytes!("crown_red.svg");
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const CROWN_WHITE: &[u8] = include_bytes!("crown_white.svg");
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@@ -186,11 +190,7 @@ fn draw_score_bar(cr: &CairoContext, board: &Rectangle, draughts_game: &Draughts
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cr.restore().unwrap();
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}
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fn on_activate(application: >k::Application) {
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// Initialize GTK before using any GTK functions.
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if gtk::init().is_err() {
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panic!("Failed to initialize GTK.");
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}
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fn create_game_window(application: &Application, current_player: Player) {
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// Create a new window.
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let window = gtk::ApplicationWindow::builder()
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.application(application)
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@@ -200,13 +200,13 @@ fn on_activate(application: >k::Application) {
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.build();
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// Create a DrawingArea widget where we will draw the chessboard.
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let drawing_area = Rc::new(RefCell::new(gtk::DrawingArea::new()));
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let drawing_area = DrawingArea::new();
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// Add the drawing area to the window.
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window.set_child(Some(drawing_area.borrow().as_ref() as &DrawingArea));
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window.set_child(Some(&drawing_area));
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let draughts_game = Rc::new(RefCell::new(DraughtsGame::default()));
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let selected_piece: Rc<Cell<Option<Position>>> = Rc::new(Cell::new(None));
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let available_moves: Rc<RefCell<Vec<Move>>> = Rc::new(RefCell::new(Vec::new()));
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let draughts_game = new_shared_mut_ref(DraughtsGame::default());
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let selected_piece: SharedMutable<Option<Position>> = new_shared_mut(None);
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let available_moves = new_shared_mut_ref(Vec::<Move>::new());
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// Get the allocation information for the widget.
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let board_width = SQUARE_SIZE * DraughtsBoard::rows() as f64;
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let board_height = SQUARE_SIZE * DraughtsBoard::columns() as f64;
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@@ -238,8 +238,7 @@ fn on_activate(application: >k::Application) {
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)
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.unwrap()
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};
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let current_player = Rc::<Player>::new(Player::Red);
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let xform = Rc::<RefCell<Matrix>>::new(RefCell::new(Matrix::identity()));
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let xform = new_shared_mut_ref(Matrix::identity());
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// Set the "draw" function of the drawing area. This callback is called
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// whenever GTK needs to redraw this widget (for example, on first display or when resized).
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{
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@@ -247,76 +246,107 @@ fn on_activate(application: >k::Application) {
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let xform = xform.clone();
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let selected_piece = selected_piece.clone();
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let available_moves = available_moves.clone();
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let current_player = current_player.clone();
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drawing_area
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.borrow_mut()
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.set_draw_func(move |_widget, cr, width, height| {
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let screen = Rectangle::from_points(
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Point::new(0.0, 0.0),
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Point::new(width as f64, height as f64),
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);
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let f = f64::min(
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screen.width() / board_with_bar.width(),
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screen.height() / board_with_bar.height(),
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);
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let screen_center = screen.center();
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let board_center = board_with_bar.center();
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let mut xform = xform.borrow_mut();
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*xform = Matrix::multiply(
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&Matrix::multiply(
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&Matrix::new(1.0, 0.0, 0.0, 1.0, -board_center.x(), -board_center.y()),
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&Matrix::new(f, 0.0, 0.0, f, 0.0, 0.0),
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),
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&Matrix::new(1.0, 0.0, 0.0, 1.0, screen_center.x(), screen_center.y()),
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);
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cr.set_matrix(*xform);
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drawing_area.set_draw_func(move |_widget, cr, width, height| {
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let screen = Rectangle::from_points(
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Point::new(0.0, 0.0),
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Point::new(width as f64, height as f64),
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);
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let f = f64::min(
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screen.width() / board_with_bar.width(),
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screen.height() / board_with_bar.height(),
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);
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let screen_center = screen.center();
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let board_center = board_with_bar.center();
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let mut xform = xform.borrow_mut();
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*xform = Matrix::multiply(
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&Matrix::multiply(
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&Matrix::new(1.0, 0.0, 0.0, 1.0, -board_center.x(), -board_center.y()),
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&Matrix::new(f, 0.0, 0.0, f, 0.0, 0.0),
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),
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&Matrix::new(1.0, 0.0, 0.0, 1.0, screen_center.x(), screen_center.y()),
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);
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cr.set_matrix(*xform);
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// Loop over rows and columns to draw each chessboard cell.
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for row in 0..DraughtsBoard::rows() {
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for col in 0..DraughtsBoard::columns() {
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let position = match *current_player {
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Player::White => Position::new((8 - row - 1) as u8, col as u8),
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Player::Red => Position::new(row as u8, col as u8),
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};
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let square = Rectangle::new(
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col as f64 * SQUARE_SIZE,
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row as f64 * SQUARE_SIZE,
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SQUARE_SIZE,
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SQUARE_SIZE,
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);
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cr.save().unwrap();
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// Alternate colors based on the sum of row and column indices.
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if (row + col) % 2 == 0 {
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cr.set_source_rgb(0.8, 0.8, 0.6);
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} else {
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cr.set_source_rgb(0.4, 0.4, 0.2);
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}
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// Draw and fill the square.
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cr.rectangle(
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square.tl().x(),
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square.tl().y(),
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square.width(),
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square.height(),
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);
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cr.fill().unwrap();
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draw_piece(
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cr,
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&square,
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draughts_game.borrow().piece_at(position),
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&crown_red_handle,
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&crown_white_handle,
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)
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.unwrap();
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cr.restore().unwrap();
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// Loop over rows and columns to draw each chessboard cell.
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for row in 0..DraughtsBoard::rows() {
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for col in 0..DraughtsBoard::columns() {
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let position = match current_player {
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Player::White => Position::new((8 - row - 1) as u8, col as u8),
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Player::Red => Position::new(row as u8, col as u8),
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};
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let square = Rectangle::new(
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col as f64 * SQUARE_SIZE,
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row as f64 * SQUARE_SIZE,
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SQUARE_SIZE,
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SQUARE_SIZE,
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);
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cr.save().unwrap();
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// Alternate colors based on the sum of row and column indices.
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if (row + col) % 2 == 0 {
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cr.set_source_rgb(0.8, 0.8, 0.6);
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} else {
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cr.set_source_rgb(0.4, 0.4, 0.2);
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}
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// Draw and fill the square.
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cr.rectangle(
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square.tl().x(),
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square.tl().y(),
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square.width(),
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square.height(),
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);
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cr.fill().unwrap();
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draw_piece(
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cr,
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&square,
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draughts_game.borrow().piece_at(position),
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&crown_red_handle,
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&crown_white_handle,
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)
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.unwrap();
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cr.restore().unwrap();
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}
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if let Some(selected_position) = selected_piece.get() {
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let screen_position = match *current_player {
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Player::White => {
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Position::new(8 - 1 - selected_position.row(), selected_position.col())
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}
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Player::Red => selected_position,
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}
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if let Some(selected_position) = selected_piece.get() {
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let screen_position = match current_player {
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Player::White => {
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Position::new(8 - 1 - selected_position.row(), selected_position.col())
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}
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Player::Red => selected_position,
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};
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let square = Rectangle::new(
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screen_position.col() as f64 * SQUARE_SIZE,
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screen_position.row() as f64 * SQUARE_SIZE,
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SQUARE_SIZE,
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SQUARE_SIZE,
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);
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cr.save().unwrap();
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cr.new_path();
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cr.move_to(square.tl().x(), square.tl().y());
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cr.line_to(square.tl().x(), square.br().y());
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cr.line_to(square.br().x(), square.br().y());
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cr.line_to(square.br().x(), square.tl().y());
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cr.line_to(square.tl().x(), square.tl().y());
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cr.clip();
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cr.new_path();
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cr.set_source_rgb(0.0, 0.0, 1.0);
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cr.set_line_width((square.width() + square.height()) * 0.05);
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cr.move_to(square.tl().x(), square.tl().y());
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cr.line_to(square.tl().x(), square.br().y());
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cr.line_to(square.br().x(), square.br().y());
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cr.line_to(square.br().x(), square.tl().y());
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cr.line_to(square.tl().x(), square.tl().y());
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cr.stroke().unwrap();
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cr.restore().unwrap();
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}
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let am = available_moves.borrow();
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if !am.is_empty() {
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for mv in am.iter() {
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let end_pos = mv.get_end_position();
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let screen_position = match current_player {
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Player::White => Position::new(8 - 1 - end_pos.row(), end_pos.col()),
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Player::Red => end_pos,
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};
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let square = Rectangle::new(
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screen_position.col() as f64 * SQUARE_SIZE,
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@@ -333,7 +363,7 @@ fn on_activate(application: >k::Application) {
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cr.line_to(square.tl().x(), square.tl().y());
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cr.clip();
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cr.new_path();
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cr.set_source_rgb(0.0, 0.0, 1.0);
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cr.set_source_rgb(0.0, 1.0, 0.0);
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cr.set_line_width((square.width() + square.height()) * 0.05);
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cr.move_to(square.tl().x(), square.tl().y());
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cr.line_to(square.tl().x(), square.br().y());
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@@ -343,43 +373,9 @@ fn on_activate(application: >k::Application) {
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cr.stroke().unwrap();
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cr.restore().unwrap();
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}
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let am = available_moves.borrow();
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if !am.is_empty() {
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for mv in am.iter() {
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let end_pos = mv.get_end_position();
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let screen_position = match *current_player {
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Player::White => Position::new(8 - 1 - end_pos.row(), end_pos.col()),
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Player::Red => end_pos,
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};
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let square = Rectangle::new(
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screen_position.col() as f64 * SQUARE_SIZE,
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screen_position.row() as f64 * SQUARE_SIZE,
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SQUARE_SIZE,
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SQUARE_SIZE,
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);
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cr.save().unwrap();
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cr.new_path();
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cr.move_to(square.tl().x(), square.tl().y());
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cr.line_to(square.tl().x(), square.br().y());
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cr.line_to(square.br().x(), square.br().y());
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cr.line_to(square.br().x(), square.tl().y());
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cr.line_to(square.tl().x(), square.tl().y());
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cr.clip();
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cr.new_path();
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cr.set_source_rgb(0.0, 1.0, 0.0);
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cr.set_line_width((square.width() + square.height()) * 0.05);
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cr.move_to(square.tl().x(), square.tl().y());
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cr.line_to(square.tl().x(), square.br().y());
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cr.line_to(square.br().x(), square.br().y());
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cr.line_to(square.br().x(), square.tl().y());
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cr.line_to(square.tl().x(), square.tl().y());
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cr.stroke().unwrap();
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cr.restore().unwrap();
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}
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}
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draw_score_bar(cr, &board, &draughts_game.borrow());
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});
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}
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draw_score_bar(cr, &board, &draughts_game.borrow());
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});
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}
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let gesture = gtk::GestureClick::new();
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@@ -402,7 +398,7 @@ fn on_activate(application: >k::Application) {
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if board_clone.contains(&p) {
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let p = &p - &board_clone.tl();
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// println!("Point: {:?}", p);
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let position = match *current_player {
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let position = match current_player {
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Player::White => Position::new(
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(8.0 - (p.y() / SQUARE_SIZE)) as u8,
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(p.x() / SQUARE_SIZE) as u8,
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@@ -411,7 +407,7 @@ fn on_activate(application: >k::Application) {
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Position::new((p.y() / SQUARE_SIZE) as u8, (p.x() / SQUARE_SIZE) as u8)
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}
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};
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println!("Selected position: {:?}", position);
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// println!("Selected position: {:?}", position);
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let mut draughts_game = draughts_game.borrow_mut();
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let piece = draughts_game.piece_at(position);
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// println!("Selected piece: {:?}", piece);
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@@ -421,9 +417,15 @@ fn on_activate(application: >k::Application) {
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for mv in am.iter() {
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if mv.get_end_position() == position {
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draughts_game.apply_move(mv).unwrap();
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// if let Some(mv) = draughts_game.get_best_move(10) {
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// println!("Next best move: {:?}", mv);
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// }
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let game_copy = draughts_game.clone();
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thread::spawn(move || {
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if let (Some(mv), analyzed_moves) = game_copy.get_best_move(10) {
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println!(
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"Next best move: {:?}, analyzed moves: {}",
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mv, analyzed_moves
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);
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}
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});
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move_applied = true;
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break;
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}
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@@ -452,17 +454,33 @@ fn on_activate(application: >k::Application) {
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} else {
|
||||
selected_piece.set(None);
|
||||
}
|
||||
drawing_area.borrow_mut().queue_draw();
|
||||
drawing_area.queue_draw();
|
||||
});
|
||||
}
|
||||
// Assign the gesture to the treeview
|
||||
drawing_area.borrow_mut().add_controller(gesture);
|
||||
drawing_area.add_controller(gesture);
|
||||
window.present();
|
||||
}
|
||||
|
||||
fn on_activate(application: &Application) {
|
||||
// Initialize GTK before using any GTK functions.
|
||||
if gtk::init().is_err() {
|
||||
panic!("Failed to initialize GTK.");
|
||||
}
|
||||
|
||||
let current_player = new_shared_mut(Player::Red);
|
||||
let dialog = greeting_dialog::create(application, current_player.clone());
|
||||
let application = application.clone();
|
||||
dialog.connect_close_request(move |w| {
|
||||
application.remove_window(w);
|
||||
create_game_window(&application, current_player.get());
|
||||
Propagation::Proceed
|
||||
});
|
||||
}
|
||||
|
||||
fn main() {
|
||||
// Create a new application with the builder pattern
|
||||
let app = gtk::Application::builder()
|
||||
let app = Application::builder()
|
||||
.application_id("net.woggioni.rdraught")
|
||||
.build();
|
||||
app.connect_activate(on_activate);
|
||||
|
12
rdraught-ui/src/types.rs
Normal file
12
rdraught-ui/src/types.rs
Normal file
@@ -0,0 +1,12 @@
|
||||
use std::cell::{Cell, RefCell};
|
||||
use std::rc::Rc;
|
||||
|
||||
pub(crate) type SharedMutable<T> = Rc<Cell<T>>;
|
||||
pub(crate) type SharedMutableRef<T> = Rc<RefCell<T>>;
|
||||
pub(crate) fn new_shared_mut_ref<T>(obj: T) -> SharedMutableRef<T> {
|
||||
Rc::new(RefCell::new(obj))
|
||||
}
|
||||
|
||||
pub(crate) fn new_shared_mut<T>(obj: T) -> SharedMutable<T> {
|
||||
Rc::new(Cell::new(obj))
|
||||
}
|
19
rdraught-w4/Cargo.toml
Normal file
19
rdraught-w4/Cargo.toml
Normal file
@@ -0,0 +1,19 @@
|
||||
[package]
|
||||
name = "rdraught-w4"
|
||||
authors.workspace = true
|
||||
edition.workspace = true
|
||||
homepage.workspace = true
|
||||
license.workspace = true
|
||||
repository.workspace = true
|
||||
rust-version.workspace = true
|
||||
version.workspace = true
|
||||
|
||||
[dependencies]
|
||||
wasm4.workspace = true
|
||||
wasm4-sys.workspace = true
|
||||
rdraught.workspace = true
|
||||
|
||||
[package.metadata.docs.rs]
|
||||
all-features = true
|
||||
default-target = "wasm32-unknown-unknown"
|
||||
targets = []
|
45
rdraught-w4/src/main.rs
Normal file
45
rdraught-w4/src/main.rs
Normal file
@@ -0,0 +1,45 @@
|
||||
#![no_main]
|
||||
|
||||
use w4::draw::{Color, Framebuffer};
|
||||
use w4::rt::Resources;
|
||||
use wasm4 as w4;
|
||||
|
||||
struct Rdraught_wasm4 {
|
||||
framebuffer: Framebuffer,
|
||||
}
|
||||
|
||||
impl w4::rt::Runtime for Rdraught_wasm4 {
|
||||
fn start(rs: Resources) -> Self {
|
||||
rs.framebuffer.replace_palette([
|
||||
Color(0xff000000),
|
||||
Color(0x00ff0000),
|
||||
Color(0x0000ff00),
|
||||
Color(0xffff0000),
|
||||
]);
|
||||
Rdraught_wasm4 {
|
||||
framebuffer: rs.framebuffer,
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self) {
|
||||
// if self.count % 60 == 0 {
|
||||
// w4::trace("tick");
|
||||
// self.count = 0;
|
||||
// }
|
||||
// self.count += 1;
|
||||
self.framebuffer.rect([10, 10], [50, 50]);
|
||||
self.framebuffer.oval([50, 50], [10, 10]);
|
||||
}
|
||||
}
|
||||
|
||||
w4::main! { Rdraught_wasm4 }
|
||||
|
||||
// use wasm4::*;
|
||||
// use wasm4_sys;
|
||||
|
||||
// #[unsafe(no_mangle)]
|
||||
// fn update() {
|
||||
// unsafe {
|
||||
// wasm4_sys::rect(10, 10, 32, 32);
|
||||
// }
|
||||
// }
|
@@ -416,7 +416,13 @@ impl DraughtsGame {
|
||||
subject as f32 / (red + white) as f32
|
||||
}
|
||||
|
||||
fn move_score(mut self, mv: &Move, player: Player, depth: u32) -> f32 {
|
||||
fn move_score(
|
||||
mut self,
|
||||
mv: &Move,
|
||||
player: Player,
|
||||
depth: u32,
|
||||
analyzed_moves: &mut usize,
|
||||
) -> f32 {
|
||||
let pos = mv.get_start_position();
|
||||
let piece = self.board.get_piece(&pos);
|
||||
let moving_player = piece.player().unwrap();
|
||||
@@ -424,8 +430,9 @@ impl DraughtsGame {
|
||||
if depth != 0 {
|
||||
let mut best_score = None;
|
||||
for mv in self.available_moves() {
|
||||
*analyzed_moves += 1usize;
|
||||
let clone = self.clone();
|
||||
let score = clone.move_score(&mv, player, depth - 1);
|
||||
let score = clone.move_score(&mv, player, depth - 1, analyzed_moves);
|
||||
if best_score.is_none() {
|
||||
best_score = Some(score);
|
||||
} else if let Some(bs) = best_score {
|
||||
@@ -457,15 +464,21 @@ impl DraughtsGame {
|
||||
.flat_map(|pos| self.moves_for_piece(pos))
|
||||
}
|
||||
|
||||
pub fn get_best_move(&self, max_depth: u32) -> Option<Move> {
|
||||
pub fn get_best_move(&self, max_depth: u32) -> (Option<Move>, usize) {
|
||||
let mut analyzed_moves = 0usize;
|
||||
let mut result: Option<(Move, f32)> = None;
|
||||
let available_moves = self.available_moves().count();
|
||||
match available_moves {
|
||||
let best_move = match available_moves {
|
||||
0 => None,
|
||||
1 => self.available_moves().next(),
|
||||
_ => {
|
||||
for mv in self.available_moves() {
|
||||
let score = self.clone().move_score(&mv, self.next_move, max_depth - 1);
|
||||
let score = self.clone().move_score(
|
||||
&mv,
|
||||
self.next_move,
|
||||
max_depth - 1,
|
||||
&mut analyzed_moves,
|
||||
);
|
||||
if result.is_none() {
|
||||
result = Some((mv, score));
|
||||
} else if let Some((_, best_score)) = result {
|
||||
@@ -476,7 +489,8 @@ impl DraughtsGame {
|
||||
}
|
||||
result.map(|(mv, _)| mv)
|
||||
}
|
||||
}
|
||||
};
|
||||
(best_move, analyzed_moves)
|
||||
}
|
||||
}
|
||||
#[derive(Debug, PartialEq, Eq)]
|
||||
|
Reference in New Issue
Block a user