temporary commit

This commit is contained in:
2025-07-01 22:16:32 +08:00
parent 1348d8369f
commit 6d415468e0
15 changed files with 713 additions and 663 deletions

View File

@@ -1,5 +1,5 @@
[workspace]
members = ["rdraught", "rdraught-cli", "rdraught-pi", "rdraught-ui", "rdraught-w4"]
members = ["rdraught", "rdraught-cli", "rdraught-ui", "rdraught-w4"]
resolver = "3"
[workspace.package]
@@ -26,6 +26,3 @@ strum = "0.27.1"
strum_macros = "0.27.1"
heapless = "0.8.0"
#[patch.crates-io]
#cairo-rs = { git = "https://github.com/gtk-rs/gtk-rs-core.git", package = "cairo-rs", tag="0.20.12" }
#cairo-sys-rs = { git = "https://github.com/gtk-rs/gtk-rs-core.git", package = "cairo-sys-rs", tag="0.20.12" }

View File

@@ -1,16 +0,0 @@
[package]
name = "rdraught-pi"
version = "0.1.0"
edition = "2024"
authors = ["Walter Oggioni <oggioni.walter@gmail.com>"]
license = "MIT"
rust-version = "1.87"
[[bin]]
name = "hello"
path = "src/hello.rs"
[dependencies]
panic-halt = "1.0"
libc = { version = "0.2", default-features = false }

View File

@@ -1,17 +0,0 @@
#![no_std]
#![no_main]
use libc::printf;
extern crate libc;
extern crate panic_halt;
#[link(name = "c", kind = "static")]
unsafe extern "C" {}
#[unsafe(no_mangle)]
pub extern "C" fn main() {
unsafe {
printf("Hello world!!\n".as_ptr() as *const i8);
}
}

View File

@@ -1,5 +1,5 @@
use gtk4::{AlertDialog, Window, prelude::IsA};
use rdraught::draughts::Player;
use rdraught::Player;
pub(crate) async fn create_dialog<W: IsA<Window>>(window: W, winner: Player) {
let msg = match winner {

View File

@@ -1,7 +1,7 @@
use gtk4::{Align, Application, Box, CheckButton, Label, Orientation, Window, prelude::*};
use crate::types::SharedMutable;
use rdraught::draughts::Player;
use rdraught::Player;
pub(crate) fn create(application: &Application, current_player: SharedMutable<Player>) -> Window {
let label = Label::builder().label("Main player:").build();

View File

@@ -1,13 +1,6 @@
use glib::ExitCode;
use rdraught;
use rdraught::draughts::DraughtsGame;
use rdraught_ui;
mod geo2d;
mod final_dialog;
mod greeting_dialog;
mod rdraught_application;
mod types;
fn main() -> ExitCode {
let game = DraughtsGame::default();

View File

@@ -5,8 +5,10 @@ use glib::ExitCode;
use gtk4::glib::{MainContext, Propagation};
use gtk4::{self as gtk, gdk::ffi::GDK_BUTTON_PRIMARY};
use gtk4::{Application, DrawingArea, prelude::*};
use rdraught::draughts::{DraughtsBoard, DraughtsGame, Error, Move, Piece, Player};
use rdraught::position::Position;
use rdraught::{
DraughtsBoard, DraughtsGame, Error, Move, Piece, Player, Position, RDraughtApplication,
RectangularBoard,
};
use rsvg::SvgHandle;
use std::thread;
const SQUARE_SIZE: f64 = 1.0;
@@ -169,7 +171,7 @@ fn draw_score_bar(
) {
fn modulate_score(relative_score: f64) -> f64 {
let x = relative_score;
f64::atan(8.0 * x - 4.0) / f64::atan(4.0) / 2.0 + 0.5
1.0 - (f64::atan(8.0 * x - 4.0) / f64::atan(4.0) / 2.0 + 0.5)
}
let score_bar = Rectangle::new(
board.tl().x() - board.width() / 10.0,
@@ -177,31 +179,56 @@ fn draw_score_bar(
board.width() / 16.0,
board.height(),
);
let num_rects = 40usize;
let spacing = board.height() / 200.0;
let rect_height = (board.height() - spacing * (num_rects - 1) as f64) / (num_rects as f64);
let score_percentage = modulate_score(draughts_game.relative_score(current_player) as f64);
let threshold = (score_percentage * num_rects as f64) as usize;
let tl = score_bar.tl();
cr.save().unwrap();
match current_player {
Player::White => cr.set_source_rgb(1.0, 0.0, 0.0),
Player::Red => cr.set_source_rgb(1.0, 1.0, 1.0),
cr.set_line_width(spacing / 4.0);
for i in 0..threshold {
match current_player {
Player::White => cr.set_source_rgb(1.0, 0.0, 0.0),
Player::Red => cr.set_source_rgb(1.0, 1.0, 1.0),
}
cr.rectangle(
tl.x(),
tl.y() + i as f64 * (rect_height + spacing),
score_bar.width(),
rect_height,
);
cr.fill().unwrap();
cr.set_source_rgb(0.0, 0.0, 0.0);
cr.rectangle(
tl.x(),
tl.y() + i as f64 * (rect_height + spacing),
score_bar.width(),
rect_height,
);
cr.stroke().unwrap();
}
cr.rectangle(
score_bar.tl().x(),
score_bar.tl().y(),
score_bar.width(),
score_bar.height() * (1.0 - score_percentage),
);
cr.fill().unwrap();
match current_player {
Player::White => cr.set_source_rgb(1.0, 1.0, 1.0),
Player::Red => cr.set_source_rgb(1.0, 0.0, 0.0),
for i in threshold..num_rects {
match current_player {
Player::White => cr.set_source_rgb(1.0, 1.0, 1.0),
Player::Red => cr.set_source_rgb(1.0, 0.0, 0.0),
}
cr.rectangle(
tl.x(),
tl.y() + i as f64 * (rect_height + spacing),
score_bar.width(),
rect_height,
);
cr.fill().unwrap();
cr.set_source_rgb(0.0, 0.0, 0.0);
cr.rectangle(
tl.x(),
tl.y() + i as f64 * (rect_height + spacing),
score_bar.width(),
rect_height,
);
cr.stroke().unwrap();
}
cr.rectangle(
tl.x(),
tl.y() + score_bar.height() * (1.0 - score_percentage),
score_bar.width(),
score_bar.height() * score_percentage,
);
cr.fill().unwrap();
cr.restore().unwrap();
}
@@ -316,7 +343,7 @@ fn create_game_window(
draw_piece(
cr,
&square,
rd.borrow().game.piece_at(position),
position.map_or(Piece::NoPiece, |p| rd.borrow().game().piece_at(p)),
&crown_red_handle,
&crown_white_handle,
)
@@ -326,16 +353,12 @@ fn create_game_window(
}
if let Some(selected_position) = selected_piece.get() {
let screen_position = match current_player {
Player::White => {
Position::new(8 - 1 - selected_position.row(), selected_position.col())
}
Player::Red => {
Position::new(selected_position.row(), 8 - 1 - selected_position.col())
}
Player::White => (8 - 1 - selected_position.row(), selected_position.col()),
Player::Red => (selected_position.row(), 8 - 1 - selected_position.col()),
};
let square = Rectangle::new(
screen_position.col() as f64 * SQUARE_SIZE,
screen_position.row() as f64 * SQUARE_SIZE,
screen_position.1 as f64 * SQUARE_SIZE,
screen_position.0 as f64 * SQUARE_SIZE,
SQUARE_SIZE,
SQUARE_SIZE,
);
@@ -349,7 +372,7 @@ fn create_game_window(
cr.clip();
cr.new_path();
cr.set_source_rgb(0.0, 0.0, 1.0);
cr.set_line_width((square.width() + square.height()) * 0.05);
cr.set_line_width((square.width() + square.height()) * 0.035);
cr.move_to(square.tl().x(), square.tl().y());
cr.line_to(square.tl().x(), square.br().y());
cr.line_to(square.br().x(), square.br().y());
@@ -364,12 +387,12 @@ fn create_game_window(
for mv in am.iter() {
let end_pos = mv.get_end_position();
let screen_position = match current_player {
Player::White => Position::new(8 - 1 - end_pos.row(), end_pos.col()),
Player::Red => Position::new(end_pos.row(), 8 - 1 - end_pos.col()),
Player::White => (8 - 1 - end_pos.row(), end_pos.col()),
Player::Red => (end_pos.row(), 8 - 1 - end_pos.col()),
};
let square = Rectangle::new(
screen_position.col() as f64 * SQUARE_SIZE,
screen_position.row() as f64 * SQUARE_SIZE,
screen_position.1 as f64 * SQUARE_SIZE,
screen_position.0 as f64 * SQUARE_SIZE,
SQUARE_SIZE,
SQUARE_SIZE,
);
@@ -383,7 +406,7 @@ fn create_game_window(
cr.clip();
cr.new_path();
cr.set_source_rgb(0.0, 1.0, 0.0);
cr.set_line_width((square.width() + square.height()) * 0.05);
cr.set_line_width((square.width() + square.height()) * 0.035);
cr.move_to(square.tl().x(), square.tl().y());
cr.line_to(square.tl().x(), square.br().y());
cr.line_to(square.br().x(), square.br().y());
@@ -393,7 +416,7 @@ fn create_game_window(
cr.restore().unwrap();
}
}
draw_score_bar(cr, &board, &rd.borrow().game, current_player);
draw_score_bar(cr, &board, rd.borrow().game(), current_player);
});
}
let gesture = gtk::GestureClick::new();
@@ -408,7 +431,7 @@ fn create_game_window(
let window = window.clone();
gesture.connect_pressed(move |gesture, _, x, y| {
gesture.set_state(gtk::EventSequenceState::Claimed);
if let Some(winner) = rd.borrow().game.winner() {
if let Some(winner) = rd.borrow().game().winner() {
MainContext::default()
.spawn_local(final_dialog::create_dialog(window.clone(), winner));
} else {
@@ -432,32 +455,38 @@ fn create_game_window(
(8.0 - p.x() / SQUARE_SIZE) as u8,
),
};
// println!("Selected position: {:?}", position);
println!("Selected position: {:?}", position);
let piece = {
let draughts_game = &rd.borrow().game;
draughts_game.piece_at(position)
let rd = rd.borrow();
let draughts_game = rd.game();
position
.clone()
.map_or(Piece::NoPiece, |it| draughts_game.piece_at(it))
// println!("Selected piece: {:?}", piece);
};
let am = available_moves.replace(Vec::new());
let mut move_applied = false;
if !am.is_empty() {
for mv in am.into_iter() {
if mv.get_end_position() == position {
let mut rd_app = rd.borrow_mut();
println!("Applied move: {:?}", mv);
rd_app.apply_move(mv).unwrap();
let game_copy = rd_app.game.clone();
thread::spawn(move || {
if let (Some(mv), analyzed_moves) = game_copy.get_best_move(10)
{
println!(
"Next best move: {:?}, analyzed moves: {}",
mv, analyzed_moves
);
}
});
move_applied = true;
break;
if let Ok(pos) = position {
for mv in am.into_iter() {
if mv.get_end_position() == pos {
let mut rd_app = rd.borrow_mut();
println!("Applied move: {:?}", mv);
rd_app.apply_move(mv).unwrap();
let game_copy = rd_app.game().clone();
thread::spawn(move || {
if let (Some(mv), analyzed_moves) =
game_copy.get_best_move(10)
{
println!(
"Next best move: {:?}, analyzed moves: {}",
mv, analyzed_moves
);
}
});
move_applied = true;
break;
}
}
}
if move_applied {
@@ -465,18 +494,21 @@ fn create_game_window(
}
}
if !move_applied {
let position = position.ok();
match piece.player() {
Some(Player::Red) => selected_piece.set(Some(position)),
Some(Player::White) => selected_piece.set(Some(position)),
Some(Player::Red) => selected_piece.set(position),
Some(Player::White) => selected_piece.set(position),
None => selected_piece.set(None),
}
if piece.player().is_none() {
selected_piece.set(None)
} else {
let mut am = available_moves.borrow_mut();
selected_piece.set(Some(position));
for mv in rd.borrow().game.moves_for_piece(position) {
am.push(mv);
selected_piece.set(position);
if let Some(position) = position {
for mv in rd.borrow().game().moves_for_piece(position) {
am.push(mv);
}
}
}
}
@@ -491,12 +523,6 @@ fn create_game_window(
drawing_area.add_controller(gesture);
window.present();
}
struct RDraughtApplication {
initial_state: DraughtsGame,
game: DraughtsGame,
moves: Vec<Move>,
cursor: usize,
}
fn on_activate(application: &Application, game: DraughtsGame) {
// Initialize GTK before using any GTK functions.
@@ -515,53 +541,6 @@ fn on_activate(application: &Application, game: DraughtsGame) {
});
}
impl RDraughtApplication {
fn new(game: DraughtsGame) -> RDraughtApplication {
RDraughtApplication {
initial_state: game.clone(),
game,
moves: Vec::<Move>::new(),
cursor: 0usize,
}
}
fn undo(&mut self) -> Result<(), Error> {
let mut new_state = self.initial_state.clone();
if self.cursor > 0 && !self.moves.is_empty() {
self.cursor -= 1;
for mv in &self.moves[0..self.cursor] {
new_state.apply_move(mv)?;
}
self.game = new_state;
Ok(())
} else {
Err(Error::InvalidMove)
}
}
fn redo(&mut self) -> Result<(), Error> {
let mut new_state = self.initial_state.clone();
if self.cursor < self.moves.len() {
for mv in &self.moves[0..self.cursor] {
new_state.apply_move(mv)?;
}
self.game = new_state;
self.cursor += 1;
Ok(())
} else {
Err(Error::InvalidMove)
}
}
fn apply_move(&mut self, mv: Move) -> Result<(), Error> {
self.game.apply_move(&mv)?;
self.moves.truncate(self.cursor);
self.moves.push(mv);
self.cursor += 1;
Ok(())
}
}
pub fn run(game: DraughtsGame) -> ExitCode {
// Create a new application with the builder pattern
let app = Application::builder()

View File

@@ -1,131 +0,0 @@
use core::iter::Enumerate;
use core::iter::Flatten;
use core::ops::Index;
use core::ops::IndexMut;
use super::position::Position;
pub trait RectangularBoard {
fn rows() -> usize;
fn columns() -> usize;
}
#[derive(Debug, Clone, Eq, PartialEq)]
pub(crate) struct Board<TYPE, const ROWS: usize, const COLUMNS: usize> {
data: [[TYPE; COLUMNS]; ROWS],
}
impl<TYPE, const ROWS: usize, const COLUMNS: usize> RectangularBoard
for Board<TYPE, ROWS, COLUMNS>
{
fn rows() -> usize {
ROWS
}
fn columns() -> usize {
COLUMNS
}
}
impl<TYPE, const ROWS: usize, const COLUMNS: usize> Default for Board<TYPE, ROWS, COLUMNS>
where
TYPE: Default,
{
fn default() -> Self {
Self::new(|_| TYPE::default())
}
}
impl<TYPE, const ROWS: usize, const COLUMNS: usize> IntoIterator for Board<TYPE, ROWS, COLUMNS> {
type Item = (usize, usize, TYPE);
type IntoIter = BoardIterator<TYPE, ROWS, COLUMNS>;
fn into_iter(self) -> Self::IntoIter {
BoardIterator {
it: self.data.into_iter().flatten().enumerate(),
}
}
}
pub struct BoardIteratorRef<'a, TYPE, const ROWS: usize, const COLUMNS: usize> {
it: Enumerate<Flatten<core::slice::Iter<'a, [TYPE; COLUMNS]>>>,
}
impl<'a, TYPE, const ROWS: usize, const COLUMNS: usize> Iterator
for BoardIteratorRef<'a, TYPE, ROWS, COLUMNS>
where
TYPE: Clone + Copy,
{
fn next(&mut self) -> Option<Self::Item> {
self.it
.next()
.map(|(index, value)| (index / COLUMNS, index % COLUMNS, *value))
}
type Item = (usize, usize, TYPE);
}
impl<'a, TYPE, const ROWS: usize, const COLUMNS: usize> IntoIterator
for &'a Board<TYPE, ROWS, COLUMNS>
where
TYPE: Clone + Copy,
{
fn into_iter(self) -> BoardIteratorRef<'a, TYPE, ROWS, COLUMNS> {
BoardIteratorRef {
it: (self.data).iter().flatten().enumerate(),
}
}
type IntoIter = BoardIteratorRef<'a, TYPE, ROWS, COLUMNS>;
type Item = (usize, usize, TYPE);
}
impl<TYPE, const ROWS: usize, const COLUMNS: usize> Board<TYPE, ROWS, COLUMNS> {
pub(crate) fn new<INITIALIZER>(mut cb: INITIALIZER) -> Self
where
INITIALIZER: FnMut((usize, usize)) -> TYPE,
{
let values: [[TYPE; COLUMNS]; ROWS] =
core::array::from_fn(|i| core::array::from_fn(|j| cb((i, j))));
Board { data: values }
}
pub(crate) fn iter(&self) -> BoardIteratorRef<'_, TYPE, ROWS, COLUMNS> {
BoardIteratorRef {
it: (self.data).iter().flatten().enumerate(),
}
}
}
pub struct BoardIterator<TYPE, const ROWS: usize, const COLUMNS: usize> {
it: Enumerate<Flatten<core::array::IntoIter<[TYPE; COLUMNS], ROWS>>>,
}
impl<TYPE, const ROWS: usize, const COLUMNS: usize> Iterator
for BoardIterator<TYPE, ROWS, COLUMNS>
{
fn next(&mut self) -> Option<Self::Item> {
self.it
.next()
.map(|(index, value)| (index / COLUMNS, index % COLUMNS, value))
}
type Item = (usize, usize, TYPE);
}
impl<TYPE, const ROWS: usize, const COLUMNS: usize> Index<Position> for Board<TYPE, ROWS, COLUMNS> {
type Output = TYPE;
fn index(&self, position: Position) -> &Self::Output {
let index = position.to_index();
&self.data[index.1][index.0]
}
}
impl<TYPE, const ROWS: usize, const COLUMNS: usize> IndexMut<Position>
for Board<TYPE, ROWS, COLUMNS>
{
fn index_mut(&mut self, position: Position) -> &mut Self::Output {
let index = position.to_index();
&mut self.data[index.1][index.0]
}
}

View File

@@ -0,0 +1,3 @@
pub const BITS_PER_POSITION: usize = 3;
pub const POSITIONS: usize = 32;
pub const POSITIONS_PER_ROW: usize = 4;

View File

@@ -1,57 +1,214 @@
use super::board::Board;
use super::board::RectangularBoard;
use super::constants::{BITS_PER_POSITION, POSITIONS, POSITIONS_PER_ROW};
use super::movement::{Move, MoveDirection};
use super::position::Position;
use core::ops::Index;
use core::ops::IndexMut;
use heapless::BinaryHeap;
use heapless::Vec;
use strum_macros::FromRepr;
use crate::piece::Piece;
use crate::player::Player;
use heapless::{HistoryBuffer, Vec};
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub enum Player {
White = 0,
Red = 1,
}
#[derive(Debug, PartialEq, Eq, Clone, Copy, FromRepr)]
pub enum Piece {
NoPiece = 0,
SimpleRedPawn = 1,
CrownedRedPawn = 3,
SimpleWhitePawn = 2,
CrownedWhitePawn = 4,
}
impl Piece {
pub fn player(&self) -> Option<Player> {
if self.is_present() && (*self as u32) % 2 == 1 {
Some(Player::Red)
} else if self.is_present() && (*self as u32) % 2 == 0 {
Some(Player::White)
} else {
None
}
}
fn is_present(&self) -> bool {
*self != Piece::NoPiece
}
fn is_crowned(&self) -> bool {
(*self as u32) > 2
}
fn can_move_backward(&self) -> bool {
self.is_crowned()
}
pub trait RectangularBoard {
fn rows() -> usize;
fn columns() -> usize;
}
#[derive(Debug, Clone, Eq, PartialEq)]
pub struct DraughtsBoard(Board<Piece, 8, 8>);
pub struct DraughtsBoard {
data: [u8; (POSITIONS * BITS_PER_POSITION + 7) / 8],
}
impl DraughtsBoard {
fn offset_bits(p: Position) -> usize {
(p.row() as usize * POSITIONS_PER_ROW + (p.col() / 2) as usize) * BITS_PER_POSITION
}
fn set(&mut self, position: Position, piece: Piece) {
let offset_bits = DraughtsBoard::offset_bits(position);
let index = offset_bits / 8;
let remainder = offset_bits % 8;
let determinant = piece as u8;
self.data[index] = (self.data[index] & !(7 << remainder)) | (determinant << remainder);
if remainder > 5 {
let written_bits = 8 - remainder;
self.data[index + 1] =
self.data[index + 1] & !(7 >> written_bits) | (determinant >> written_bits);
}
}
pub fn get(&self, position: Position) -> Piece {
let offset_bits = DraughtsBoard::offset_bits(position);
let index = offset_bits / 8;
let remainder = offset_bits % 8;
let mut value = 0;
value = value | ((self.data[index] >> remainder) & 7);
if remainder > 5 {
let written_bits = 8 - remainder;
value = value | ((self.data[index + 1] & (7 >> written_bits)) << written_bits)
}
Piece::from_repr(value as usize).unwrap()
}
pub fn new<T: FnMut(Position) -> Piece>(mut cb: T) -> DraughtsBoard {
let mut result = DraughtsBoard {
data: [0u8; (POSITIONS * BITS_PER_POSITION + 7) / 8],
};
for i in 0..DraughtsBoard::rows() {
for j in 0..DraughtsBoard::columns() {
if (i + j) % 2 == 0 {
let position = Position::new(i as u8, j as u8).unwrap();
let piece = cb(position.clone());
result.set(position, piece);
}
}
}
result
}
pub fn pieces<const PIECES: usize>(
&self,
pieces: Vec<Piece, PIECES>,
) -> impl Iterator<Item = Position> {
self.iter()
.filter(move |(_, piece)| {
for p in &pieces {
if piece == p {
return true;
}
}
false
})
.map(|(pos, _)| Position::new(pos.row(), pos.col()).unwrap())
}
fn is_position_valid(position: Position) -> bool {
let position = position.to_index();
position.0 < DraughtsBoard::rows() && position.1 < DraughtsBoard::columns()
}
fn get_piece(&self, p: &Position) -> Piece {
self.get(*p)
}
fn check_move_valid(&self, mv: &Move) -> Result<(), Error> {
let start = mv.start_position();
if mv.is_movement() {
let mut move_is_possible = false;
for possible_move in self.moves_for_piece(start, false) {
if possible_move.is_capture() {
// Capture is mandatory
return Err(Error::MovementInsteadOfCapture);
}
if possible_move == *mv {
move_is_possible = true;
}
}
if move_is_possible {
Ok(())
} else {
Err(Error::InvalidMove)
}
} else {
let mut move_is_possible = false;
for possible_move in self.moves_for_piece(start, true) {
if possible_move == *mv {
move_is_possible = true;
}
}
if move_is_possible {
Ok(())
} else {
Err(Error::InvalidMove)
}
}
}
fn apply_move(&mut self, mv: &Move) -> Result<(), Error> {
let start = mv.start_position();
let piece = self.get_piece(&start);
if let Piece::NoPiece = piece {
Err(Error::InvalidMove)
} else {
let player = piece.player().unwrap();
if mv.is_movement() {
let end = mv.get_end_position();
// Make sure the move ends in a vlid position
if !DraughtsBoard::is_position_valid(end) {
return Err(Error::InvalidMove);
}
let piece_at_destination = self.get(mv.get_end_position());
// Make sure there is no piece at destination
if let Piece::NoPiece = piece_at_destination {
self.set(start, Piece::NoPiece);
self.set(end, piece);
} else {
return Err(Error::InvalidMove);
}
} else {
let end = mv.get_end_position();
// Make sure the move ends in a valid position
if !DraughtsBoard::is_position_valid(end) {
return Err(Error::InvalidMove);
}
let piece_at_destination = self.get(mv.get_end_position());
// Make sure there is no piece at destination
if let Piece::NoPiece = piece_at_destination {
let captured = self.get((end + start) / (2, 2));
// Make sure there is a piece to be captured
if let Piece::NoPiece = captured {
return Err(Error::InvalidMove);
}
// Make sure the captured piece belongs to the opposite player
if let Some(captured_piece_player) = captured.player() {
if captured_piece_player != player {
self.set(start, Piece::NoPiece);
self.set(end, piece);
self.set((end + start) / (2, 2), Piece::NoPiece);
} else {
return Err(Error::InvalidMove);
}
} else {
return Err(Error::InvalidMove);
}
} else {
return Err(Error::InvalidMove);
}
};
Ok(())
}
}
pub fn moves_for_piece<'a>(
&'a self,
position: Position,
captures_only: bool,
) -> MoveIterator<'a> {
let piece = self.get(position);
match piece.player() {
Some(_) => MoveIterator::new(self, position, captures_only),
None => MoveIterator::empty_iterator(self),
}
}
fn iter<'a>(&'a self) -> BoardIterator<'a> {
BoardIterator {
board: self,
index: 0u8,
}
}
}
impl RectangularBoard for DraughtsBoard {
fn rows() -> usize {
8
}
fn columns() -> usize {
8
}
}
impl Default for DraughtsBoard {
fn default() -> DraughtsBoard {
DraughtsBoard(Board::<Piece, 8usize, 8usize>::new(|(i, j)| {
DraughtsBoard::new(|p| {
let (i, j) = (p.row(), p.col());
if i < 3 {
if (i + j) % 2 == 0 {
Piece::SimpleWhitePawn
@@ -67,183 +224,28 @@ impl Default for DraughtsBoard {
} else {
Piece::NoPiece
}
}))
})
}
}
impl Index<Position> for DraughtsBoard {
type Output = Piece;
fn index(&self, position: Position) -> &Self::Output {
&self.0[position]
}
pub struct BoardIterator<'a> {
board: &'a DraughtsBoard,
index: u8,
}
impl IndexMut<Position> for DraughtsBoard {
fn index_mut(&mut self, position: Position) -> &mut Self::Output {
&mut self.0[position]
}
}
impl RectangularBoard for DraughtsBoard {
fn rows() -> usize {
Board::<Piece, 8, 8>::rows()
}
fn columns() -> usize {
Board::<Piece, 8, 8>::columns()
}
}
impl DraughtsBoard {
pub fn new<T>(mut cb: T) -> DraughtsBoard
where
T: FnMut(Position) -> Piece,
{
DraughtsBoard(Board::<Piece, 8, 8>::new(|(i, j)| {
cb(Position::new(i as u8, j as u8))
}))
}
pub fn rows() -> usize {
Board::<Piece, 8, 8>::rows()
}
pub fn columns() -> usize {
Board::<Piece, 8, 8>::columns()
}
pub fn pieces<const PIECES: usize>(
&self,
pieces: Vec<Piece, PIECES>,
) -> impl Iterator<Item = Position> {
self.0
.iter()
.filter(move |(_, _, piece)| {
for p in &pieces {
if piece == p {
return true;
}
}
false
})
.map(|(row, col, _)| Position::new(row as u8, col as u8))
}
fn is_position_valid(position: Position) -> bool {
let position = position.to_index();
position.0 < DraughtsBoard::rows() && position.1 < DraughtsBoard::columns()
}
fn get_piece(&self, p: &Position) -> Piece {
self[*p]
}
fn check_move_valid(&self, mv: &Move) -> Result<(), Error> {
let start = mv.get_start_position();
match mv {
Move::Movement { .. } => {
let mut move_is_possible = false;
for possible_move in self.moves_for_piece(start, false) {
if let Move::Capture { .. } = possible_move {
// Capture is mandatory
return Err(Error::MovementInsteadOfCapture);
}
if possible_move == *mv {
move_is_possible = true;
}
}
if move_is_possible {
Ok(())
} else {
Err(Error::InvalidMove)
}
}
Move::Capture { .. } => {
let mut move_is_possible = false;
for possible_move in self.moves_for_piece(start, true) {
if possible_move == *mv {
move_is_possible = true;
}
}
if move_is_possible {
Ok(())
} else {
Err(Error::InvalidMove)
}
}
}
}
fn apply_move(&mut self, mv: &Move) -> Result<(), Error> {
let start = mv.get_start_position();
let piece = self.get_piece(&start);
if let Piece::NoPiece = piece {
Err(Error::InvalidMove)
impl<'a> Iterator for BoardIterator<'a> {
fn next(&mut self) -> Option<Self::Item> {
let res = if self.index < (POSITIONS as u8) {
let pos = Position::from(self.index);
Some((pos, self.board.get(pos)))
} else {
let player = piece.player().unwrap();
match mv {
Move::Movement { .. } => {
let end = mv.get_end_position();
// Make sure the move ends in a vlid position
if !DraughtsBoard::is_position_valid(end) {
return Err(Error::InvalidMove);
}
let piece_at_destination = self[mv.get_end_position()];
// Make sure there is no piece at destination
if let Piece::NoPiece = piece_at_destination {
self[start] = Piece::NoPiece;
self[end] = piece;
} else {
return Err(Error::InvalidMove);
}
}
Move::Capture { .. } => {
let end = mv.get_end_position();
// Make sure the move ends in a valid position
if !DraughtsBoard::is_position_valid(end) {
return Err(Error::InvalidMove);
}
let piece_at_destination = self[mv.get_end_position()];
// Make sure there is no piece at destination
if let Piece::NoPiece = piece_at_destination {
let captured = self[(end + start) / (2, 2)];
// Make sure there is a piece to be captured
if let Piece::NoPiece = captured {
return Err(Error::InvalidMove);
}
// Make sure the captured piece belongs to the opposite player
if let Some(captured_piece_player) = captured.player() {
if captured_piece_player != player {
self[start] = Piece::NoPiece;
self[end] = piece;
self[(end + start) / (2, 2)] = Piece::NoPiece;
} else {
return Err(Error::InvalidMove);
}
} else {
return Err(Error::InvalidMove);
}
} else {
return Err(Error::InvalidMove);
}
}
};
Ok(())
}
None
};
self.index += 1;
res
}
pub fn moves_for_piece<'a>(
&'a self,
position: Position,
captures_only: bool,
) -> MoveIterator<'a> {
let piece = self[position];
match piece.player() {
Some(_) => MoveIterator::new(self, position, captures_only),
None => MoveIterator::empty_iterator(self),
}
}
type Item = (Position, Piece);
}
#[derive(Debug, Clone, Eq, PartialEq)]
@@ -258,12 +260,13 @@ pub struct SerializedDraughtsGame {
next_move: Player,
}
#[derive(Debug)]
#[derive(Debug, Clone)]
pub enum Error {
WrongPlayer,
NoPiece,
InvalidMove,
InvalidPosition,
InvalidPiece,
NoPieceCaptured,
FirendlyPieceCaptured,
PositionIsOccupied,
@@ -279,9 +282,6 @@ impl Default for DraughtsGame {
}
}
type MoveRanking<const MAX_SIZE: usize> =
BinaryHeap<MoveHeapEntry, heapless::binary_heap::Max, MAX_SIZE>;
impl DraughtsGame {
pub fn new<T: FnMut(Position) -> Piece>(cb: T, next_move: Player) -> DraughtsGame {
DraughtsGame {
@@ -291,7 +291,7 @@ impl DraughtsGame {
}
pub fn piece_at(&self, p: Position) -> Piece {
self.board[p]
self.board.get(p)
}
pub fn moves_for_piece(&self, position: Position) -> MoveIterator {
@@ -345,43 +345,43 @@ impl DraughtsGame {
}
pub fn apply_move(&mut self, mv: &Move) -> Result<(), Error> {
let start = mv.get_start_position();
let start = mv.start_position();
let piece = self.board.get_piece(&start);
if let Some(player) = piece.player() {
match mv {
Move::Movement { .. } => {
if self.next_move == player {
self.board.apply_move(mv)?;
self.next_turn();
} else {
return Err(Error::WrongPlayer);
}
if mv.is_movement() {
if self.next_move == player {
self.board.apply_move(mv)?;
self.next_turn();
} else {
return Err(Error::WrongPlayer);
}
Move::Capture { .. } => {
if self.next_move == player {
self.board.apply_move(mv)?;
// Check if more captures are available for the current piece
if self
.board
.moves_for_piece(mv.get_end_position(), true)
.next()
.is_some()
{
return Ok(());
}
self.next_turn();
} else {
return Err(Error::WrongPlayer);
} else {
if self.next_move == player {
self.board.apply_move(mv)?;
// Check if more captures are available for the current piece
if self
.board
.moves_for_piece(mv.get_end_position(), true)
.next()
.is_some()
{
return Ok(());
}
self.next_turn();
} else {
return Err(Error::WrongPlayer);
}
};
let end = mv.get_end_position();
//Promote pawns that reach the last row
if !piece.is_crowned() && DraughtsGame::is_last_row(&end, player) {
self.board[end] = match player {
Player::White => Piece::CrownedWhitePawn,
Player::Red => Piece::CrownedRedPawn,
};
self.board.set(
end,
match player {
Player::White => Piece::CrownedWhitePawn,
Player::Red => Piece::CrownedRedPawn,
},
);
}
Ok(())
} else {
@@ -440,9 +440,6 @@ impl DraughtsGame {
depth: u32,
analyzed_moves: &mut usize,
) -> f32 {
let pos = mv.get_start_position();
let piece = self.board.get_piece(&pos);
let moving_player = piece.player().unwrap();
self.apply_move(mv).unwrap();
if depth != 0 {
let mut best_score = None;
@@ -528,29 +525,34 @@ impl SerializedDraughtsGame {
p << 3 | piece as u8
}
fn deserialize(byte: u8) -> (Position, Piece) {
fn deserialize(byte: u8) -> Result<(Position, Piece), Error> {
let index = byte >> 3;
let row = index >> 2;
let col = ((index - (row << 2)) % 4) * 2 + (row % 2);
let pos = Position::new(row, col);
(pos, Piece::from_repr((byte & 7) as usize).unwrap())
let pos = Position::new(row, col)?;
Ok((
pos,
Piece::from_repr((byte & 7) as usize).ok_or(Error::InvalidPiece)?,
))
}
fn from(DraughtsGame { board, next_move }: &DraughtsGame) -> SerializedDraughtsGame {
fn from(
DraughtsGame { board, next_move }: &DraughtsGame,
) -> Result<SerializedDraughtsGame, Error> {
let mut data = Vec::<u8, 24>::new();
for i in 0..DraughtsBoard::rows() {
for j in 0..DraughtsBoard::columns() {
let p = Position::new(i as u8, j as u8);
let p = Position::new(i as u8, j as u8)?;
let piece = board.get_piece(&p);
if piece != Piece::NoPiece {
data.push(Self::serialize(p, piece)).unwrap();
}
}
}
SerializedDraughtsGame {
Ok(SerializedDraughtsGame {
data,
next_move: next_move.clone(),
}
next_move: *next_move,
})
}
}
@@ -559,7 +561,7 @@ impl From<DraughtsGame> for SerializedDraughtsGame {
let mut data = Vec::<u8, 24>::new();
for i in 0..DraughtsBoard::rows() {
for j in 0..DraughtsBoard::columns() {
let p = Position::new(i as u8, j as u8);
let p = Position::new(i as u8, j as u8).unwrap();
let piece = board.get_piece(&p);
if piece != Piece::NoPiece {
data.push(Self::serialize(p, piece)).unwrap();
@@ -568,7 +570,7 @@ impl From<DraughtsGame> for SerializedDraughtsGame {
}
SerializedDraughtsGame {
data,
next_move: next_move.clone(),
next_move: next_move,
}
}
}
@@ -579,80 +581,6 @@ impl Into<DraughtsGame> for SerializedDraughtsGame {
}
}
#[derive(Debug, PartialEq, Eq)]
struct MoveHeapEntry {
mv: Move,
score: u32,
}
impl PartialOrd for MoveHeapEntry {
fn partial_cmp(&self, other: &Self) -> Option<core::cmp::Ordering> {
Some(self.score.cmp(&other.score))
}
}
impl Ord for MoveHeapEntry {
fn cmp(&self, other: &Self) -> core::cmp::Ordering {
self.score.cmp(&other.score)
}
}
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub enum MoveDirection {
NE,
SE,
SW,
NW,
}
impl MoveDirection {
fn is_forward(&self, piece: Piece) -> Result<bool, Error> {
match piece.player() {
Some(Player::Red) => Ok(matches!(self, Self::SE) || matches!(self, Self::SW)),
Some(Player::White) => Ok(matches!(self, Self::NE) || matches!(self, Self::NW)),
None => Err(Error::NoPiece),
}
}
}
#[derive(Debug, PartialEq, Eq)]
pub enum Move {
Movement {
start: Position,
direction: MoveDirection,
},
Capture {
start: Position,
direction: MoveDirection,
},
}
impl Move {
pub fn get_end_position(&self) -> Position {
match self {
Move::Movement { start, direction } => match direction {
MoveDirection::NE => *start + (1, 1),
MoveDirection::SE => *start + (-1, 1),
MoveDirection::SW => *start + (-1, -1),
MoveDirection::NW => *start + (1, -1),
},
Move::Capture { start, direction } => match direction {
MoveDirection::NE => *start + (2, 2),
MoveDirection::SE => *start + (-2, 2),
MoveDirection::SW => *start + (-2, -2),
MoveDirection::NW => *start + (2, -2),
},
}
}
pub fn get_start_position(&self) -> Position {
match self {
Move::Movement { start, .. } => *start,
Move::Capture { start, .. } => *start,
}
}
}
pub struct MoveIterator<'a> {
board: &'a DraughtsBoard,
position: Position,
@@ -669,7 +597,7 @@ impl MoveIterator<'_> {
];
fn piece(&self) -> Piece {
self.board[self.position]
self.board.get(self.position)
}
fn new<'a>(
@@ -687,7 +615,7 @@ impl MoveIterator<'_> {
fn empty_iterator<'a>(board: &'a DraughtsBoard) -> MoveIterator<'a> {
MoveIterator {
board,
position: Position::new(0, 0),
position: Position::new(0, 0).unwrap(),
state: 4,
capture_only: false,
}
@@ -705,13 +633,10 @@ impl<'a> Iterator for MoveIterator<'a> {
if !piece.can_move_backward() && !direction.is_forward(piece).unwrap() {
continue;
}
let movement = Move::Movement {
start: self.position,
direction,
};
let movement = Move::movement(self.position, direction);
let next_pos = movement.get_end_position();
if DraughtsBoard::is_position_valid(next_pos) {
let piece_at_next_position = self.board[next_pos];
let piece_at_next_position = self.board.get(next_pos);
match piece_at_next_position {
Piece::NoPiece => {
if self.capture_only {
@@ -722,13 +647,14 @@ impl<'a> Iterator for MoveIterator<'a> {
}
_ => {
if piece.player() != piece_at_next_position.player() {
let capture = Move::Capture {
start: self.position,
let capture = Move::capture(
self.position,
direction,
};
piece_at_next_position.is_crowned(),
);
let next_position = capture.get_end_position();
if DraughtsBoard::is_position_valid(next_position) {
let piece_at_end_position = self.board[next_position];
let piece_at_end_position = self.board.get(next_position);
if piece_at_end_position == Piece::NoPiece {
return Some(capture);
}
@@ -742,6 +668,66 @@ impl<'a> Iterator for MoveIterator<'a> {
}
}
pub struct RDraughtApplication {
initial_state: DraughtsGame,
game: DraughtsGame,
moves: HistoryBuffer<Move, 128>,
cursor: usize,
}
impl RDraughtApplication {
pub fn new(game: DraughtsGame) -> RDraughtApplication {
RDraughtApplication {
initial_state: game.clone(),
game,
moves: HistoryBuffer::<Move, 128>::new(),
cursor: 0usize,
}
}
pub fn undo(&mut self) -> Result<(), Error> {
let mut new_state = self.initial_state.clone();
if self.cursor > 0 && !self.moves.is_empty() {
self.cursor -= 1;
for mv in &self.moves[0..self.cursor] {
new_state.apply_move(mv)?;
}
self.game = new_state;
Ok(())
} else {
Err(Error::InvalidMove)
}
}
pub fn redo(&mut self) -> Result<(), Error> {
let mut new_state = self.initial_state.clone();
if self.cursor < self.moves.len() {
for mv in &self.moves[0..self.cursor] {
new_state.apply_move(mv)?;
}
self.game = new_state;
self.cursor += 1;
Ok(())
} else {
Err(Error::InvalidMove)
}
}
pub fn apply_move(&mut self, mv: Move) -> Result<(), Error> {
self.game.apply_move(&mv)?;
if self.moves.len() == self.moves.capacity() {
self.initial_state.apply_move(self.moves.first().unwrap())?;
}
self.moves.write(mv);
self.cursor += 1;
Ok(())
}
pub fn game(&self) -> &DraughtsGame {
&self.game
}
}
#[cfg(feature = "std")]
mod std {
extern crate std;
@@ -760,6 +746,7 @@ mod std {
pub use std::*;
#[cfg(test)]
#[cfg(feature = "std")]
mod tests {
extern crate std;
use super::{
@@ -785,27 +772,65 @@ mod tests {
(Position::new(6u8, 6u8), Piece::SimpleWhitePawn),
(Position::new(4u8, 6u8), Piece::CrownedWhitePawn),
] {
let pos = pos.unwrap();
let serialized = SerializedDraughtsGame::serialize(pos, piece);
let (deserialized_pos, deserialized_piece) =
SerializedDraughtsGame::deserialize(serialized);
SerializedDraughtsGame::deserialize(serialized).unwrap();
assert_eq!(piece, deserialized_piece);
assert_eq!(pos, deserialized_pos);
}
}
#[test]
fn test_create() {
let boards = [
[
(Position::new(2, 4), Piece::CrownedRedPawn),
(Position::new(0, 0), Piece::CrownedWhitePawn),
(Position::new(5, 1), Piece::SimpleWhitePawn),
(Position::new(7, 1), Piece::SimpleRedPawn),
(Position::new(7, 7), Piece::SimpleRedPawn),
(Position::new(1, 3), Piece::CrownedRedPawn),
],
[
(Position::new(1, 3), Piece::CrownedRedPawn),
(Position::new(2, 0), Piece::CrownedWhitePawn),
(Position::new(4, 2), Piece::SimpleWhitePawn),
(Position::new(5, 1), Piece::SimpleRedPawn),
(Position::new(6, 6), Piece::SimpleRedPawn),
(Position::new(7, 5), Piece::CrownedRedPawn),
],
];
for pieces in boards.into_iter() {
let map = pieces
.into_iter()
.map(|(pos, piece)| (pos.unwrap(), piece))
.collect::<HashMap<Position, Piece>>();
let board = DraughtsBoard::new(|p| match map.get(&p) {
None => Piece::NoPiece,
Some(piece) => *piece,
});
for (pos, piece) in map.iter() {
assert_eq!(*piece, board.get(*pos));
}
}
}
}
#[cfg(test)]
#[cfg(feature = "std")]
mod ai_tests {
extern crate std;
use super::{DraughtsGame, Move, MoveDirection, Piece, Player, Position};
use super::{DraughtsBoard, DraughtsGame, Move, MoveDirection, Piece, Player, Position};
use std::collections::HashMap;
#[test]
fn ai_test_simple() {
let mut pieces = HashMap::<Position, Piece>::new();
pieces.insert(Position::new(2, 4), Piece::CrownedRedPawn);
pieces.insert(Position::new(7, 3), Piece::CrownedWhitePawn);
pieces.insert(Position::new(2, 4).unwrap(), Piece::CrownedRedPawn);
pieces.insert(Position::new(7, 3).unwrap(), Piece::CrownedWhitePawn);
let game = DraughtsGame::new(
|p| match pieces.get(&p) {
None => Piece::NoPiece,
@@ -816,10 +841,10 @@ mod ai_tests {
let (best_move, _) = game.get_best_move(8);
assert_eq!(
Some(Move::Movement {
start: Position::new(2, 4),
direction: MoveDirection::NE
}),
Some(Move::movement(
Position::new(2, 4).unwrap(),
MoveDirection::NE
)),
best_move
);
}
@@ -827,10 +852,10 @@ mod ai_tests {
#[test]
fn ai_test_multiple_capture() {
let mut pieces = HashMap::<Position, Piece>::new();
pieces.insert(Position::new(4, 4), Piece::SimpleWhitePawn);
pieces.insert(Position::new(4, 0), Piece::SimpleWhitePawn);
pieces.insert(Position::new(6, 2), Piece::SimpleRedPawn);
pieces.insert(Position::new(7, 1), Piece::SimpleRedPawn);
pieces.insert(Position::new(4, 4).unwrap(), Piece::SimpleWhitePawn);
pieces.insert(Position::new(4, 0).unwrap(), Piece::SimpleWhitePawn);
pieces.insert(Position::new(6, 2).unwrap(), Piece::SimpleRedPawn);
pieces.insert(Position::new(7, 1).unwrap(), Piece::SimpleRedPawn);
let game = DraughtsGame::new(
|p| match pieces.get(&p) {
None => Piece::NoPiece,
@@ -841,10 +866,10 @@ mod ai_tests {
let (best_move, _) = game.get_best_move(5);
assert_eq!(
Some(Move::Movement {
start: Position::new(6, 2),
direction: MoveDirection::SW
}),
Some(Move::movement(
Position::new(6, 2).unwrap(),
MoveDirection::SW
)),
best_move
);
}

View File

@@ -2,9 +2,15 @@
#[macro_use]
extern crate strum;
mod board;
mod constants;
pub mod draughts;
pub mod position;
mod movement;
mod piece;
mod player;
mod position;
//use draughts::DraughtsBoard;
//use draughts::Piece;
pub use draughts::{DraughtsBoard, DraughtsGame, Error, RDraughtApplication, RectangularBoard};
pub use movement::Move;
pub use piece::Piece;
pub use player::Player;
pub use position::Position;

121
rdraught/src/movement.rs Normal file
View File

@@ -0,0 +1,121 @@
use crate::position::Position;
use crate::{Piece, Player, draughts::Error};
use strum_macros::FromRepr;
#[derive(Debug, Copy, Clone, PartialEq, Eq, FromRepr)]
pub enum MoveDirection {
NE = 0,
SE = 1,
SW = 2,
NW = 3,
}
impl MoveDirection {
pub fn is_forward(&self, piece: Piece) -> Result<bool, Error> {
match piece.player() {
Some(Player::Red) => Ok(matches!(self, Self::SE) || matches!(self, Self::SW)),
Some(Player::White) => Ok(matches!(self, Self::NE) || matches!(self, Self::NW)),
None => Err(Error::NoPiece),
}
}
}
#[derive(Debug, PartialEq, Eq)]
pub struct Move {
data: u16,
}
impl Move {
pub fn movement(start: Position, dir: MoveDirection) -> Move {
let mut result = <Position as Into<u8>>::into(start) as u16;
result |= (dir as u16) << 5;
Move { data: result }
}
pub fn capture(start: Position, dir: MoveDirection, crowned_capture: bool) -> Move {
let mut result = <Position as Into<u8>>::into(start) as u16;
result |= (dir as u16) << 5;
result |= 1u16 << 7;
if crowned_capture {
result |= 1u16 << 8;
}
Move { data: result }
}
pub fn start_position(&self) -> Position {
Position::from((self.data & 31) as u8)
}
pub fn direction(&self) -> MoveDirection {
MoveDirection::from_repr(((self.data & 96) >> 5) as usize).unwrap()
}
pub fn is_capture(&self) -> bool {
(self.data & 128) != 0
}
pub fn is_movement(&self) -> bool {
!self.is_capture()
}
pub fn crowned_captured(&self) -> bool {
(self.data & 256) != 0
}
pub fn get_end_position(&self) -> Position {
if self.is_capture() {
let start = self.start_position();
let direction = self.direction();
match direction {
MoveDirection::NE => start + (2, 2),
MoveDirection::SE => start + (-2, 2),
MoveDirection::SW => start + (-2, -2),
MoveDirection::NW => start + (2, -2),
}
} else {
let start = self.start_position();
let direction = self.direction();
match direction {
MoveDirection::NE => start + (1, 1),
MoveDirection::SE => start + (-1, 1),
MoveDirection::SW => start + (-1, -1),
MoveDirection::NW => start + (1, -1),
}
}
}
}
#[cfg(test)]
mod tests {
use super::{Move, MoveDirection};
use crate::Position;
struct MoveData {
start: Position,
dir: MoveDirection,
capture: bool,
crowned_capture: bool,
}
#[test]
fn test_from_into() {
let move_datas = [MoveData {
start: Position::new(0, 0).unwrap(),
dir: super::MoveDirection::NE,
capture: false,
crowned_capture: false,
}];
for md in move_datas {
let mv = if md.capture {
Move::capture(md.start, md.dir, md.crowned_capture)
} else {
Move::movement(md.start, md.dir)
};
assert_eq!(md.start, mv.start_position());
assert_eq!(md.dir, mv.direction());
assert_eq!(md.capture, mv.is_capture());
assert_eq!(md.crowned_capture, mv.crowned_captured());
}
}
}

35
rdraught/src/piece.rs Normal file
View File

@@ -0,0 +1,35 @@
use crate::player::Player;
use strum_macros::FromRepr;
#[derive(Debug, PartialEq, Eq, Clone, Copy, FromRepr)]
pub enum Piece {
NoPiece = 0,
SimpleRedPawn = 1,
CrownedRedPawn = 3,
SimpleWhitePawn = 2,
CrownedWhitePawn = 4,
}
impl Piece {
pub fn player(&self) -> Option<Player> {
if self.is_present() && (*self as u32) % 2 == 1 {
Some(Player::Red)
} else if self.is_present() && (*self as u32) % 2 == 0 {
Some(Player::White)
} else {
None
}
}
pub fn is_present(&self) -> bool {
*self != Piece::NoPiece
}
pub fn is_crowned(&self) -> bool {
(*self as u32) > 2
}
pub fn can_move_backward(&self) -> bool {
self.is_crowned()
}
}

5
rdraught/src/player.rs Normal file
View File

@@ -0,0 +1,5 @@
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub enum Player {
White = 0,
Red = 1,
}

View File

@@ -1,9 +1,12 @@
use crate::Error;
use core::fmt::Display;
use core::ops::Add;
use core::ops::Div;
use core::ops::Mul;
use core::ops::Sub;
use crate::constants::POSITIONS_PER_ROW;
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub struct Position((u8, u8));
@@ -22,8 +25,12 @@ impl Position {
Position((index.0 as u8, index.1 as u8))
}
pub fn new(row: u8, column: u8) -> Position {
Position((row, column))
pub fn new(row: u8, column: u8) -> Result<Position, Error> {
if (row + column) % 2 == 0 {
Ok(Position((row, column)))
} else {
Err(Error::InvalidPosition)
}
}
pub fn row(&self) -> u8 {
@@ -109,3 +116,46 @@ impl Mul<(i32, i32)> for Position {
))
}
}
impl Into<u8> for Position {
fn into(self) -> u8 {
(8 - 1 - self.row()) * (POSITIONS_PER_ROW as u8) + self.col() / 2
}
}
impl From<u8> for Position {
fn from(n: u8) -> Self {
// println!("{}", n);
let row = 8 - 1 - n / (POSITIONS_PER_ROW as u8);
let offset = if row % 2 == 0 { 0u8 } else { 1u8 };
let col = n % (POSITIONS_PER_ROW as u8) * 2 + offset;
Position::new(row, col).unwrap()
}
}
#[cfg(test)]
mod tests {
use super::Position;
#[test]
fn test_from_into() {
let positions = [
Position::new(4, 6),
Position::new(0, 4),
Position::new(1, 3),
Position::new(7, 1),
Position::new(2, 2),
Position::new(5, 3),
Position::new(3, 7),
Position::new(6, 0),
Position::new(7, 7),
];
for p in positions {
let p = p.unwrap();
let n = <Position as Into<u8>>::into(p);
let p2 = <Position as From<u8>>::from(n);
assert_eq!(p, p2);
}
}
}