tavolo

A platform for multiplayer card games. Four games are included: scopone scientifico — the four-player, fixed-partnership Italian card game — scopa, in its classic two-player and four-player partnership (scopa a quattro) variants, with the asso pigliatutto option turning either into scopa d'assi — briscola, in its classic two-player and four-player partnership (briscola a quattro) variants, and briscola chiamata — the five-player variant with a calling auction and a secret partner:

  • server/ — backend: Python + kaya framework, OIDC login, live games in Redis, match statistics in Postgres. A monorepo of five distributions sharing the tavolo namespace: the game-independent tavolo-platform, the tavolo-scopone, tavolo-scopa and tavolo-briscola games, and the tavolo-app composition root wiring them together. See server/README.md.
  • web/ — frontend: Rust + Sycamore compiled to WebAssembly, built with Trunk and styled with Bootstrap 5.3 (MIT, vendored under web/vendor/ so builds work offline) plus the custom felt theme in web/theme.css. Also an installable PWA — see PWA. Card images are the CC0 woodcut napoletane deck traced from a 1902 Naples print (SONDLecT/woodcut-napoletane).

Run the whole stack

docker compose up --build

Postgres, Redis, a mock OIDC provider (test users alice, bob, carol, dave), the database migrator and the app all come up together. The app — frontend and API — listens on http://127.0.0.1:8080.

Because both the browser and the app talk to the OIDC issuer at http://mockoauth:8180/tavolo, add a host entry once:

echo "127.0.0.1 mockoauth" | sudo tee -a /etc/hosts

Between hands

When a hand ends but the match is not decided, the game pauses on a scoring summary screen: scopone and scopa players see how each category was won (carte, denara, settebello, primiera, scope — plus napola and asso pigliatutto when enabled), briscola players see the deal's points and any patta; both see the running totals and must click "Understood" before the next hand is dealt. If someone is away the next hand is dealt automatically after HAND_ACK_TIMEOUT_SECONDS (default 30s). The match-ending hand is explained on the final screen. Briscola chiamata plays a single deal per match, so it goes straight from the last trick to the final scoring screen; a 60–60 patta is replayed immediately.

On your turn

Every turn shows a countdown (TURN_TIMEOUT_SECONDS, default 30s). If a player does not move — disconnected or fallen asleep — the server plays a random legal card for them (choosing among the legal captures when the rules require a capture), so one absent player cannot stall the table. Briscola chiamata arms the same countdown for its auction turns and for the auction winner's called-card choice: an absent bidder passes, the last player standing with no bid is made to bid the ace, and a timed-out call names a random suit of the won rank.

Watching

Anyone who has the game URL (/game/<id>) can watch, logged in or not: spectators see the table, the score and every player's captured cards (and scope for scopone), but never a hand and never the join code. In briscola chiamata they also see no role labels and no side totals until the called card is played, so the secret partner stays secret. The "Copy watch link" button in the waiting room and in the game HUD copies the URL to share. A spectator who opens the URL before the match starts sees a "game not started yet" waiting room.

PWA

The frontend is an installable PWA: web/manifest.webmanifest describes the app (standalone display, felt theme colors, PNG icons), and web/sw.js is a caching-free service worker — it deliberately caches nothing, since live state always comes from the server and hashed asset names change every build — that also handles clicks on move notifications. Browsers offer to install Tavolo over HTTPS (or on localhost in development).

Both files must be served from the site root, or the worker's scope and the manifest's start_url could not cover the app: Granian only serves /static and /assets, so tavolo/static.py answers /manifest.webmanifest and /sw.js (revalidated on every load) from the same build directory as the shell. Icons are committed under web/assets/icons/; web/make-icons.sh regenerates them with rsvg-convert after editing the vector sources.

Move notifications

Players can opt into desktop notifications for the other players' card plays with the bell in the game HUD (the first click asks for the browser permission; the preference is stored per device and applies to every game). Notifications only appear while the game tab is in the background or its window is unfocused — never while the player is watching the table — and only for games the viewer is seated in, never for their own plays. They are delivered through the service worker (so installed PWAs get them too) under a per-game tag, which replaces the previous move instead of stacking one notification per play; clicking one focuses the game tab. The game page must stay open to receive them, since that is where the live-play websocket lives.

Development

Backend (from server/), using uv:

cd server
uv sync --package tavolo-app --extra otel
uv run python -m unittest discover -s tests -t .
uv run python -m unittest discover -s packages/tavolo-platform/tests
uv run python -m unittest discover -s packages/tavolo-scopone/tests
uv run python -m unittest discover -s packages/tavolo-scopa/tests
uv run python -m unittest discover -s packages/tavolo-briscola/tests

The otel extra is optional; without it the telemetry integration tests skip. Development tools (mypy, httpx-ws) are installed by default from the workspace's dev dependency group.

Frontend (from web/), with the backend running on :8080:

cd web
trunk serve          # SPA on http://localhost:8000, /api /auth /ws proxied

Trunk proxies /api, /auth and /ws to 127.0.0.1:8080 (see web/Trunk.toml). For the login redirect to land back on the dev server, run the backend with:

OIDC_0_PROVIDER=default \
OIDC_0_ISSUER=http://localhost:8180/tavolo \
OIDC_0_CLIENT_ID=tavolo \
OIDC_0_REDIRECT_URI=http://localhost:8080/auth/default/callback \
OIDC_0_POST_LOGIN_REDIRECT=http://localhost:8000/ \
OIDC_0_POST_LOGOUT_REDIRECT=http://localhost:8000/ \
  uv run granian --host 127.0.0.1 --port 8080 tavolo.app:app

Card images are committed under web/assets/cards/; web/fetch-cards.sh re-downloads them if needed. PWA icons are committed under web/assets/icons/; web/make-icons.sh regenerates them from the SVG sources.

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Description
Scopone scientifico multiplayer backend built on the kaya framework
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