With the rule enabled, an ace played on an empty table goes straight to the player's capture pile instead of staying on the table: it counts as the last capture but never scores a scopa. An empty capture request now matches only that self-capture option, so requesting nothing still can't satisfy a real capture.
39 lines
1.6 KiB
Markdown
39 lines
1.6 KiB
Markdown
# tavolo-scopone
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Scopone scientifico — the four-player, fixed-partnership Italian card
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game — as a [`tavolo-platform`](../tavolo-platform/README.md) game
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implementation.
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## Contents
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- `state.py` — `ScoponeState` (pure game data: phases, players, hands,
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table, scores, deadlines), `PlayerState`, `Card`, `Move`, with JSON
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(de)serialization. No session envelope, no transport, no I/O.
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- `engine.py` — the pure rules engine: deck, legal captures, plays,
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auto-play, hand scoring (carte, denara, settebello, primiera, scope,
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napola), the optional asso pigliatutto capture, hand-end
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acknowledgements. Deterministic and I/O-free apart from logging, so the
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whole rule set is unit-testable.
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- `errors.py` — scopone-specific errors (`CardNotInHand`); every other
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failure mode is a shared `tavolo.platform.errors` subclass.
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- `plugin.py` — `ScoponeEngine(GameEngine)`: the platform-facing adapter.
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It translates create/join/websocket actions/deadlines into rules-engine
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calls and back, validates the `target_score`/`napola`/`asso_pigliatutto`
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creation options, and extracts the `MatchResult` (teams, winner,
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per-player scores and the match summary persisted as the match's JSON
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`result`).
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Timeouts are constructor arguments (`turn_timeout_seconds`,
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`hand_ack_timeout_seconds`), wired from the environment by the
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application composition root.
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## Development (from `server/`)
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```sh
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.venv/bin/python -m unittest discover -s packages/tavolo-scopone/tests
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.venv/bin/python -m mypy -p tavolo.scopone
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```
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`test_engine.py` covers the pure rules; `test_plugin.py` covers the
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platform contract (actions, deadlines, serialization, results).
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