Offer a Continue link for ongoing games in the lobby
A player who accidentally closes the game page can now get back to it from the lobby. Backend: - GameStore.list_ongoing() returns live unfinished sessions (newest first), skipping expired keys and finished matches; - GET /api/me/games lists the games the caller is seated in, with the game name/description, players, open seats and your seat (no join code); - store, platform route and app integration tests. Frontend: - MyGame/MyGamesPage model plus api::my_games(); - the lobby shows a "Your games" card with phase, seats, players and a Continue button linking to /game/<id>; hidden when empty or logged out.
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@@ -128,6 +128,20 @@ pub async fn probe_game(game_id: &str) -> GameEntry {
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}
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}
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/// Fetch the live games the caller is seated in, for the lobby's
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/// "Continue" list.
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pub async fn my_games() -> Result<Vec<MyGame>, String> {
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let resp = Request::get("/api/me/games")
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.send()
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.await
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.map_err(|e| e.to_string())?;
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if !resp.ok() {
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return Err(server_error(resp.status()));
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}
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let page: MyGamesPage = resp.json().await.map_err(|e| e.to_string())?;
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Ok(page.results)
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}
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pub async fn my_matches(cursor: Option<&str>) -> Result<MatchesPage, String> {
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let url = match cursor {
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Some(c) => format!("/api/me/matches?limit=10&cursor={c}"),
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