A player who accidentally closes the game page can now get back to it
from the lobby.
Backend:
- GameStore.list_ongoing() returns live unfinished sessions (newest
first), skipping expired keys and finished matches;
- GET /api/me/games lists the games the caller is seated in, with the
game name/description, players, open seats and your seat (no join
code);
- store, platform route and app integration tests.
Frontend:
- MyGame/MyGamesPage model plus api::my_games();
- the lobby shows a "Your games" card with phase, seats, players and a
Continue button linking to /game/<id>; hidden when empty or logged
out.
Adds tavolo.active_users and tavolo.ongoing_games gauges, process/CPython
metrics via opentelemetry-instrumentation-system-metrics and OTLP log
export. The game store tracks ongoing matches (Redis sorted set, in-memory
set) and the session stores expose live counts for the gauges; a poller
refreshes them since metric callbacks cannot await the stores.
Move the game-independent machinery (lobby, live-game store, websocket,
deadline scheduler, match history, leaderboards) into a new
tavolo-platform distribution behind a GameEngine contract, the scopone
scientifico rules plus a platform adapter into tavolo-scopone, and keep
only the composition root in tavolo-app. The three distributions share
the tavolo namespace (PEP 420, kaya-style monorepo).
Match history becomes fully generic: Match carries the engine's result
JSON and MatchPlayer points/details instead of scopone-shaped team
columns (migration 3 backfills existing rows). Lobby creation takes an
opaque per-game options object and websocket actions dispatch to the
session's engine.
Tests: platform suite runs against a DummyEngine toy game, scopone
keeps the rules tests plus new adapter tests, server/tests covers the
wired stack end to end (194 tests, was 143).