added final victory message

This commit is contained in:
2025-06-28 16:45:33 +08:00
parent 8e852759ba
commit f4168c449b

View File

@@ -1,6 +1,6 @@
use gdk4::cairo::{Context as CairoContext, Matrix, Rectangle};
use gtk4::cairo::Error;
use gtk4::glib::Propagation;
use gtk4::glib::{MainContext, Propagation};
use gtk4::{self as gtk, gdk::ffi::GDK_BUTTON_PRIMARY};
use gtk4::{Application, DrawingArea, prelude::*};
use rdraught::draughts::{DraughtsBoard, DraughtsGame, Move, Piece, Player};
@@ -12,6 +12,7 @@ use rsvg::SvgHandle;
use std::thread;
const SQUARE_SIZE: f64 = 1.0;
mod final_dialog;
mod greeting_dialog;
mod types;
@@ -161,30 +162,45 @@ fn draw_piece(
}
}
fn draw_score_bar(cr: &CairoContext, board: &Rectangle, draughts_game: &DraughtsGame) {
fn draw_score_bar(
cr: &CairoContext,
board: &Rectangle,
draughts_game: &DraughtsGame,
current_player: Player,
) {
fn modulate_score(relative_score: f64) -> f64 {
let x = relative_score;
f64::atan(8.0 * x - 4.0) / f64::atan(4.0) / 2.0 + 0.5
}
let score_bar = Rectangle::new(
board.tl().x() - board.width() / 10.0,
board.tl().y(),
board.width() / 16.0,
board.height(),
);
let score_percentage = draughts_game.relative_score(Player::White) as f64;
let score_percentage = modulate_score(draughts_game.relative_score(current_player) as f64);
let tl = score_bar.tl();
cr.save().unwrap();
cr.set_source_rgb(1.0, 1.0, 1.0);
match current_player {
Player::White => cr.set_source_rgb(1.0, 0.0, 0.0),
Player::Red => cr.set_source_rgb(1.0, 1.0, 1.0),
}
cr.rectangle(
score_bar.tl().x(),
score_bar.tl().y(),
score_bar.width(),
score_bar.height() * score_percentage,
score_bar.height() * (1.0 - score_percentage),
);
cr.fill().unwrap();
cr.set_source_rgb(1.0, 0.0, 0.0);
match current_player {
Player::White => cr.set_source_rgb(1.0, 1.0, 1.0),
Player::Red => cr.set_source_rgb(1.0, 0.0, 0.0),
}
cr.rectangle(
tl.x(),
tl.y() + score_bar.height() * score_percentage,
tl.y() + score_bar.height() * (1.0 - score_percentage),
score_bar.width(),
score_bar.height() * (1.0 - score_percentage),
score_bar.height() * score_percentage,
);
cr.fill().unwrap();
cr.restore().unwrap();
@@ -374,7 +390,7 @@ fn create_game_window(application: &Application, current_player: Player) {
cr.restore().unwrap();
}
}
draw_score_bar(cr, &board, &draughts_game.borrow());
draw_score_bar(cr, &board, &draughts_game.borrow(), current_player);
});
}
let gesture = gtk::GestureClick::new();
@@ -386,75 +402,81 @@ fn create_game_window(application: &Application, current_player: Player) {
{
let drawing_area = drawing_area.clone();
let available_moves = available_moves.clone();
let window = window.clone();
gesture.connect_pressed(move |gesture, _, x, y| {
gesture.set_state(gtk::EventSequenceState::Claimed);
let xform = xform.borrow();
let inverse = {
let mut m = *xform;
m.invert();
m
};
let p = transform_point(&Point::new(x, y), &inverse);
if board_clone.contains(&p) {
let p = &p - &board_clone.tl();
// println!("Point: {:?}", p);
let position = match current_player {
Player::White => Position::new(
(8.0 - (p.y() / SQUARE_SIZE)) as u8,
(p.x() / SQUARE_SIZE) as u8,
),
Player::Red => {
Position::new((p.y() / SQUARE_SIZE) as u8, (p.x() / SQUARE_SIZE) as u8)
}
};
// println!("Selected position: {:?}", position);
let mut draughts_game = draughts_game.borrow_mut();
let piece = draughts_game.piece_at(position);
// println!("Selected piece: {:?}", piece);
let mut am = available_moves.borrow_mut();
let mut move_applied = false;
if !am.is_empty() {
for mv in am.iter() {
if mv.get_end_position() == position {
draughts_game.apply_move(mv).unwrap();
let game_copy = draughts_game.clone();
thread::spawn(move || {
if let (Some(mv), analyzed_moves) = game_copy.get_best_move(10) {
println!(
"Next best move: {:?}, analyzed moves: {}",
mv, analyzed_moves
);
}
});
move_applied = true;
break;
}
}
if move_applied {
selected_piece.set(None);
am.clear();
}
}
if !move_applied {
match piece.player() {
Some(Player::Red) => selected_piece.set(Some(position)),
Some(Player::White) => selected_piece.set(Some(position)),
None => selected_piece.set(None),
}
am.clear();
if piece.player().is_none() {
selected_piece.set(None)
} else {
selected_piece.set(Some(position));
for mv in draughts_game.moves_for_piece(position) {
am.push(mv);
}
}
}
if let Some(winner) = draughts_game.borrow().winner() {
MainContext::default()
.spawn_local(final_dialog::create_dialog(window.clone(), winner));
} else {
selected_piece.set(None);
let xform = xform.borrow();
let inverse = {
let mut m = *xform;
m.invert();
m
};
let p = transform_point(&Point::new(x, y), &inverse);
if board_clone.contains(&p) {
let p = &p - &board_clone.tl();
// println!("Point: {:?}", p);
let position = match current_player {
Player::White => Position::new(
(8.0 - (p.y() / SQUARE_SIZE)) as u8,
(p.x() / SQUARE_SIZE) as u8,
),
Player::Red => {
Position::new((p.y() / SQUARE_SIZE) as u8, (p.x() / SQUARE_SIZE) as u8)
}
};
// println!("Selected position: {:?}", position);
let mut draughts_game = draughts_game.borrow_mut();
let piece = draughts_game.piece_at(position);
// println!("Selected piece: {:?}", piece);
let mut am = available_moves.borrow_mut();
let mut move_applied = false;
if !am.is_empty() {
for mv in am.iter() {
if mv.get_end_position() == position {
draughts_game.apply_move(mv).unwrap();
let game_copy = draughts_game.clone();
// thread::spawn(move || {
// if let (Some(mv), analyzed_moves) = game_copy.get_best_move(10) {
// println!(
// "Next best move: {:?}, analyzed moves: {}",
// mv, analyzed_moves
// );
// }
// });
move_applied = true;
break;
}
}
if move_applied {
selected_piece.set(None);
am.clear();
}
}
if !move_applied {
match piece.player() {
Some(Player::Red) => selected_piece.set(Some(position)),
Some(Player::White) => selected_piece.set(Some(position)),
None => selected_piece.set(None),
}
am.clear();
if piece.player().is_none() {
selected_piece.set(None)
} else {
selected_piece.set(Some(position));
for mv in draughts_game.moves_for_piece(position) {
am.push(mv);
}
}
}
} else {
selected_piece.set(None);
}
drawing_area.queue_draw();
}
drawing_area.queue_draw();
});
}
// Assign the gesture to the treeview