Multiplayer scopone scientifico backend on the kaya framework:
- OIDC login (kaya-oidc), session-backed WebSocket auth
- Pure rules engine (forced captures, scopa, primiera scoring) with
full-match simulation tests
- Live game state in Redis (JSON + TTL, join codes, per-game locks,
pub/sub state push); in-memory fallback for tests
- WebSocket /ws/games/{id} for real-time play; REST lobby endpoints
(create/join/snapshot) with hidden-hand views
- Finished matches persisted to Postgres (Tortoise + aerich) for match
history and leaderboard endpoints
- Docker Compose stack: postgres, redis, mock-oauth2-server, db-migrate, app
- 45 tests passing; mypy clean
124 lines
5.4 KiB
Python
124 lines
5.4 KiB
Python
"""Game lobby route tests via kaya's ASGI transport."""
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from __future__ import annotations
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import unittest
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from httpx import ASGITransport, AsyncClient
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from pwo import async_test
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from scopa.app import app
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from tests.helpers import oidc_user
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class GamesRouteTest(unittest.TestCase):
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@async_test
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async def test_create_requires_auth(self) -> None:
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transport = ASGITransport(app=app)
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async with AsyncClient(transport=transport, base_url="http://127.0.0.1") as client:
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response = await client.post("/api/games", json={})
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self.assertEqual(401, response.status_code)
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self.assertEqual({"error": "unauthenticated"}, response.json())
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@async_test
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async def test_create_and_read_lobby(self) -> None:
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transport = ASGITransport(app=app)
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async with AsyncClient(transport=transport, base_url="http://127.0.0.1") as client:
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with oidc_user("alice"):
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created = await client.post("/api/games", json={"target_score": 16})
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self.assertEqual(201, created.status_code)
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body = created.json()
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self.assertEqual("lobby", body["phase"])
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self.assertEqual(3, body["seats_open"])
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self.assertEqual(16, body["target_score"])
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self.assertEqual(6, len(body["join_code"]))
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game_id = body["id"]
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with oidc_user("alice"):
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snapshot = await client.get(f"/api/games/{game_id}")
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self.assertEqual(200, snapshot.status_code)
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self.assertEqual("alice", snapshot.json()["players"][0]["sub"])
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with oidc_user("mallory"):
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forbidden = await client.get(f"/api/games/{game_id}")
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self.assertEqual(403, forbidden.status_code)
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@async_test
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async def test_join_fills_seats_and_starts_game(self) -> None:
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transport = ASGITransport(app=app)
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async with AsyncClient(transport=transport, base_url="http://127.0.0.1") as client:
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with oidc_user("alice"):
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created = await client.post("/api/games", json={})
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code = created.json()["join_code"]
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for player in ("bob", "carol"):
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with oidc_user(player):
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joined = await client.post("/api/games/join", json={"code": code})
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self.assertEqual(200, joined.status_code)
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self.assertEqual("lobby", joined.json()["phase"])
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with oidc_user("dave"):
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started = await client.post("/api/games/join", json={"code": code})
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self.assertEqual(200, started.status_code)
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state = started.json()
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self.assertEqual("playing", state["phase"])
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self.assertEqual(4, len(state["players"]))
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self.assertEqual([], state["table"])
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for participant in state["players"]:
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self.assertEqual(10, participant["cards_left"])
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# The view is personalized to Dave: he sees his own hand in
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# seat 3 but not Alice's in seat 0.
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self.assertIn("hand", state["players"][3])
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self.assertNotIn("hand", state["players"][0])
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self.assertEqual(1, state["turn"])
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@async_test
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async def test_join_errors(self) -> None:
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transport = ASGITransport(app=app)
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async with AsyncClient(transport=transport, base_url="http://127.0.0.1") as client:
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with oidc_user("alice"):
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created = await client.post("/api/games", json={})
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code = created.json()["join_code"]
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with oidc_user("bob"):
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unknown = await client.post("/api/games/join", json={"code": "ZZZZZZ"})
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self.assertEqual(404, unknown.status_code)
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with oidc_user("alice"):
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duplicate = await client.post("/api/games/join", json={"code": code})
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self.assertEqual(409, duplicate.status_code)
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with oidc_user("bob"):
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missing = await client.post("/api/games/join", json={})
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self.assertEqual(400, missing.status_code)
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for player in ("bob", "carol", "dave"):
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with oidc_user(player):
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await client.post("/api/games/join", json={"code": code})
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with oidc_user("erin"):
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late = await client.post("/api/games/join", json={"code": code})
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self.assertEqual(409, late.status_code)
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@async_test
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async def test_create_rejects_bad_target_score(self) -> None:
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transport = ASGITransport(app=app)
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async with AsyncClient(transport=transport, base_url="http://127.0.0.1") as client:
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with oidc_user("alice"):
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zero = await client.post("/api/games", json={"target_score": 0})
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text = await client.post("/api/games", json={"target_score": "eleven"})
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huge = await client.post("/api/games", json={"target_score": 1000})
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self.assertEqual(400, zero.status_code)
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self.assertEqual(400, text.status_code)
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self.assertEqual(400, huge.status_code)
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@async_test
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async def test_get_unknown_game(self) -> None:
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transport = ASGITransport(app=app)
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async with AsyncClient(transport=transport, base_url="http://127.0.0.1") as client:
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with oidc_user("alice"):
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response = await client.get("/api/games/does-not-exist")
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self.assertEqual(404, response.status_code)
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if __name__ == "__main__":
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unittest.main()
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