Multiplayer scopone scientifico backend on the kaya framework:
- OIDC login (kaya-oidc), session-backed WebSocket auth
- Pure rules engine (forced captures, scopa, primiera scoring) with
full-match simulation tests
- Live game state in Redis (JSON + TTL, join codes, per-game locks,
pub/sub state push); in-memory fallback for tests
- WebSocket /ws/games/{id} for real-time play; REST lobby endpoints
(create/join/snapshot) with hidden-hand views
- Finished matches persisted to Postgres (Tortoise + aerich) for match
history and leaderboard endpoints
- Docker Compose stack: postgres, redis, mock-oauth2-server, db-migrate, app
- 45 tests passing; mypy clean
10 lines
392 B
Docker
10 lines
392 B
Docker
# Dev OIDC provider: navikt/mock-oauth2-server with the scopa test
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# configuration (four ready-made players) baked in. The config is
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# COPYed instead of bind-mounted so this also works against containerized
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# (e.g. rootless/DinD) docker daemons that cannot see the host workspace.
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FROM ghcr.io/navikt/mock-oauth2-server:5.0.2
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COPY config.json /config.json
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ENV JSON_CONFIG_PATH=/config.json
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