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New tavolo-briscola distribution implementing briscola on the platform: - pure rules (state.py, engine.py): 3-card deals, a face-up trump that is the last card drawn, trump-first trick resolution (A > 3 > K > H > J > 7 > 6 > 5 > 4 > 2), 120 points per deal, 60-60 patta re-deals, a configurable target score (default 61), deal-end acknowledgements and turn auto-play; - BriscolaEngine (briscola, 2 players) and BriscolaQuattroEngine (briscola_a_quattro, 4 players in fixed partnerships) adapters; - registered in tavolo-app, packaged in the Docker image, documented. Platform fixes surfaced by a two-player lobby: - the websocket state and snapshot payloads now carry seats_open (they were only in the REST lobby payload), so lobbies with player counts other than four render correctly; seats_open is clamped at zero; - the web client logs unparseable server messages instead of silently dropping them. Web client: briscola table for both variants (stock, face-up trump, trick, last-trick banner), deal summary modal and game-over overlay. Tests: tavolo-briscola rules/adapter suites, app integration tests (lobby, websocket play, turn timeout, deal-end acks, persistence), a platform seats_open test and frontend model parsing tests.
104 lines
4.1 KiB
Markdown
104 lines
4.1 KiB
Markdown
# tavolo
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A platform for multiplayer card games. Two games are included:
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**scopone scientifico** — the four-player, fixed-partnership Italian card
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game — and **briscola**, in its classic two-player and four-player
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partnership (*briscola a quattro*) variants:
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- **`server/`** — backend: Python + [kaya](https://github.com/woggioni/kaya)
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framework, OIDC login, live games in Redis, match statistics in Postgres.
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A monorepo of four distributions sharing the `tavolo` namespace: the
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game-independent `tavolo-platform`, the `tavolo-scopone` and
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`tavolo-briscola` games, and the `tavolo-app` composition root wiring
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them together. See [server/README.md](server/README.md).
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- **`web/`** — frontend: Rust + [Sycamore](https://sycamore.dev) compiled to
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WebAssembly, built with [Trunk](https://trunkrs.dev) and styled with
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[Bootstrap](https://getbootstrap.com) 5.3 (MIT, vendored under
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`web/vendor/` so builds work offline) plus the custom felt theme in
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`web/theme.css`. Card images are the
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CC0 *woodcut napoletane* deck traced from a 1902 Naples print
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([SONDLecT/woodcut-napoletane](https://github.com/SONDLecT/woodcut-napoletane)).
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## Run the whole stack
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```sh
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docker compose up --build
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```
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Postgres, Redis, a mock OIDC provider (test users `alice`, `bob`, `carol`,
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`dave`), the database migrator and the app all come up together. The app —
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frontend and API — listens on `http://127.0.0.1:8080`.
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Because both the browser and the app talk to the OIDC issuer at
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`http://mockoauth:8180/tavolo`, add a host entry once:
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```sh
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echo "127.0.0.1 mockoauth" | sudo tee -a /etc/hosts
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```
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## Between hands
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When a hand ends but the match is not decided, the game pauses on a
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**scoring summary screen**: scopone players see how each category was won
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(carte, denara, settebello, primiera, scope — plus napola and asso
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pigliatutto when enabled), briscola players see the deal's points and any
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*patta*; both see the running totals and must click "Understood" before
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the next hand is dealt. If someone is away the next hand is dealt
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automatically after `HAND_ACK_TIMEOUT_SECONDS` (default 30s). The
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match-ending hand is explained on the final screen.
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## On your turn
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Every turn shows a countdown (`TURN_TIMEOUT_SECONDS`, default 30s). If a
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player does not move — disconnected or fallen asleep — the server plays a
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random legal card for them (choosing among the legal captures when the
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rules require a capture), so one absent player cannot stall the table.
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## Watching
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Anyone who has the game URL (`/game/<id>`) can watch, logged in or not:
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spectators see the table, the score and every player's captured cards
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(and scope for scopone), but never a hand and never the join code. The
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"Copy watch link" button in the waiting room and in the game HUD copies
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the URL to share. A spectator who opens the URL before the match starts
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sees a "game not started yet" waiting room.
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## Development
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Backend (from `server/`):
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```sh
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cd server
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python3 -m venv .venv
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.venv/bin/pip install -r requirements.txt
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.venv/bin/pip install -e ./packages/tavolo-platform -e ./packages/tavolo-scopone -e ./packages/tavolo-briscola -e './packages/tavolo-app[dev]'
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.venv/bin/python -m unittest discover -s tests -t .
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.venv/bin/python -m unittest discover -s packages/tavolo-platform/tests
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.venv/bin/python -m unittest discover -s packages/tavolo-scopone/tests
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.venv/bin/python -m unittest discover -s packages/tavolo-briscola/tests
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```
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Frontend (from `web/`), with the backend running on :8080:
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```sh
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cd web
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trunk serve # SPA on http://localhost:8000, /api /auth /ws proxied
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```
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Trunk proxies `/api`, `/auth` and `/ws` to `127.0.0.1:8080` (see
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`web/Trunk.toml`). For the login redirect to land back on the dev server,
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run the backend with:
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```sh
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OIDC_0_PROVIDER=default \
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OIDC_0_ISSUER=http://localhost:8180/tavolo \
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OIDC_0_CLIENT_ID=tavolo \
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OIDC_0_REDIRECT_URI=http://localhost:8080/auth/default/callback \
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OIDC_0_POST_LOGIN_REDIRECT=http://localhost:8000/ \
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OIDC_0_POST_LOGOUT_REDIRECT=http://localhost:8000/ \
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.venv/bin/granian --host 127.0.0.1 --port 8080 tavolo.app:app
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```
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Card images are committed under `web/assets/cards/`; `web/fetch-cards.sh`
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re-downloads them if needed.
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