woggioni 6222e38da3
CI / Build and push docker image (push) Successful in 1m3s
Make the game table usable on phones
The game page was wider than the viewport on mobile (528px at 390px).

- HUD: wrap its items instead of one non-wrapping row, which clipped the
  left items and pushed the page wider than the screen.
- Table grid: use minmax(0, ...) tracks and allow the seat panels and
  centre to shrink; wrap the seat name and move banner; under 576px trim
  paddings/gaps, shrink the cards and let the hidden-hand backs wrap.
- Deal summary and pickers: cap their width at the viewport so the
  420px/320px minimums no longer overflow narrow screens.
- Stock pile: the card backs overlapped so much they collapsed into a
  single card; reduce the negative margin so the stack reads as a stack.
2026-10-06 16:56:01 +08:00
2026-09-18 19:18:04 +08:00
2026-10-06 16:56:01 +08:00

tavolo

A platform for multiplayer card games. Two games are included: scopone scientifico — the four-player, fixed-partnership Italian card game — and briscola, in its classic two-player and four-player partnership (briscola a quattro) variants:

  • server/ — backend: Python + kaya framework, OIDC login, live games in Redis, match statistics in Postgres. A monorepo of four distributions sharing the tavolo namespace: the game-independent tavolo-platform, the tavolo-scopone and tavolo-briscola games, and the tavolo-app composition root wiring them together. See server/README.md.
  • web/ — frontend: Rust + Sycamore compiled to WebAssembly, built with Trunk and styled with Bootstrap 5.3 (MIT, vendored under web/vendor/ so builds work offline) plus the custom felt theme in web/theme.css. Card images are the CC0 woodcut napoletane deck traced from a 1902 Naples print (SONDLecT/woodcut-napoletane).

Run the whole stack

docker compose up --build

Postgres, Redis, a mock OIDC provider (test users alice, bob, carol, dave), the database migrator and the app all come up together. The app — frontend and API — listens on http://127.0.0.1:8080.

Because both the browser and the app talk to the OIDC issuer at http://mockoauth:8180/tavolo, add a host entry once:

echo "127.0.0.1 mockoauth" | sudo tee -a /etc/hosts

Between hands

When a hand ends but the match is not decided, the game pauses on a scoring summary screen: scopone players see how each category was won (carte, denara, settebello, primiera, scope — plus napola and asso pigliatutto when enabled), briscola players see the deal's points and any patta; both see the running totals and must click "Understood" before the next hand is dealt. If someone is away the next hand is dealt automatically after HAND_ACK_TIMEOUT_SECONDS (default 30s). The match-ending hand is explained on the final screen.

On your turn

Every turn shows a countdown (TURN_TIMEOUT_SECONDS, default 30s). If a player does not move — disconnected or fallen asleep — the server plays a random legal card for them (choosing among the legal captures when the rules require a capture), so one absent player cannot stall the table.

Watching

Anyone who has the game URL (/game/<id>) can watch, logged in or not: spectators see the table, the score and every player's captured cards (and scope for scopone), but never a hand and never the join code. The "Copy watch link" button in the waiting room and in the game HUD copies the URL to share. A spectator who opens the URL before the match starts sees a "game not started yet" waiting room.

Development

Backend (from server/):

cd server
python3 -m venv .venv
.venv/bin/pip install -r requirements.txt
.venv/bin/pip install -e ./packages/tavolo-platform -e ./packages/tavolo-scopone -e ./packages/tavolo-briscola -e './packages/tavolo-app[dev]'
.venv/bin/python -m unittest discover -s tests -t .
.venv/bin/python -m unittest discover -s packages/tavolo-platform/tests
.venv/bin/python -m unittest discover -s packages/tavolo-scopone/tests
.venv/bin/python -m unittest discover -s packages/tavolo-briscola/tests

Frontend (from web/), with the backend running on :8080:

cd web
trunk serve          # SPA on http://localhost:8000, /api /auth /ws proxied

Trunk proxies /api, /auth and /ws to 127.0.0.1:8080 (see web/Trunk.toml). For the login redirect to land back on the dev server, run the backend with:

OIDC_0_PROVIDER=default \
OIDC_0_ISSUER=http://localhost:8180/tavolo \
OIDC_0_CLIENT_ID=tavolo \
OIDC_0_REDIRECT_URI=http://localhost:8080/auth/default/callback \
OIDC_0_POST_LOGIN_REDIRECT=http://localhost:8000/ \
OIDC_0_POST_LOGOUT_REDIRECT=http://localhost:8000/ \
  .venv/bin/granian --host 127.0.0.1 --port 8080 tavolo.app:app

Card images are committed under web/assets/cards/; web/fetch-cards.sh re-downloads them if needed.

S
Description
Scopone scientifico multiplayer backend built on the kaya framework
Readme
6 MiB
Languages
Python 73.5%
Rust 23.5%
CSS 1.9%
Dockerfile 0.6%
JavaScript 0.2%
Other 0.3%