Offer a Continue link for ongoing games in the lobby
A player who accidentally closes the game page can now get back to it from the lobby. Backend: - GameStore.list_ongoing() returns live unfinished sessions (newest first), skipping expired keys and finished matches; - GET /api/me/games lists the games the caller is seated in, with the game name/description, players, open seats and your seat (no join code); - store, platform route and app integration tests. Frontend: - MyGame/MyGamesPage model plus api::my_games(); - the lobby shows a "Your games" card with phase, seats, players and a Continue button linking to /game/<id>; hidden when empty or logged out.
This commit is contained in:
@@ -279,6 +279,7 @@ All endpoints except `/api/health`, `/api/docs`, `/api/openapi.json`,
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| `POST` | `/api/games/join` | Join with `{"code": "ABC123"}`. The last player triggers the start and gets the game view back |
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| `GET` | `/api/games/preview?code=ABC123` | Pre-join summary of the lobby behind a code: game name/description, seated players, open seats and the engine-echoed options. `404` when the code is unknown |
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| `GET` | `/api/games/{id}` | Game snapshot. Seated players get the personalized view (own hand plus the join code); anyone else gets the read-only spectator view: table, scores, captured counts and scope, no hands and no join code |
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| `GET` | `/api/me/games` | Live games the caller is seated in (waiting lobbies, matches in progress or between hands), newest first, for the lobby's "Continue" list. Finished matches are not included |
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| `GET` | `/api/me/matches` | Cursor-paginated match history with the engine's `result` and per-player Elo deltas (`?limit=&cursor=&game_type=`) |
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| `GET` | `/api/me/ratings` | The caller's Elo rating per game type |
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| `GET` | `/api/leaderboard` | Elo rating, aggregated wins / matches / points per player, sorted by Elo (`?game_type=`) |
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@@ -108,6 +108,34 @@ def _preview_payload(platform: "Platform", session: GameSession) -> Dict[str, An
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}
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def _ongoing_game_payload(
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platform: "Platform", session: GameSession, sub: str
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) -> Dict[str, Any]:
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"""One entry of the caller's ongoing-games list.
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Reuses the lobby payload (players, open seats, option echo) but drops
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the join code — the Continue link only needs the id, and the game page
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shows the code to its players anyway.
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"""
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engine = platform.registry.require(session.game_type)
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payload = _lobby_payload(platform, session)
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payload.pop("join_code", None)
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payload["game_name"] = engine.name
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payload["game_description"] = engine.description
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payload["your_seat"] = next(
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(
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index
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for index, seat in enumerate(session.players)
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if seat.user_sub == sub
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),
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None,
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)
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payload["created_at"] = (
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session.created_at.isoformat() if session.created_at else None
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)
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return payload
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def register(app: KayaApp, platform: "Platform") -> None:
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@app.GET("/api/game-types")
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@operation(summary="List available games",
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@@ -341,3 +369,27 @@ def register(app: KayaApp, platform: "Platform") -> None:
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await send_json(
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ctx, 200, _view_payload(platform, session, user.sub if user else None)
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)
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@app.GET("/api/me/games")
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@operation(summary="List my ongoing games",
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description="Live games the caller is seated in — waiting "
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"lobbies and matches in progress or between "
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"hands — newest first, for the lobby's Continue "
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"list. Finished matches are not included.",
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tags=["games"],
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responses={
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200: {"description": "The caller's ongoing games"},
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401: {"description": "Authentication required"},
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})
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@require_auth(platform.oidc)
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async def my_games(ctx: HttpContext) -> None:
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user = current_user(platform.oidc, ctx)
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assert user is not None # enforced by @require_auth
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sessions = await platform.game_store.list_ongoing()
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await send_json(ctx, 200, {
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"results": [
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_ongoing_game_payload(platform, session, user.sub)
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for session in sessions
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if session.seated(user.sub)
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]
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})
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@@ -41,7 +41,7 @@ import contextlib
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import json
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import time
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from abc import ABC, abstractmethod
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from datetime import datetime
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from datetime import datetime, timezone
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from logging import getLogger
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from typing import Any, AsyncContextManager, AsyncIterator, Dict, List, Mapping, Optional, Set, cast
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@@ -72,6 +72,15 @@ def _dt_to_json(value: Optional[datetime]) -> Optional[str]:
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return value.isoformat() if value is not None else None
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def _created_at_key(session: GameSession) -> datetime:
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"""Sort key for :meth:`GameStore.list_ongoing` (newest first).
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Sessions without a creation timestamp sort last; the epoch sentinel is
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timezone-aware so it never mixes with the stored UTC datetimes.
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"""
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return session.created_at or datetime.min.replace(tzinfo=timezone.utc)
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def _dt_from_json(value: Any) -> Optional[datetime]:
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if not value:
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return None
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@@ -137,6 +146,15 @@ class GameStore(ABC):
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still retained for the final-board view do not.
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"""
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@abstractmethod
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async def list_ongoing(self, limit: int = 20) -> List[GameSession]:
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"""Return up to ``limit`` live games that have not finished yet.
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Newest ``created_at`` first. Sessions whose key has expired are
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skipped, and so are matches that are over but still retained for
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the final-board view.
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"""
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@abstractmethod
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def lock(self, game_id: str) -> AsyncContextManager[None]:
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"""Async context manager serializing mutations of one game."""
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@@ -241,6 +259,27 @@ class RedisGameStore(GameStore):
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_, count = await pipe.execute()
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return int(count)
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async def list_ongoing(self, limit: int = 20) -> List[GameSession]:
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await self._redis.zremrangebyscore(
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ONGOING_GAMES_KEY, "-inf", time.time()
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)
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members = await self._redis.zrange(ONGOING_GAMES_KEY, 0, -1)
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sessions: List[GameSession] = []
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for member in members:
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game_id = (
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member.decode("utf-8") if isinstance(member, bytes) else str(member)
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)
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session = await self.load(game_id)
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if session is None:
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# The game key expired but the ongoing entry had not been
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# pruned yet: skip it.
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continue
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if self._registry.require(session.game_type).is_finished(session):
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continue
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sessions.append(session)
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sessions.sort(key=_created_at_key, reverse=True)
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return sessions[:limit]
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@contextlib.asynccontextmanager
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async def subscribe(self, game_id: str) -> AsyncIterator[AsyncIterator[None]]:
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pubsub = self._redis.pubsub()
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@@ -352,6 +391,18 @@ class InMemoryGameStore(GameStore):
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async def count_ongoing(self) -> int:
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return len(self._ongoing)
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async def list_ongoing(self, limit: int = 20) -> List[GameSession]:
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sessions: List[GameSession] = []
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for game_id in list(self._ongoing):
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session = await self.load(game_id)
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if session is None:
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continue
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if self._registry.require(session.game_type).is_finished(session):
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continue
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sessions.append(session)
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sessions.sort(key=_created_at_key, reverse=True)
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return sessions[:limit]
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@contextlib.asynccontextmanager
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async def subscribe(self, game_id: str) -> AsyncIterator[AsyncIterator[None]]:
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queue: asyncio.Queue = asyncio.Queue()
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@@ -188,6 +188,63 @@ class GamesRouteTest(unittest.TestCase):
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response = await client.get("/api/games/does-not-exist")
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self.assertEqual(404, response.status_code)
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@async_test
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async def test_my_games_lists_only_my_ongoing_games(self) -> None:
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app, platform, _ = make_platform()
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transport = ASGITransport(app=app)
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async with AsyncClient(transport=transport, base_url="http://127.0.0.1") as client:
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anonymous = await client.get("/api/me/games")
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self.assertEqual(401, anonymous.status_code)
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with oidc_user(platform.oidc, "alice"):
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mine = await client.post(
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"/api/games", json={"options": {"target": 5}}
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)
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with oidc_user(platform.oidc, "bob"):
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theirs = await client.post("/api/games", json={})
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self.assertEqual(201, mine.status_code)
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self.assertEqual(201, theirs.status_code)
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with oidc_user(platform.oidc, "alice"):
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listed = await client.get("/api/me/games")
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self.assertEqual(200, listed.status_code)
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results = listed.json()["results"]
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self.assertEqual([mine.json()["id"]], [g["id"] for g in results])
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entry = results[0]
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self.assertEqual("dummy", entry["game_type"])
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self.assertEqual("Dummy game", entry["game_name"])
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self.assertTrue(entry["game_description"])
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self.assertEqual("lobby", entry["phase"])
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self.assertEqual(5, entry["target"])
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self.assertEqual(1, entry["seats_open"])
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self.assertEqual(0, entry["your_seat"])
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self.assertNotIn("join_code", entry)
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self.assertEqual("alice", entry["players"][0]["sub"])
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# Bob's own game is the only one he sees; Alice's is not his.
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with oidc_user(platform.oidc, "bob"):
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bobs = await client.get("/api/me/games")
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self.assertEqual(
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[theirs.json()["id"]],
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[g["id"] for g in bobs.json()["results"]],
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)
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# Once Bob joins Alice's game it appears for both, now in the
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# playing phase.
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with oidc_user(platform.oidc, "bob"):
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await client.post(
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"/api/games/join", json={"code": mine.json()["join_code"]}
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)
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with oidc_user(platform.oidc, "bob"):
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bobs = await client.get("/api/me/games")
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by_id = {g["id"]: g for g in bobs.json()["results"]}
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self.assertEqual(
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{mine.json()["id"], theirs.json()["id"]}, set(by_id)
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)
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self.assertEqual("playing", by_id[mine.json()["id"]]["phase"])
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self.assertEqual(1, by_id[mine.json()["id"]]["your_seat"])
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self.assertEqual(0, by_id[mine.json()["id"]]["seats_open"])
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class GameTypesRouteTest(unittest.TestCase):
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@async_test
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@@ -4,6 +4,7 @@ from __future__ import annotations
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import asyncio
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import time
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import unittest
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from datetime import datetime, timezone
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from typing import Any, Optional, cast
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from tavolo.platform import GameSession, Seat
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@@ -48,7 +49,7 @@ class _FakePipeline:
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return False
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def set(self, key: str, value: str, ex: object = None) -> None:
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self._ops.append(("set", key))
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self._ops.append(("set", key, value))
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def zadd(self, key: str, mapping: dict) -> None:
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self._ops.append(("zadd", key, mapping))
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@@ -88,6 +89,14 @@ class _FakeRedis:
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async def zrem(self, key: str, member: str) -> int:
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return cast(int, self.apply(("zrem", key, member)))
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async def get(self, key: str) -> object:
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return self.keys.get(key)
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async def zremrangebyscore(
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self, key: str, minimum: object, maximum: object
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) -> int:
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return cast(int, self.apply(("zremrangebyscore", key)))
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async def zrange(
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self,
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name: str,
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@@ -113,7 +122,7 @@ class _FakeRedis:
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def apply(self, op: tuple) -> object:
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name, *args = op
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if name == "set":
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self.keys[args[0]] = "payload"
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self.keys[args[0]] = args[1]
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return True
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if name == "zadd":
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self.zsets.setdefault(args[0], {}).update(args[1])
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@@ -247,6 +256,28 @@ class InMemoryGameStoreTest(unittest.TestCase):
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await store.save(other)
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self.assertEqual(0, await store.count_ongoing())
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@async_test
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async def test_list_ongoing_newest_first_and_unfinished_only(self) -> None:
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store = InMemoryGameStore(_registry())
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old = _session("old", "CODE01")
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old.created_at = datetime(2026, 1, 1, tzinfo=timezone.utc)
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new = _session("new", "CODE02")
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new.created_at = datetime(2026, 1, 2, tzinfo=timezone.utc)
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await store.save(old)
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await store.save(new)
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self.assertEqual(
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["new", "old"], [s.id for s in await store.list_ongoing()]
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)
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self.assertEqual(
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["new"], [s.id for s in await store.list_ongoing(limit=1)]
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)
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# A finished match retained for the final board is not listed.
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new.state["finished"] = True
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await store.save(new)
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self.assertEqual(["old"], [s.id for s in await store.list_ongoing()])
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@async_test
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async def test_deadline_queue(self) -> None:
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store = InMemoryGameStore(_registry())
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@@ -311,6 +342,33 @@ class RedisGameStoreTest(unittest.TestCase):
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self.assertEqual(1, await store.count_ongoing())
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self.assertNotIn("stale", redis.zsets[ONGOING_GAMES_KEY])
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@async_test
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async def test_list_ongoing_loads_unfinished_sessions(self) -> None:
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redis = _FakeRedis()
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store = RedisGameStore(redis, _registry(), ttl_seconds=3600) # type: ignore[arg-type]
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old = _session("old", "CODE01")
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old.created_at = datetime(2026, 1, 1, tzinfo=timezone.utc)
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new = _session("new", "CODE02")
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new.created_at = datetime(2026, 1, 2, tzinfo=timezone.utc)
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await store.save(old)
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await store.save(new)
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self.assertEqual(
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["new", "old"], [s.id for s in await store.list_ongoing()]
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)
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self.assertEqual(
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["new"], [s.id for s in await store.list_ongoing(limit=1)]
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)
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# A finished match retained for the final board is not listed.
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new.state["finished"] = True
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await store.save(new)
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self.assertEqual(["old"], [s.id for s in await store.list_ongoing()])
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# An ongoing entry whose game key expired is skipped.
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redis.zsets[ONGOING_GAMES_KEY]["gone"] = time.time() + 100
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self.assertEqual(["old"], [s.id for s in await store.list_ongoing()])
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@async_test
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async def test_due_deadlines_uses_zrange_byscore(self) -> None:
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redis = _FakeRedis()
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@@ -236,6 +236,52 @@ class GamesRouteTest(unittest.TestCase):
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self.assertEqual(400, text.status_code)
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self.assertEqual(400, huge.status_code)
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@async_test
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async def test_my_games_lists_my_ongoing_games(self) -> None:
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transport = ASGITransport(app=app)
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async with AsyncClient(transport=transport, base_url="http://127.0.0.1") as client:
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with oidc_user("alice"):
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created = await client.post(
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"/api/games", json={"game_type": "briscola"}
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)
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game_id = created.json()["id"]
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with oidc_user("alice"):
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listed = await client.get("/api/me/games")
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self.assertEqual(200, listed.status_code)
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# The app suite shares one in-memory store, so other tests'
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# games may be listed too: pick ours by id.
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by_id = {g["id"]: g for g in listed.json()["results"]}
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self.assertIn(game_id, by_id)
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entry = by_id[game_id]
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self.assertEqual("briscola", entry["game_type"])
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self.assertEqual("Briscola", entry["game_name"])
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self.assertTrue(entry["game_description"])
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self.assertEqual("lobby", entry["phase"])
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self.assertEqual(1, entry["seats_open"])
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self.assertEqual(0, entry["your_seat"])
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self.assertNotIn("join_code", entry)
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# A logged-in non-player does not see the game.
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with oidc_user("mallory"):
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others = await client.get("/api/me/games")
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self.assertNotIn(
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game_id, [g["id"] for g in others.json()["results"]]
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)
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# Once the match starts it stays listed, for both players.
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code = created.json()["join_code"]
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with oidc_user("bob"):
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await client.post("/api/games/join", json={"code": code})
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with oidc_user("bob"):
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started = await client.get("/api/me/games")
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bob_entry = next(
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g for g in started.json()["results"] if g["id"] == game_id
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)
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self.assertEqual("playing", bob_entry["phase"])
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self.assertEqual(1, bob_entry["your_seat"])
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self.assertEqual(0, bob_entry["seats_open"])
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@async_test
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async def test_get_unknown_game(self) -> None:
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transport = ASGITransport(app=app)
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@@ -128,6 +128,20 @@ pub async fn probe_game(game_id: &str) -> GameEntry {
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}
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}
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/// Fetch the live games the caller is seated in, for the lobby's
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/// "Continue" list.
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pub async fn my_games() -> Result<Vec<MyGame>, String> {
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let resp = Request::get("/api/me/games")
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.send()
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.await
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.map_err(|e| e.to_string())?;
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if !resp.ok() {
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return Err(server_error(resp.status()));
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}
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let page: MyGamesPage = resp.json().await.map_err(|e| e.to_string())?;
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Ok(page.results)
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}
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pub async fn my_matches(cursor: Option<&str>) -> Result<MatchesPage, String> {
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let url = match cursor {
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Some(c) => format!("/api/me/matches?limit=10&cursor={c}"),
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|
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@@ -498,6 +498,66 @@ pub struct PreviewPlayer {
|
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pub team: Option<String>,
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}
|
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|
||||
/// One ongoing game the caller is seated in (GET /api/me/games): the
|
||||
/// lobby payload plus the game's display name, for the "Continue" list.
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
#[allow(dead_code)]
|
||||
pub struct MyGame {
|
||||
pub id: String,
|
||||
#[serde(default)]
|
||||
pub game_type: String,
|
||||
#[serde(default)]
|
||||
pub game_name: String,
|
||||
#[serde(default)]
|
||||
pub game_description: String,
|
||||
#[serde(default)]
|
||||
pub phase: String,
|
||||
#[serde(default)]
|
||||
pub players: Vec<PreviewPlayer>,
|
||||
#[serde(default)]
|
||||
pub seats_open: Option<usize>,
|
||||
#[serde(default)]
|
||||
pub your_seat: Option<usize>,
|
||||
#[serde(default)]
|
||||
pub created_at: Option<String>,
|
||||
}
|
||||
|
||||
impl MyGame {
|
||||
/// Human-readable phase for the lobby list.
|
||||
pub fn phase_label(&self) -> &'static str {
|
||||
match self.phase.as_str() {
|
||||
"lobby" => "Waiting for players",
|
||||
"hand_end" => "Between hands",
|
||||
_ => "In progress",
|
||||
}
|
||||
}
|
||||
|
||||
/// Seated/total note, e.g. `"2/4 seated"`.
|
||||
pub fn seats_text(&self) -> String {
|
||||
match self.seats_open {
|
||||
Some(open) => {
|
||||
format!("{}/{} seated", self.players.len(), self.players.len() + open)
|
||||
}
|
||||
None => format!("{} seated", self.players.len()),
|
||||
}
|
||||
}
|
||||
|
||||
/// The seated players' names, for the list subtitle.
|
||||
pub fn players_text(&self) -> String {
|
||||
self.players
|
||||
.iter()
|
||||
.map(|p| p.name.clone())
|
||||
.collect::<Vec<_>>()
|
||||
.join(", ")
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct MyGamesPage {
|
||||
#[serde(default)]
|
||||
pub results: Vec<MyGame>,
|
||||
}
|
||||
|
||||
/// One option to show in the join preview, rendered from the game's
|
||||
/// schema and the engine-echoed value.
|
||||
#[derive(Debug, Clone, PartialEq)]
|
||||
@@ -1218,6 +1278,41 @@ mod tests {
|
||||
assert_eq!("C", g.player_name_for_team("C"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn my_game_phase_and_seats_text() {
|
||||
let g: MyGame = serde_json::from_value(json!({
|
||||
"id": "g1",
|
||||
"game_type": "briscola_a_quattro",
|
||||
"game_name": "Briscola a quattro",
|
||||
"phase": "lobby",
|
||||
"players": [
|
||||
{"name": "Alice", "seat": 0, "team": "A"},
|
||||
{"name": "Bob", "seat": 1, "team": "B"},
|
||||
],
|
||||
"seats_open": 2,
|
||||
}))
|
||||
.unwrap();
|
||||
assert_eq!("Waiting for players", g.phase_label());
|
||||
assert_eq!("2/4 seated", g.seats_text());
|
||||
assert_eq!("Alice, Bob", g.players_text());
|
||||
|
||||
let playing: MyGame = serde_json::from_value(json!({
|
||||
"id": "g2",
|
||||
"game_type": "briscola",
|
||||
"phase": "playing",
|
||||
}))
|
||||
.unwrap();
|
||||
assert_eq!("In progress", playing.phase_label());
|
||||
assert_eq!("0 seated", playing.seats_text());
|
||||
|
||||
let between: MyGame = serde_json::from_value(json!({
|
||||
"id": "g3",
|
||||
"phase": "hand_end",
|
||||
}))
|
||||
.unwrap();
|
||||
assert_eq!("Between hands", between.phase_label());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn fallback_game_types_cover_the_registered_games() {
|
||||
let types = fallback_game_types();
|
||||
|
||||
+69
-1
@@ -16,7 +16,7 @@ use crate::components::card::card_back;
|
||||
use crate::components::toast::toast;
|
||||
use crate::model::{
|
||||
fallback_game_types, is_individual_game, AuthProvider, GameTypeInfo, JoinPreview,
|
||||
OptionField, OptionKind, PlayerRating, User,
|
||||
MyGame, OptionField, OptionKind, PlayerRating, User,
|
||||
};
|
||||
|
||||
/// Human-readable label for a provider name ("google" -> "Google").
|
||||
@@ -292,6 +292,8 @@ pub fn LobbyPage() -> View {
|
||||
let auth_providers = create_signal(Vec::<AuthProvider>::new());
|
||||
// The player's Elo ratings, one row per game type played.
|
||||
let ratings = create_signal(Vec::<PlayerRating>::new());
|
||||
// Live games the player is seated in, for the "Continue" list.
|
||||
let my_games = create_signal(Vec::<MyGame>::new());
|
||||
let error = create_signal(Option::<String>::None);
|
||||
let code = create_signal(String::new());
|
||||
let game_types = create_signal(fallback_game_types());
|
||||
@@ -386,6 +388,9 @@ pub fn LobbyPage() -> View {
|
||||
if let Ok(p) = api::my_ratings().await {
|
||||
ratings.set(p.results);
|
||||
}
|
||||
if let Ok(games) = api::my_games().await {
|
||||
my_games.set(games);
|
||||
}
|
||||
});
|
||||
}
|
||||
user.set(Some(me));
|
||||
@@ -549,6 +554,69 @@ pub fn LobbyPage() -> View {
|
||||
"Play scopone scientifico and briscola with friends."
|
||||
}
|
||||
}
|
||||
// Ongoing games: a "Continue" link back into a
|
||||
// match whose page was accidentally closed.
|
||||
(move || {
|
||||
let games = my_games.get_clone();
|
||||
if games.is_empty() {
|
||||
return view! {};
|
||||
}
|
||||
let types = game_types.get_clone();
|
||||
let rows = games
|
||||
.into_iter()
|
||||
.map(|g| {
|
||||
let name = if g.game_name.is_empty() {
|
||||
types
|
||||
.iter()
|
||||
.find(|t| t.id == g.game_type)
|
||||
.map(|t| t.name.clone())
|
||||
.unwrap_or_else(|| g.game_type.clone())
|
||||
} else {
|
||||
g.game_name.clone()
|
||||
};
|
||||
let phase = g.phase_label();
|
||||
let seats = g.seats_text();
|
||||
let players = g.players_text();
|
||||
let players_note = if players.is_empty() {
|
||||
String::new()
|
||||
} else {
|
||||
format!(" · {players}")
|
||||
};
|
||||
let href = format!("/game/{}", g.id);
|
||||
view! {
|
||||
li(
|
||||
class="list-group-item d-flex flex-wrap \
|
||||
justify-content-between \
|
||||
align-items-center gap-2"
|
||||
) {
|
||||
div {
|
||||
div(class="fw-semibold") { (name) }
|
||||
div(class="text-secondary small") {
|
||||
(phase) " · " (seats)
|
||||
(players_note)
|
||||
}
|
||||
}
|
||||
a(
|
||||
class="btn btn-sm btn-warning",
|
||||
href=href,
|
||||
) {
|
||||
"Continue"
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
view! {
|
||||
div(class="card mb-4") {
|
||||
div(class="card-header") { "Your games" }
|
||||
div(class="card-body p-0") {
|
||||
ul(class="list-group list-group-flush") {
|
||||
(rows)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
div(class="row g-4") {
|
||||
div(class="col-lg-7") {
|
||||
div(class="card h-100") {
|
||||
|
||||
Reference in New Issue
Block a user