temporary commit

This commit is contained in:
2025-06-27 07:54:23 +08:00
parent c11ab13f42
commit d326c615cd
3 changed files with 278 additions and 45 deletions

View File

@@ -1,5 +1,5 @@
[workspace]
members = ["rdraught", "rdraught-cli", "rdraught-pi", "rdraught-ui"]
members = ["rdraught", "rdraught-cli", "rdraught-pi", "rdraught-ui", "rdraught-w4"]
resolver = "3"
[workspace.package]
@@ -20,6 +20,8 @@ gtk4 = "0.9"
gdk4 = "0.9"
gio = "0.20.12"
glib = "0.20.12"
wasm4 = "0.2.0"
wasm4-sys = "0.1.3"
#[patch.crates-io]
#cairo-rs = { git = "https://github.com/gtk-rs/gtk-rs-core.git", package = "cairo-rs", tag="0.20.12" }

View File

@@ -63,10 +63,12 @@ fn draw_piece(
piece: Piece,
crown_red: &SvgHandle,
crown_white: &SvgHandle,
current_player: Player,
) -> Result<(), Error> {
if let Piece::NoPiece = piece {
Ok(())
} else {
cr.save()?;
let center = square.center();
let outer_radius = square.width() * 0.3;
let vertical_scale_factor = 0.8;
@@ -79,8 +81,7 @@ fn draw_piece(
m3.translate(0.0, center.y() - outer_radius * vertical_scale_factor);
Matrix::multiply(&Matrix::multiply(&m1, &m2), &m3)
};
cr.save()?;
cr.set_matrix(matrix);
cr.set_matrix(Matrix::multiply(&matrix, &cr.matrix()));
cr.set_source_rgb(0.0, 0.0, 0.0);
let thickness = outer_radius * 0.3;
cr.arc(
@@ -115,12 +116,16 @@ fn draw_piece(
cr.set_source_rgb(color.0, color.1, color.2);
cr.arc(
center.x(),
center.y() - thickness / 2.0,
match current_player {
Player::White => center.y() + thickness / 2.0,
Player::Red => center.y() - thickness / 2.0,
},
radius,
0.0,
2.0 * PI,
);
cr.fill()?;
cr.restore()?;
if crowned {
let renderer = match piece.player() {
Some(Player::Red) => rsvg::CairoRenderer::new(crown_red),
@@ -129,14 +134,27 @@ fn draw_piece(
};
let m4 = {
let mut m1 = Matrix::identity();
m1.translate(-center.x(), -(center.y() - thickness / 1.0));
match current_player {
Player::Red => m1.translate(-center.x(), -(center.y() - thickness / 1.0)),
Player::White => m1.translate(-center.x(), -(center.y() + thickness / 2.0)),
}
let mut m2 = Matrix::identity();
m2.scale(0.5, 0.5);
if Player::White == current_player {
let m = Matrix::new(1.0, 0.0, 0.0, -1.0, 0.0, 0.0);
m2 = Matrix::multiply(&m2, &m);
}
let mut m3 = Matrix::identity();
m3.translate(center.x(), center.y() - thickness / 1.0);
match current_player {
Player::Red => m3.translate(center.x(), center.y() - thickness / 1.0),
Player::White => m3.translate(center.x(), center.y() + thickness / 2.0),
}
Matrix::multiply(&Matrix::multiply(&m1, &m2), &m3)
};
cr.set_matrix(Matrix::multiply(&matrix, &m4));
cr.set_matrix(Matrix::multiply(
&Matrix::multiply(&matrix, &m4),
&cr.matrix(),
));
renderer
.render_document(
cr,
@@ -149,11 +167,54 @@ fn draw_piece(
)
.unwrap();
}
cr.restore()?;
Ok(())
}
}
fn draw_score_bar(
cr: &CairoContext,
board: &Rectangle,
draughts_game: &DraughtsGame,
xform: &Matrix,
) {
let score_bar = Rectangle::new(
board.tl().x() - board.width() / 10.0,
board.tl().y(),
board.width() / 16.0,
board.height(),
);
let score_percentage = draughts_game.relative_score(Player::White) as f64;
let tl = score_bar.tl();
let br = score_bar.br();
{
let (tlx, tly) = xform.transform_point(tl.x(), tl.y());
let (brx, bry) = xform.transform_point(br.x(), br.y());
println!(
"tl: ({}, {}), br: ({}, {}), score: {}",
tlx, tly, brx, bry, score_percentage
);
}
cr.save().unwrap();
//cr.set_matrix(*xform);
cr.set_source_rgb(1.0, 1.0, 1.0);
cr.rectangle(
score_bar.tl().x(),
score_bar.tl().y(),
score_bar.width(),
score_bar.height() * score_percentage,
);
cr.fill().unwrap();
cr.set_source_rgb(1.0, 0.0, 0.0);
cr.rectangle(
tl.x(),
tl.y() + score_bar.height() * score_percentage,
score_bar.width(),
score_bar.height(),
);
cr.fill().unwrap();
cr.restore().unwrap();
}
fn on_activate(application: &gtk::Application) {
// Initialize GTK before using any GTK functions.
if gtk::init().is_err() {
@@ -202,6 +263,7 @@ fn on_activate(application: &gtk::Application) {
)
.unwrap()
};
let current_player = Rc::<Player>::new(Player::White);
let xform = Rc::<RefCell<Matrix>>::new(RefCell::new(Matrix::identity()));
// Set the "draw" function of the drawing area. This callback is called
// whenever GTK needs to redraw this widget (for example, on first display or when resized).
@@ -209,26 +271,8 @@ fn on_activate(application: &gtk::Application) {
let draughts_game = draughts_game.clone();
let xform = xform.clone();
let selected_piece = selected_piece.clone();
let board_clone = board;
let available_moves = available_moves.clone();
let get_square_for_position = move |position: &Position, xform: &Matrix| -> Rectangle {
let square_size = SQUARE_SIZE;
let p1 = Point::new(
(position.col() as f64) * square_size,
((8 - 1 - position.row()) as f64) * square_size,
);
let p2 = &p1 + &Point::new(square_size, square_size);
let square = Rectangle::from_points(&board_clone.tl() + &p1, &board_clone.tl() + &p2);
let tl = transform_point(&square.tl(), xform);
let br = transform_point(&square.br(), xform);
Rectangle::new(
f64::min(tl.x(), br.x()),
f64::min(tl.y(), br.y()),
f64::abs(tl.x() - br.x()),
f64::abs(tl.y() - br.y()),
)
};
let current_player = current_player.clone();
drawing_area
.borrow_mut()
.set_draw_func(move |_widget, cr, width, height| {
@@ -245,17 +289,30 @@ fn on_activate(application: &gtk::Application) {
let mut xform = xform.borrow_mut();
*xform = Matrix::multiply(
&Matrix::multiply(
&Matrix::new(1.0, 0.0, 0.0, 1.0, -board_center.x(), -board_center.y()),
&Matrix::multiply(
&Matrix::new(1.0, 0.0, 0.0, 1.0, -board_center.x(), -board_center.y()),
&(match *current_player {
Player::White => Matrix::new(1.0, 0.0, 0.0, -1.0, 0.0, 0.0),
Player::Red => Matrix::new(1.0, 0.0, 0.0, 1.0, 0.0, 0.0),
}),
),
&Matrix::new(f, 0.0, 0.0, f, 0.0, 0.0),
),
&Matrix::new(1.0, 0.0, 0.0, 1.0, screen_center.x(), screen_center.y()),
);
cr.set_matrix(*xform);
// Loop over rows and columns to draw each chessboard cell.
for row in 0..DraughtsBoard::rows() {
for col in 0..DraughtsBoard::columns() {
let position = Position::new((8 - row - 1) as u8, col as u8);
let square = get_square_for_position(&position, &xform);
let square = Rectangle::new(
position.col() as f64 * SQUARE_SIZE,
position.row() as f64 * SQUARE_SIZE,
SQUARE_SIZE,
SQUARE_SIZE,
);
cr.save().unwrap();
// Alternate colors based on the sum of row and column indices.
if (row + col) % 2 == 0 {
cr.set_source_rgb(0.8, 0.8, 0.6);
@@ -277,12 +334,19 @@ fn on_activate(application: &gtk::Application) {
draughts_game.borrow().piece_at(position),
&crown_red_handle,
&crown_white_handle,
*current_player,
)
.unwrap();
cr.restore().unwrap();
}
}
if let Some(selected_postion) = selected_piece.get() {
let square = get_square_for_position(&selected_postion, &xform);
if let Some(selected_position) = selected_piece.get() {
let square = Rectangle::new(
selected_position.col() as f64 * SQUARE_SIZE,
selected_position.row() as f64 * SQUARE_SIZE,
SQUARE_SIZE,
SQUARE_SIZE,
);
cr.save().unwrap();
cr.new_path();
cr.move_to(square.tl().x(), square.tl().y());
@@ -306,7 +370,13 @@ fn on_activate(application: &gtk::Application) {
let am = available_moves.borrow();
if !am.is_empty() {
for mv in am.iter() {
let square = get_square_for_position(&mv.get_end_position(), &xform);
let end_pos = mv.get_end_position();
let square = Rectangle::new(
end_pos.col() as f64 * SQUARE_SIZE,
end_pos.row() as f64 * SQUARE_SIZE,
SQUARE_SIZE,
SQUARE_SIZE,
);
cr.save().unwrap();
cr.new_path();
cr.move_to(square.tl().x(), square.tl().y());
@@ -327,6 +397,7 @@ fn on_activate(application: &gtk::Application) {
cr.restore().unwrap();
}
}
draw_score_bar(&cr, &board, &draughts_game.borrow(), &xform);
});
}
let gesture = gtk::GestureClick::new();
@@ -350,19 +421,21 @@ fn on_activate(application: &gtk::Application) {
if board_clone.contains(&p) {
let p = &p - &board_clone.tl();
// println!("Point: {:?}", p);
let position = Position::new(
8 - 1 - (p.y() / SQUARE_SIZE) as u8,
(p.x() / SQUARE_SIZE) as u8,
);
let position =
Position::new((p.y() / SQUARE_SIZE) as u8, (p.x() / SQUARE_SIZE) as u8);
// println!("Selected position: {:?}", position);
let mut draughts_game = draughts_game.borrow_mut();
let piece = draughts_game.piece_at(position);
// println!("Selected piece: {:?}", piece);
let mut am = available_moves.borrow_mut();
let mut move_applied = false;
if !am.is_empty() {
for mv in am.iter() {
if mv.get_end_position() == position {
draughts_game.apply_move(mv).unwrap();
if let Some(mv) = draughts_game.get_best_move(10) {
println!("Next best move: {:?}", mv);
}
move_applied = true;
break;
}

View File

@@ -1,9 +1,9 @@
use super::board::Board;
use super::board::BoardIteratorRef;
use super::board::RectangularBoard;
use core::iter::{Filter, Map};
use core::ops::Index;
use core::ops::IndexMut;
use core::result;
use heapless::BinaryHeap;
use heapless::Vec;
use super::position::Position;
@@ -107,15 +107,12 @@ impl DraughtsBoard {
pub fn pieces<'a, const PIECES: usize>(
&'a self,
pieces: &'a Vec<Piece, PIECES>,
) -> Map<
Filter<BoardIteratorRef<'a, Piece, 8, 8>, impl FnMut(&(usize, usize, Piece)) -> bool>,
impl FnMut((usize, usize, Piece)) -> Position,
> {
pieces: Vec<Piece, PIECES>,
) -> impl Iterator<Item = Position> {
self.0
.iter()
.filter(move |(_, _, piece)| {
for p in pieces {
for p in &pieces {
if piece == p {
return true;
}
@@ -268,6 +265,9 @@ impl Default for DraughtsGame {
}
}
type MoveRanking<const MAX_SIZE: usize> =
BinaryHeap<MoveHeapEntry, heapless::binary_heap::Max, MAX_SIZE>;
impl DraughtsGame {
pub fn new() -> DraughtsGame {
DraughtsGame::default()
@@ -294,7 +294,7 @@ impl DraughtsGame {
}
}
let mut capture_available = false;
for pos in self.board.pieces(&needle) {
for pos in self.board.pieces(needle) {
for _ in self.board.moves_for_piece(pos, true) {
capture_available = true;
}
@@ -371,6 +371,164 @@ impl DraughtsGame {
Err(Error::NoPiece)
}
}
pub fn score_for_player(&self, p: Player) -> u32 {
let md = MoveDirection::NE;
let mut score = 0u32;
let pieces = {
let mut v = Vec::<Piece, 2>::new();
match p {
Player::White => {
v.push(Piece::SimpleWhitePawn).unwrap();
v.push(Piece::CrownedWhitePawn).unwrap();
v
}
Player::Red => {
v.push(Piece::SimpleRedPawn).unwrap();
v.push(Piece::CrownedRedPawn).unwrap();
v
}
}
};
for pos in self.board.pieces(pieces) {
let piece = self.board.get_piece(&pos);
if piece.is_crowned() {
score += 20;
} else {
score += 10;
if md.is_forward(piece).unwrap() {
score += pos.row() as u32;
} else {
score += DraughtsBoard::rows() as u32 - 1 - pos.row() as u32;
}
}
}
score
}
pub fn relative_score(&self, p: Player) -> f32 {
let red = self.score_for_player(Player::Red);
let white = self.score_for_player(Player::White);
let subject = match p {
Player::White => white,
Player::Red => red,
};
subject as f32 / (red + white) as f32
}
fn move_score(mut self, mv: &Move, player: Player, depth: u32) -> f32 {
let pos = mv.get_start_position();
let piece = self.board.get_piece(&pos);
let moving_player = piece.player().unwrap();
self.apply_move(&mv).unwrap();
if depth != 0 {
let mut best_score = None;
for mv in self.available_moves() {
let clone = self.clone();
let score = clone.move_score(&mv, player, depth - 1);
if best_score.is_none() {
best_score = Some(score);
} else {
if let Some(bs) = best_score {
if bs < score {
best_score = Some(bs);
}
}
}
}
best_score.unwrap_or_else(|| self.relative_score(player))
} else {
self.relative_score(player)
}
}
fn available_moves<'a>(&'a self) -> impl Iterator<Item = Move> {
let mut pieces = Vec::<Piece, 2>::new();
match self.next_move {
Player::White => {
pieces.push(Piece::SimpleWhitePawn).unwrap();
pieces.push(Piece::CrownedWhitePawn).unwrap();
}
Player::Red => {
pieces.push(Piece::SimpleRedPawn).unwrap();
pieces.push(Piece::CrownedRedPawn).unwrap();
}
}
self.board
.pieces(pieces)
.flat_map(|pos| self.moves_for_piece(pos))
}
fn find_best_move_rec<const MAX_HEAP_SIZE: usize>(
&self,
ranking: &mut MoveRanking<MAX_HEAP_SIZE>,
current_depth: u32,
max_depth: u32,
) {
let mut pieces = Vec::<Piece, 2>::new();
match self.next_move {
Player::White => {
pieces.push(Piece::SimpleWhitePawn).unwrap();
pieces.push(Piece::CrownedWhitePawn).unwrap();
}
Player::Red => {
pieces.push(Piece::SimpleRedPawn).unwrap();
pieces.push(Piece::CrownedRedPawn).unwrap();
}
}
self.board.pieces(pieces).for_each(|pos| {
self.moves_for_piece(pos).for_each(|mv| {
let mut game = self.clone();
game.apply_move(&mv).unwrap();
let new_score = game.score_for_player(self.next_move);
ranking.push(MoveHeapEntry {
mv,
score: new_score,
});
});
});
}
pub fn get_best_move(&self, max_depth: u32) -> Option<Move> {
let mut result: Option<(Move, f32)> = None;
let available_moves = self.available_moves().count();
match available_moves {
0 => None,
1 => self.available_moves().next(),
_ => {
for mv in self.available_moves() {
let score = self.clone().move_score(&mv, self.next_move, max_depth - 1);
if result.is_none() {
result = Some((mv, score));
} else {
if let Some((_, best_score)) = result {
if score > best_score {
result = Some((mv, score));
}
}
}
}
result.map(|(mv, _)| mv)
}
}
}
}
#[derive(Debug, PartialEq, Eq)]
struct MoveHeapEntry {
mv: Move,
score: u32,
}
impl PartialOrd for MoveHeapEntry {
fn partial_cmp(&self, other: &Self) -> Option<core::cmp::Ordering> {
self.score.partial_cmp(&other.score)
}
}
impl Ord for MoveHeapEntry {
fn cmp(&self, other: &Self) -> core::cmp::Ordering {
self.score.cmp(&other.score)
}
}
#[derive(Debug, Copy, Clone, PartialEq, Eq)]