Commit Graph
12 Commits
Author SHA1 Message Date
woggioni 915a294dc8 Support multiple OIDC providers
kaya-oidc 0.0.6 can run several providers in one app (OIDCProviders),
each with its own login route and namespaced session state. Adopt it:
providers are configured in indexed, contiguous OIDC_<n>_* blocks
(0-based) with OIDC_<n>_PROVIDER naming the provider in its login URL
and session keys. The old unindexed OIDC_ISSUER/OIDC_CLIENT_ID/... names
are no longer read; startup fails with a rename hint when they are set.
With no OIDC variables at all, the single dev mock provider named
"default" is used, as before.

The platform now authenticates through OIDCProviders: auth.current_user
returns the session's user (sessions stay single-identity, so at most one
provider is logged in) and require_auth/route handlers use it, while the
websocket path keeps scanning for any provider's user. New routes expose
the configuration to the SPA and keep old links working: GET
/api/auth/providers lists the login URLs, GET /auth/login redirects to
the first provider and GET /auth/logout to whichever provider the
session is logged in with. The lobby renders one login button per
provider from that endpoint.

Update the env examples, compose and k8s manifests to the indexed scheme,
document the multiple-provider setup and the migration, and cover it with
config, auth and route tests.
2026-10-01 12:38:29 +00:00
woggioni a3e8ff3206 Trace Postgres and Redis queries with the contrib instrumentations
CI / Build and push docker image (push) Successful in 2m42s
Builds the TracerProvider in tavolo.telemetry (kaya-otel's is private) and
injects it into kaya-otel, then instruments asyncpg and redis through
opentelemetry-instrumentation-asyncpg/redis. Redis command values are
redacted and asyncpg spans carry the parameterized SQL only.
2026-09-28 03:38:59 +08:00
woggioni 98d4485375 Export app, process and log telemetry when OTEL_ENABLED is set
Adds tavolo.active_users and tavolo.ongoing_games gauges, process/CPython
metrics via opentelemetry-instrumentation-system-metrics and OTLP log
export. The game store tracks ongoing matches (Redis sorted set, in-memory
set) and the session stores expose live counts for the gauges; a poller
refreshes them since metric callbacks cannot await the stores.
2026-09-28 03:38:59 +08:00
woggioni 5be4926885 Bundle kaya-otel in the Docker image
CI / Build and push docker image (push) Successful in 1m57s
The tavolo-app otel extra was never installed: requirements.txt was
locked without it and the Dockerfile installs the local distributions
with --no-deps, so any container with OTEL_ENABLED set died at import
with "kaya-otel is not installed".

Add the extra's full closure (kaya-otel plus its OpenTelemetry/protobuf
dependencies) to the pinned lock and refresh the comments that claimed
the extra had to be added separately.
2026-09-26 15:47:16 +08:00
woggioni af480bb9b7 Add optional OpenTelemetry integration via kaya-otel
CI / Build and push docker image (push) Successful in 1m31s
Adds an OTEL_ENABLED opt-in that assembles kaya-otel's OTelMixin into
the app, exporting HTTP/WebSocket traces and request metrics to an
OTLP/HTTP collector. Configured through OTEL_SERVICE_NAME,
OTEL_EXPORTER_OTLP_ENDPOINT, OTEL_EXPORTER_OTLP_HEADERS and
OTEL_EXCLUDED_PATHS (defaults to the /api/health probe endpoint).

kaya-otel is an optional 'otel' extra imported lazily, so default
installs and the test suite do not need the OpenTelemetry packages.
The kaya dependencies are bumped to 0.0.4, which kaya-otel requires.
2026-09-19 10:09:31 +08:00
woggioni e0896b4a95 Configure CORS headers from environment variables
CI / Build and push docker image (push) Successful in 3m24s
2026-09-18 19:18:27 +08:00
woggioni 294a93912d Split database config into DATABASE_* components
CI / Build and push docker image (push) Successful in 2m56s
Assemble the Postgres DSN from DATABASE_ENGINE/HOST/PORT/NAME/USER/
PASSWORD/OPTIONS so only the password needs to live in a secret; the
rest can go in a ConfigMap. DATABASE_URL remains a full-DSN override
(used by the sqlite test suite). Credentials are percent-encoded, the
port and options are omitted when empty, and the k8s migrate
initContainer now also reads the config ConfigMap.
2026-09-17 19:46:19 +08:00
woggioni 6932a3272c Rename the app from scopa to tavolo
CI / Build and push docker image (push) Successful in 3m12s
The platform now hosts multiple card games, with scopone scientifico as
the first one. Rename the brand wherever it is not a game rule:

- move the Python package to server/src/tavolo and update imports
- rename the Postgres database/user, OIDC issuer path, client id and
  Redis key prefixes to tavolo (clean break: existing pgdata volumes and
  live games are not migrated)
- rename the Cargo package to tavolo-web and set the page title to Tavolo
- update docs and the Docker image path to woggioni/tavolo

The scopa game term (clearing the table) in the engine, state and web UI
is intentionally left untouched.
2026-09-16 21:46:06 +08:00
woggioni 89cf0a4c96 Auto-play a random legal card when the turn timeout expires 2026-09-16 21:46:06 +08:00
woggioni d9cdba33a1 Add hand-end scoring summary screen with acknowledgement
After each hand of an unfinished match the game now pauses in a new
hand_end phase instead of dealing immediately:

- engine: hand_points gains an 'award' map (which team won each category),
  _end_hand stops at hand_end with a deadline, new acknowledge_hand deals
  the next hand once all four players have acked; plays are rejected while
  the summary is up
- state: acked seats, hand_end_deadline and hand_ack_timeout are persisted
  and exposed in the personalized view (also on the finished state, so the
  final hand is explained before the result)
- ws: new {"action": "ack"}; a per-hand timer force-deals the next hand
  after HAND_ACK_TIMEOUT_SECONDS (new env var, default 30s) so an away
  player cannot stall the match
- web: modal explaining each category in plain language with icons (card
  images for denara/settebello/primiera), team-coloured rows, running
  totals with progress bars, an 'Understood — next hand' button that turns
  into 'Waiting for …' plus an auto-continue countdown; the final screen
  shows the last hand's breakdown too

Verified in the browser against the compose stack: hand played to
completion, summary rendered (including a carte tie), ack from all four
players dealt the next hand live, and the auto-continue path fired when
nobody acked. 60 backend tests + mypy + cargo tests green.
2026-09-16 21:46:01 +08:00
woggioni 96a95d74b6 Add Sycamore/WASM frontend and restructure into server/ + web/
Repo is now a monorepo:

- server/: the kaya backend, unchanged in behaviour, plus:
  - GET /api/me for SPA session detection
  - last_move recorded on every play and broadcast in the game state, so
    clients can show who played which card the moment they play it
  - legal_moves per hand card for the player on turn (rules stay
    server-side)
  - static catch-all route serving the compiled SPA with index.html
    fallback; Tortoise context now bound only for /api/* requests
  - configurable OIDC post-login/logout redirects for dev against trunk
- web/: Sycamore 0.9 + WASM frontend (trunk): login via the OIDC flow,
  lobby (create match / join by code), live game page over websocket with
  card images (CC0 woodcut napoletane deck), capture picker, move banner,
  game-over overlay, match history and leaderboard pages
- server/Dockerfile gains a rust+trunk stage building web/dist; the single
  app image serves the SPA; compose builds from the repo root with
  overridable ports/OIDC env

Verified end-to-end against the compose stack: four OIDC logins, game
creation, three joins by code, websocket play with broadcasts to all
players and out-of-turn rejection. 51 backend tests, mypy and cargo tests
all green.
2026-09-16 13:20:05 +08:00
woggioni e9ddb82e9a Initial scopone scientifico backend
Multiplayer scopone scientifico backend on the kaya framework:

- OIDC login (kaya-oidc), session-backed WebSocket auth
- Pure rules engine (forced captures, scopa, primiera scoring) with
  full-match simulation tests
- Live game state in Redis (JSON + TTL, join codes, per-game locks,
  pub/sub state push); in-memory fallback for tests
- WebSocket /ws/games/{id} for real-time play; REST lobby endpoints
  (create/join/snapshot) with hidden-hand views
- Finished matches persisted to Postgres (Tortoise + aerich) for match
  history and leaderboard endpoints
- Docker Compose stack: postgres, redis, mock-oauth2-server, db-migrate, app
- 45 tests passing; mypy clean
2026-09-16 13:20:05 +08:00