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tavolo/README.md
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woggioni 8f0e974842
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Add optional asso pigliatutto rule with a lobby toggle
An ace played when no equal rank is on the table sweeps the whole
table; the sweep never scores a scopa, and an ace already on the table
still forces the mandatory equal-rank capture. The rule is off by
default, selectable per match via the schema-driven creation form, and
announced in the game view.
2026-09-23 23:22:37 +08:00

88 lines
3.2 KiB
Markdown

# tavolo
A platform for multiplayer card games. The first game is **scopone
scientifico** — the four-player, fixed-partnership Italian card game:
- **`server/`** — backend: Python + [kaya](https://github.com/woggioni/kaya)
framework, OIDC login, live games in Redis, match statistics in Postgres.
A monorepo of three distributions sharing the `tavolo` namespace: the
game-independent `tavolo-platform`, the scopone game `tavolo-scopone`,
and the `tavolo-app` composition root wiring them together.
See [server/README.md](server/README.md).
- **`web/`** — frontend: Rust + [Sycamore](https://sycamore.dev) compiled to
WebAssembly, built with [Trunk](https://trunkrs.dev) and styled with
[Bootstrap](https://getbootstrap.com) 5.3 (MIT, vendored under
`web/vendor/` so builds work offline) plus the custom felt theme in
`web/theme.css`. Card images are the
CC0 *woodcut napoletane* deck traced from a 1902 Naples print
([SONDLecT/woodcut-napoletane](https://github.com/SONDLecT/woodcut-napoletane)).
## Run the whole stack
```sh
docker compose up --build
```
Postgres, Redis, a mock OIDC provider (test users `alice`, `bob`, `carol`,
`dave`), the database migrator and the app all come up together. The app —
frontend and API — listens on `http://127.0.0.1:8080`.
Because both the browser and the app talk to the OIDC issuer at
`http://mockoauth:8180/tavolo`, add a host entry once:
```sh
echo "127.0.0.1 mockoauth" | sudo tee -a /etc/hosts
```
## Between hands
When a hand ends but the match is not decided, the game pauses on a
**scoring summary screen**: every player sees how each category was won
(carte, denara, settebello, primiera, scope — plus napola and asso
pigliatutto when enabled)
with the running totals and
must click "Understood" before the next hand is dealt. If someone is away
the next hand is dealt automatically after `HAND_ACK_TIMEOUT_SECONDS`
(default 30s). The match-ending hand is explained on the final screen.
## On your turn
Every turn shows a countdown (`TURN_TIMEOUT_SECONDS`, default 30s). If a
player does not move — disconnected or fallen asleep — the server plays a
random legal card for them (randomizing among the legal captures when the
rules require a capture), so one absent player cannot stall the table.
## Development
Backend (from `server/`):
```sh
cd server
python3 -m venv .venv
.venv/bin/pip install -r requirements.txt
.venv/bin/pip install -e ./packages/tavolo-platform -e ./packages/tavolo-scopone -e './packages/tavolo-app[dev]'
.venv/bin/python -m unittest discover -s tests -t .
.venv/bin/python -m unittest discover -s packages/tavolo-platform/tests
.venv/bin/python -m unittest discover -s packages/tavolo-scopone/tests
```
Frontend (from `web/`), with the backend running on :8080:
```sh
cd web
trunk serve # SPA on http://localhost:8000, /api /auth /ws proxied
```
Trunk proxies `/api`, `/auth` and `/ws` to `127.0.0.1:8080` (see
`web/Trunk.toml`). For the login redirect to land back on the dev server,
run the backend with:
```sh
OIDC_POST_LOGIN_REDIRECT=http://localhost:8000/ \
OIDC_POST_LOGOUT_REDIRECT=http://localhost:8000/ \
.venv/bin/granian --host 127.0.0.1 --port 8080 tavolo.app:app
```
Card images are committed under `web/assets/cards/`; `web/fetch-cards.sh`
re-downloads them if needed.