A game-type registry (server/src/tavolo/games.py) is now the single source of truth for the games the platform can host; only scopone scientifico is registered so far. GET /api/game-types exposes it for the lobby's new game dropdown, and POST /api/games accepts a validated game_type (default scopone_scientifico) which is carried on the live GameState and onto each finished Match row (new indexed column, migration 1_20260916235833_update), so statistics can be scoped per game: /api/me/matches and /api/leaderboard take an optional game_type filter and every serialized match includes its game_type. Game states serialized before this change still load with the default game type.
tavolo
A platform for multiplayer card games. The first game is scopone scientifico — the four-player, fixed-partnership Italian card game:
server/— backend: Python + kaya framework, OIDC login, live games in Redis, match statistics in Postgres. See server/README.md.web/— frontend: Rust + Sycamore compiled to WebAssembly, built with Trunk. Card images are the CC0 woodcut napoletane deck traced from a 1902 Naples print (SONDLecT/woodcut-napoletane).
Run the whole stack
docker compose up --build
Postgres, Redis, a mock OIDC provider (test users alice, bob, carol,
dave), the database migrator and the app all come up together. The app —
frontend and API — listens on http://127.0.0.1:8080.
Because both the browser and the app talk to the OIDC issuer at
http://mockoauth:8180/tavolo, add a host entry once:
echo "127.0.0.1 mockoauth" | sudo tee -a /etc/hosts
Between hands
When a hand ends but the match is not decided, the game pauses on a
scoring summary screen: every player sees how each category was won
(carte, denara, settebello, primiera, scope) with the running totals and
must click "Understood" before the next hand is dealt. If someone is away
the next hand is dealt automatically after HAND_ACK_TIMEOUT_SECONDS
(default 30s). The match-ending hand is explained on the final screen.
On your turn
Every turn shows a countdown (TURN_TIMEOUT_SECONDS, default 30s). If a
player does not move — disconnected or fallen asleep — the server plays a
random legal card for them (randomizing among the legal captures when the
rules require a capture), so one absent player cannot stall the table.
Development
Backend (from server/):
cd server
python3 -m venv .venv
.venv/bin/pip install -r requirements.txt
.venv/bin/pip install -e '.[dev]'
.venv/bin/python -m unittest discover -s tests -t .
.venv/bin/mypy src
Frontend (from web/), with the backend running on :8080:
cd web
trunk serve # SPA on http://localhost:8000, /api /auth /ws proxied
Trunk proxies /api, /auth and /ws to 127.0.0.1:8080 (see
web/Trunk.toml). For the login redirect to land back on the dev server,
run the backend with:
OIDC_POST_LOGIN_REDIRECT=http://localhost:8000/ \
OIDC_POST_LOGOUT_REDIRECT=http://localhost:8000/ \
.venv/bin/granian --host 127.0.0.1 --port 8080 tavolo.app:app
Card images are committed under web/assets/cards/; web/fetch-cards.sh
re-downloads them if needed.