simplified UI code
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@@ -63,7 +63,6 @@ fn draw_piece(
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piece: Piece,
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crown_red: &SvgHandle,
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crown_white: &SvgHandle,
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current_player: Player,
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) -> Result<(), Error> {
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if let Piece::NoPiece = piece {
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Ok(())
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@@ -116,10 +115,7 @@ fn draw_piece(
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cr.set_source_rgb(color.0, color.1, color.2);
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cr.arc(
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center.x(),
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match current_player {
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Player::White => center.y() + thickness / 2.0,
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Player::Red => center.y() - thickness / 2.0,
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},
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center.y() - thickness / 2.0,
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radius,
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0.0,
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2.0 * PI,
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@@ -134,21 +130,11 @@ fn draw_piece(
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};
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let m4 = {
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let mut m1 = Matrix::identity();
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match current_player {
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Player::Red => m1.translate(-center.x(), -(center.y() - thickness / 1.0)),
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Player::White => m1.translate(-center.x(), -(center.y() + thickness / 2.0)),
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}
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m1.translate(-center.x(), -(center.y() - thickness / 1.0));
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let mut m2 = Matrix::identity();
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m2.scale(0.5, 0.5);
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if Player::White == current_player {
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let m = Matrix::new(1.0, 0.0, 0.0, -1.0, 0.0, 0.0);
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m2 = Matrix::multiply(&m2, &m);
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}
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let mut m3 = Matrix::identity();
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match current_player {
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Player::Red => m3.translate(center.x(), center.y() - thickness / 1.0),
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Player::White => m3.translate(center.x(), center.y() + thickness / 2.0),
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}
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m3.translate(center.x(), center.y() - thickness / 1.0);
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Matrix::multiply(&Matrix::multiply(&m1, &m2), &m3)
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};
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cr.set_matrix(Matrix::multiply(
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@@ -263,7 +249,7 @@ fn on_activate(application: >k::Application) {
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)
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.unwrap()
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};
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let current_player = Rc::<Player>::new(Player::White);
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let current_player = Rc::<Player>::new(Player::Red);
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let xform = Rc::<RefCell<Matrix>>::new(RefCell::new(Matrix::identity()));
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// Set the "draw" function of the drawing area. This callback is called
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// whenever GTK needs to redraw this widget (for example, on first display or when resized).
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@@ -289,13 +275,7 @@ fn on_activate(application: >k::Application) {
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let mut xform = xform.borrow_mut();
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*xform = Matrix::multiply(
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&Matrix::multiply(
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&Matrix::multiply(
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&Matrix::new(1.0, 0.0, 0.0, 1.0, -board_center.x(), -board_center.y()),
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&(match *current_player {
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Player::White => Matrix::new(1.0, 0.0, 0.0, -1.0, 0.0, 0.0),
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Player::Red => Matrix::new(1.0, 0.0, 0.0, 1.0, 0.0, 0.0),
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}),
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),
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&Matrix::new(1.0, 0.0, 0.0, 1.0, -board_center.x(), -board_center.y()),
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&Matrix::new(f, 0.0, 0.0, f, 0.0, 0.0),
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),
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&Matrix::new(1.0, 0.0, 0.0, 1.0, screen_center.x(), screen_center.y()),
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@@ -305,10 +285,13 @@ fn on_activate(application: >k::Application) {
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// Loop over rows and columns to draw each chessboard cell.
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for row in 0..DraughtsBoard::rows() {
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for col in 0..DraughtsBoard::columns() {
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let position = Position::new((8 - row - 1) as u8, col as u8);
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let position = match *current_player {
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Player::White => Position::new((8 - row - 1) as u8, col as u8),
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Player::Red => Position::new(row as u8, col as u8),
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};
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let square = Rectangle::new(
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position.col() as f64 * SQUARE_SIZE,
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position.row() as f64 * SQUARE_SIZE,
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col as f64 * SQUARE_SIZE,
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row as f64 * SQUARE_SIZE,
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SQUARE_SIZE,
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SQUARE_SIZE,
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);
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@@ -334,16 +317,21 @@ fn on_activate(application: >k::Application) {
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draughts_game.borrow().piece_at(position),
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&crown_red_handle,
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&crown_white_handle,
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*current_player,
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)
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.unwrap();
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cr.restore().unwrap();
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}
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}
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if let Some(selected_position) = selected_piece.get() {
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let screen_position = match *current_player {
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Player::White => {
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Position::new(8 - 1 - selected_position.row(), selected_position.col())
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}
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Player::Red => selected_position,
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};
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let square = Rectangle::new(
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selected_position.col() as f64 * SQUARE_SIZE,
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selected_position.row() as f64 * SQUARE_SIZE,
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screen_position.col() as f64 * SQUARE_SIZE,
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screen_position.row() as f64 * SQUARE_SIZE,
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SQUARE_SIZE,
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SQUARE_SIZE,
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);
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@@ -371,9 +359,13 @@ fn on_activate(application: >k::Application) {
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if !am.is_empty() {
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for mv in am.iter() {
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let end_pos = mv.get_end_position();
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let screen_position = match *current_player {
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Player::White => Position::new(8 - 1 - end_pos.row(), end_pos.col()),
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Player::Red => end_pos,
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};
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let square = Rectangle::new(
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end_pos.col() as f64 * SQUARE_SIZE,
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end_pos.row() as f64 * SQUARE_SIZE,
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screen_position.col() as f64 * SQUARE_SIZE,
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screen_position.row() as f64 * SQUARE_SIZE,
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SQUARE_SIZE,
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SQUARE_SIZE,
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);
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@@ -421,9 +413,16 @@ fn on_activate(application: >k::Application) {
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if board_clone.contains(&p) {
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let p = &p - &board_clone.tl();
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// println!("Point: {:?}", p);
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let position =
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Position::new((p.y() / SQUARE_SIZE) as u8, (p.x() / SQUARE_SIZE) as u8);
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// println!("Selected position: {:?}", position);
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let position = match *current_player {
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Player::White => Position::new(
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(8.0 - (p.y() / SQUARE_SIZE)) as u8,
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(p.x() / SQUARE_SIZE) as u8,
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),
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Player::Red => {
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Position::new((p.y() / SQUARE_SIZE) as u8, (p.x() / SQUARE_SIZE) as u8)
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}
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};
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println!("Selected position: {:?}", position);
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let mut draughts_game = draughts_game.borrow_mut();
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let piece = draughts_game.piece_at(position);
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// println!("Selected piece: {:?}", piece);
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@@ -433,9 +432,9 @@ fn on_activate(application: >k::Application) {
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for mv in am.iter() {
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if mv.get_end_position() == position {
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draughts_game.apply_move(mv).unwrap();
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if let Some(mv) = draughts_game.get_best_move(10) {
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println!("Next best move: {:?}", mv);
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}
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// if let Some(mv) = draughts_game.get_best_move(10) {
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// println!("Next best move: {:?}", mv);
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// }
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move_applied = true;
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break;
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}
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