Add a web app manifest and an install-only service worker (no offline
caching: live state always comes from the server and hashed asset names
change every build), registered from the WASM bundle. The worker must
live at the site root for its scope to cover the app, and Granian only
serves /static and /assets, so tavolo/static.py answers
/manifest.webmanifest and /sw.js from STATIC_DIR with the content types
browsers require; index.html gains the manifest link, icons, theme-color
and Apple standalone meta tags.
Icons are committed under web/assets/icons/ with vector sources and a
make-icons.sh regeneration script, mirroring the card art workflow.
Replace the flat radial green with a layered body background: a soft
overhead light and an edge vignette over a fine grain tiled across the
green gradient.
The grain is a tiny seamless SVG tile (feTurbulence fractal noise mapped
to semi-transparent black speckles, stitchTiles so it repeats without
seams) committed under web/assets, so it rides the existing asset
pipeline and works offline; the palette and panel/card colors are
unchanged.
Repo is now a monorepo:
- server/: the kaya backend, unchanged in behaviour, plus:
- GET /api/me for SPA session detection
- last_move recorded on every play and broadcast in the game state, so
clients can show who played which card the moment they play it
- legal_moves per hand card for the player on turn (rules stay
server-side)
- static catch-all route serving the compiled SPA with index.html
fallback; Tortoise context now bound only for /api/* requests
- configurable OIDC post-login/logout redirects for dev against trunk
- web/: Sycamore 0.9 + WASM frontend (trunk): login via the OIDC flow,
lobby (create match / join by code), live game page over websocket with
card images (CC0 woodcut napoletane deck), capture picker, move banner,
game-over overlay, match history and leaderboard pages
- server/Dockerfile gains a rust+trunk stage building web/dist; the single
app image serves the SPA; compose builds from the repo root with
overridable ports/OIDC env
Verified end-to-end against the compose stack: four OIDC logins, game
creation, three joins by code, websocket play with broadcasts to all
players and out-of-turn rejection. 51 backend tests, mypy and cargo tests
all green.