Compare commits
6 Commits
c11ab13f42
...
f4168c449b
Author | SHA1 | Date | |
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f4168c449b
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8e852759ba
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2483de7608
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00c9787c17
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01799ea4a0
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d326c615cd
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@@ -1,5 +1,5 @@
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[workspace]
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members = ["rdraught", "rdraught-cli", "rdraught-pi", "rdraught-ui"]
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members = ["rdraught", "rdraught-cli", "rdraught-pi", "rdraught-ui", "rdraught-w4"]
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resolver = "3"
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[workspace.package]
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@@ -16,10 +16,12 @@ rdraught = { path = "rdraught", version = "0.1.0" }
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cairo-rs = "0.20"
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cairo-sys-rs = "0.20"
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librsvg = "2.60"
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gtk4 = "0.9"
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gtk4 = {version = "0.9", features = ["v4_10"] }
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gdk4 = "0.9"
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gio = "0.20.12"
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glib = "0.20.12"
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wasm4 = "0.2.0"
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wasm4-sys = "0.1.3"
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#[patch.crates-io]
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#cairo-rs = { git = "https://github.com/gtk-rs/gtk-rs-core.git", package = "cairo-rs", tag="0.20.12" }
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@@ -17,3 +17,6 @@ cairo-rs.workspace = true
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gio.workspace = true
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glib.workspace = true
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# [[bin]]
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# name = "dialog_test"
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# path = "src/greeting_dialog.rs"
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62
rdraught-ui/src/greeting_dialog.rs
Normal file
62
rdraught-ui/src/greeting_dialog.rs
Normal file
@@ -0,0 +1,62 @@
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use gtk4::{Align, Application, Box, CheckButton, Label, Orientation, Window, prelude::*};
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use crate::types::SharedMutable;
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use rdraught::draughts::Player;
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pub(crate) fn create(application: &Application, current_player: SharedMutable<Player>) -> Window {
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let label = Label::builder().label("Main player:").build();
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let red_player_button = CheckButton::builder().label("Red").active(true).build();
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let white_player_button = CheckButton::builder()
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.label("White")
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.active(false)
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.group(&red_player_button)
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.build();
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let current_player_1 = current_player.clone();
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red_player_button.connect_toggled(move |b| {
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if b.is_active() {
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current_player_1.set(Player::Red);
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}
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});
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let current_player_2 = current_player.clone();
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white_player_button.connect_toggled(move |b| {
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if b.is_active() {
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current_player_2.set(Player::White);
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}
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});
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let main_player_selector = Box::builder()
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.valign(Align::Center)
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.halign(Align::Center)
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.spacing(10)
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.orientation(Orientation::Horizontal)
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.build();
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main_player_selector.append(&label);
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main_player_selector.append(&red_player_button);
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main_player_selector.append(&white_player_button);
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let layout = Box::builder()
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.valign(Align::Center)
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.halign(Align::Center)
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.spacing(10)
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.orientation(Orientation::Vertical)
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.build();
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layout.append(&main_player_selector);
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layout.set_margin_top(10);
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layout.set_margin_bottom(10);
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layout.set_margin_start(10);
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layout.set_margin_end(10);
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let player_select_dialog = Window::builder()
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.application(application)
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.title("Rdraught")
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.modal(true)
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.child(&layout)
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.visible(true)
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.build();
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player_select_dialog.connect_close_request(move |window| {
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if let Some(application) = window.application() {
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application.remove_window(window);
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}
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glib::Propagation::Proceed
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});
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player_select_dialog
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}
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@@ -1,18 +1,23 @@
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use gdk4::cairo::{Context as CairoContext, Matrix, Rectangle};
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use gtk4::cairo::Error;
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use gtk4::glib::{MainContext, Propagation};
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use gtk4::{self as gtk, gdk::ffi::GDK_BUTTON_PRIMARY};
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use gtk4::{DrawingArea, prelude::*};
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use gtk4::{Application, DrawingArea, prelude::*};
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use rdraught::draughts::{DraughtsBoard, DraughtsGame, Move, Piece, Player};
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use rdraught::position::Position;
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mod geo2d;
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use core::f64::consts::PI;
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use geo2d::Point;
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use rsvg::SvgHandle;
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use std::cell::{Cell, RefCell};
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use std::rc::Rc;
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use std::thread;
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const SQUARE_SIZE: f64 = 1.0;
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mod final_dialog;
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mod greeting_dialog;
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mod types;
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use types::{SharedMutable, SharedMutableRef, new_shared_mut, new_shared_mut_ref};
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const CROWN_RED: &[u8] = include_bytes!("crown_red.svg");
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const CROWN_WHITE: &[u8] = include_bytes!("crown_white.svg");
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@@ -67,6 +72,7 @@ fn draw_piece(
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if let Piece::NoPiece = piece {
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Ok(())
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} else {
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cr.save()?;
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let center = square.center();
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let outer_radius = square.width() * 0.3;
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let vertical_scale_factor = 0.8;
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@@ -79,8 +85,7 @@ fn draw_piece(
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m3.translate(0.0, center.y() - outer_radius * vertical_scale_factor);
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Matrix::multiply(&Matrix::multiply(&m1, &m2), &m3)
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};
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cr.save()?;
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cr.set_matrix(matrix);
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cr.set_matrix(Matrix::multiply(&matrix, &cr.matrix()));
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cr.set_source_rgb(0.0, 0.0, 0.0);
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let thickness = outer_radius * 0.3;
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cr.arc(
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@@ -121,6 +126,7 @@ fn draw_piece(
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2.0 * PI,
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);
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cr.fill()?;
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cr.restore()?;
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if crowned {
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let renderer = match piece.player() {
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Some(Player::Red) => rsvg::CairoRenderer::new(crown_red),
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@@ -136,7 +142,10 @@ fn draw_piece(
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m3.translate(center.x(), center.y() - thickness / 1.0);
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Matrix::multiply(&Matrix::multiply(&m1, &m2), &m3)
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};
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cr.set_matrix(Matrix::multiply(&matrix, &m4));
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cr.set_matrix(Matrix::multiply(
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&Matrix::multiply(&matrix, &m4),
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&cr.matrix(),
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));
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renderer
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.render_document(
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cr,
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@@ -149,16 +158,55 @@ fn draw_piece(
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)
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.unwrap();
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}
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cr.restore()?;
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Ok(())
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}
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}
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fn on_activate(application: >k::Application) {
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// Initialize GTK before using any GTK functions.
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if gtk::init().is_err() {
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panic!("Failed to initialize GTK.");
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fn draw_score_bar(
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cr: &CairoContext,
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board: &Rectangle,
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draughts_game: &DraughtsGame,
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current_player: Player,
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) {
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fn modulate_score(relative_score: f64) -> f64 {
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let x = relative_score;
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f64::atan(8.0 * x - 4.0) / f64::atan(4.0) / 2.0 + 0.5
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}
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let score_bar = Rectangle::new(
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board.tl().x() - board.width() / 10.0,
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board.tl().y(),
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board.width() / 16.0,
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board.height(),
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);
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let score_percentage = modulate_score(draughts_game.relative_score(current_player) as f64);
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let tl = score_bar.tl();
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cr.save().unwrap();
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match current_player {
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Player::White => cr.set_source_rgb(1.0, 0.0, 0.0),
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Player::Red => cr.set_source_rgb(1.0, 1.0, 1.0),
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}
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cr.rectangle(
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score_bar.tl().x(),
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score_bar.tl().y(),
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score_bar.width(),
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score_bar.height() * (1.0 - score_percentage),
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);
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cr.fill().unwrap();
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match current_player {
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Player::White => cr.set_source_rgb(1.0, 1.0, 1.0),
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Player::Red => cr.set_source_rgb(1.0, 0.0, 0.0),
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}
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cr.rectangle(
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tl.x(),
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tl.y() + score_bar.height() * (1.0 - score_percentage),
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score_bar.width(),
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score_bar.height() * score_percentage,
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);
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cr.fill().unwrap();
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cr.restore().unwrap();
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}
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fn create_game_window(application: &Application, current_player: Player) {
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// Create a new window.
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let window = gtk::ApplicationWindow::builder()
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.application(application)
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@@ -168,17 +216,21 @@ fn on_activate(application: >k::Application) {
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.build();
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// Create a DrawingArea widget where we will draw the chessboard.
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let drawing_area = Rc::new(RefCell::new(gtk::DrawingArea::new()));
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let drawing_area = DrawingArea::new();
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// Add the drawing area to the window.
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window.set_child(Some(drawing_area.borrow().as_ref() as &DrawingArea));
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window.set_child(Some(&drawing_area));
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let draughts_game = Rc::new(RefCell::new(DraughtsGame::default()));
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let selected_piece: Rc<Cell<Option<Position>>> = Rc::new(Cell::new(None));
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let available_moves: Rc<RefCell<Vec<Move>>> = Rc::new(RefCell::new(Vec::new()));
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let draughts_game = new_shared_mut_ref(DraughtsGame::default());
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let selected_piece: SharedMutable<Option<Position>> = new_shared_mut(None);
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let available_moves = new_shared_mut_ref(Vec::<Move>::new());
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// Get the allocation information for the widget.
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let board_width = SQUARE_SIZE * DraughtsBoard::rows() as f64;
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let board_height = SQUARE_SIZE * DraughtsBoard::columns() as f64;
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let board = Rectangle::from_points(Point::new(0.0, 0.0), Point::new(board_width, board_height));
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let board_with_bar = Rectangle::from_points(
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Point::new(-board_width / 10.0, 0.0),
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Point::new(board_width, board_height),
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);
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let board_clone = board;
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let crown_red_handle = {
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let stream = gio::MemoryInputStream::from_bytes(&glib::Bytes::from_static(CROWN_RED));
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@@ -202,87 +254,122 @@ fn on_activate(application: >k::Application) {
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)
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.unwrap()
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};
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let xform = Rc::<RefCell<Matrix>>::new(RefCell::new(Matrix::identity()));
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let xform = new_shared_mut_ref(Matrix::identity());
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// Set the "draw" function of the drawing area. This callback is called
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// whenever GTK needs to redraw this widget (for example, on first display or when resized).
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{
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let draughts_game = draughts_game.clone();
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let xform = xform.clone();
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let selected_piece = selected_piece.clone();
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let board_clone = board;
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let available_moves = available_moves.clone();
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let get_square_for_position = move |position: &Position, xform: &Matrix| -> Rectangle {
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let square_size = SQUARE_SIZE;
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let p1 = Point::new(
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(position.col() as f64) * square_size,
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((8 - 1 - position.row()) as f64) * square_size,
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drawing_area.set_draw_func(move |_widget, cr, width, height| {
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let screen = Rectangle::from_points(
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Point::new(0.0, 0.0),
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Point::new(width as f64, height as f64),
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);
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let p2 = &p1 + &Point::new(square_size, square_size);
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let square = Rectangle::from_points(&board_clone.tl() + &p1, &board_clone.tl() + &p2);
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let tl = transform_point(&square.tl(), xform);
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let br = transform_point(&square.br(), xform);
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Rectangle::new(
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f64::min(tl.x(), br.x()),
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f64::min(tl.y(), br.y()),
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f64::abs(tl.x() - br.x()),
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f64::abs(tl.y() - br.y()),
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)
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};
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drawing_area
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.borrow_mut()
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.set_draw_func(move |_widget, cr, width, height| {
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let screen = Rectangle::from_points(
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Point::new(0.0, 0.0),
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Point::new(width as f64, height as f64),
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);
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let f = f64::min(
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screen.width() / board.width(),
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screen.height() / board.height(),
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);
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let screen_center = screen.center();
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let board_center = board.center();
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let mut xform = xform.borrow_mut();
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*xform = Matrix::multiply(
|
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&Matrix::multiply(
|
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&Matrix::new(1.0, 0.0, 0.0, 1.0, -board_center.x(), -board_center.y()),
|
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&Matrix::new(f, 0.0, 0.0, f, 0.0, 0.0),
|
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),
|
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&Matrix::new(1.0, 0.0, 0.0, 1.0, screen_center.x(), screen_center.y()),
|
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);
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let f = f64::min(
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screen.width() / board_with_bar.width(),
|
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screen.height() / board_with_bar.height(),
|
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);
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let screen_center = screen.center();
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let board_center = board_with_bar.center();
|
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let mut xform = xform.borrow_mut();
|
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*xform = Matrix::multiply(
|
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&Matrix::multiply(
|
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&Matrix::new(1.0, 0.0, 0.0, 1.0, -board_center.x(), -board_center.y()),
|
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&Matrix::new(f, 0.0, 0.0, f, 0.0, 0.0),
|
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),
|
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&Matrix::new(1.0, 0.0, 0.0, 1.0, screen_center.x(), screen_center.y()),
|
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);
|
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cr.set_matrix(*xform);
|
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|
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// Loop over rows and columns to draw each chessboard cell.
|
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for row in 0..DraughtsBoard::rows() {
|
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for col in 0..DraughtsBoard::columns() {
|
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let position = Position::new((8 - row - 1) as u8, col as u8);
|
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let square = get_square_for_position(&position, &xform);
|
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// Alternate colors based on the sum of row and column indices.
|
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if (row + col) % 2 == 0 {
|
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cr.set_source_rgb(0.8, 0.8, 0.6);
|
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} else {
|
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cr.set_source_rgb(0.4, 0.4, 0.2);
|
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}
|
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|
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// Draw and fill the square.
|
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cr.rectangle(
|
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square.tl().x(),
|
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square.tl().y(),
|
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square.width(),
|
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square.height(),
|
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);
|
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cr.fill().unwrap();
|
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draw_piece(
|
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cr,
|
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&square,
|
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draughts_game.borrow().piece_at(position),
|
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&crown_red_handle,
|
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&crown_white_handle,
|
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)
|
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.unwrap();
|
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// Loop over rows and columns to draw each chessboard cell.
|
||||
for row in 0..DraughtsBoard::rows() {
|
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for col in 0..DraughtsBoard::columns() {
|
||||
let position = match current_player {
|
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Player::White => Position::new((8 - row - 1) as u8, col as u8),
|
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Player::Red => Position::new(row as u8, col as u8),
|
||||
};
|
||||
let square = Rectangle::new(
|
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col as f64 * SQUARE_SIZE,
|
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row as f64 * SQUARE_SIZE,
|
||||
SQUARE_SIZE,
|
||||
SQUARE_SIZE,
|
||||
);
|
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cr.save().unwrap();
|
||||
// Alternate colors based on the sum of row and column indices.
|
||||
if (row + col) % 2 == 0 {
|
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cr.set_source_rgb(0.8, 0.8, 0.6);
|
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} else {
|
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cr.set_source_rgb(0.4, 0.4, 0.2);
|
||||
}
|
||||
|
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// Draw and fill the square.
|
||||
cr.rectangle(
|
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square.tl().x(),
|
||||
square.tl().y(),
|
||||
square.width(),
|
||||
square.height(),
|
||||
);
|
||||
cr.fill().unwrap();
|
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draw_piece(
|
||||
cr,
|
||||
&square,
|
||||
draughts_game.borrow().piece_at(position),
|
||||
&crown_red_handle,
|
||||
&crown_white_handle,
|
||||
)
|
||||
.unwrap();
|
||||
cr.restore().unwrap();
|
||||
}
|
||||
if let Some(selected_postion) = selected_piece.get() {
|
||||
let square = get_square_for_position(&selected_postion, &xform);
|
||||
}
|
||||
if let Some(selected_position) = selected_piece.get() {
|
||||
let screen_position = match current_player {
|
||||
Player::White => {
|
||||
Position::new(8 - 1 - selected_position.row(), selected_position.col())
|
||||
}
|
||||
Player::Red => selected_position,
|
||||
};
|
||||
let square = Rectangle::new(
|
||||
screen_position.col() as f64 * SQUARE_SIZE,
|
||||
screen_position.row() as f64 * SQUARE_SIZE,
|
||||
SQUARE_SIZE,
|
||||
SQUARE_SIZE,
|
||||
);
|
||||
cr.save().unwrap();
|
||||
cr.new_path();
|
||||
cr.move_to(square.tl().x(), square.tl().y());
|
||||
cr.line_to(square.tl().x(), square.br().y());
|
||||
cr.line_to(square.br().x(), square.br().y());
|
||||
cr.line_to(square.br().x(), square.tl().y());
|
||||
cr.line_to(square.tl().x(), square.tl().y());
|
||||
cr.clip();
|
||||
cr.new_path();
|
||||
cr.set_source_rgb(0.0, 0.0, 1.0);
|
||||
cr.set_line_width((square.width() + square.height()) * 0.05);
|
||||
cr.move_to(square.tl().x(), square.tl().y());
|
||||
cr.line_to(square.tl().x(), square.br().y());
|
||||
cr.line_to(square.br().x(), square.br().y());
|
||||
cr.line_to(square.br().x(), square.tl().y());
|
||||
cr.line_to(square.tl().x(), square.tl().y());
|
||||
cr.stroke().unwrap();
|
||||
cr.restore().unwrap();
|
||||
}
|
||||
|
||||
let am = available_moves.borrow();
|
||||
if !am.is_empty() {
|
||||
for mv in am.iter() {
|
||||
let end_pos = mv.get_end_position();
|
||||
let screen_position = match current_player {
|
||||
Player::White => Position::new(8 - 1 - end_pos.row(), end_pos.col()),
|
||||
Player::Red => end_pos,
|
||||
};
|
||||
let square = Rectangle::new(
|
||||
screen_position.col() as f64 * SQUARE_SIZE,
|
||||
screen_position.row() as f64 * SQUARE_SIZE,
|
||||
SQUARE_SIZE,
|
||||
SQUARE_SIZE,
|
||||
);
|
||||
cr.save().unwrap();
|
||||
cr.new_path();
|
||||
cr.move_to(square.tl().x(), square.tl().y());
|
||||
@@ -292,7 +379,7 @@ fn on_activate(application: >k::Application) {
|
||||
cr.line_to(square.tl().x(), square.tl().y());
|
||||
cr.clip();
|
||||
cr.new_path();
|
||||
cr.set_source_rgb(0.0, 0.0, 1.0);
|
||||
cr.set_source_rgb(0.0, 1.0, 0.0);
|
||||
cr.set_line_width((square.width() + square.height()) * 0.05);
|
||||
cr.move_to(square.tl().x(), square.tl().y());
|
||||
cr.line_to(square.tl().x(), square.br().y());
|
||||
@@ -302,32 +389,9 @@ fn on_activate(application: >k::Application) {
|
||||
cr.stroke().unwrap();
|
||||
cr.restore().unwrap();
|
||||
}
|
||||
|
||||
let am = available_moves.borrow();
|
||||
if !am.is_empty() {
|
||||
for mv in am.iter() {
|
||||
let square = get_square_for_position(&mv.get_end_position(), &xform);
|
||||
cr.save().unwrap();
|
||||
cr.new_path();
|
||||
cr.move_to(square.tl().x(), square.tl().y());
|
||||
cr.line_to(square.tl().x(), square.br().y());
|
||||
cr.line_to(square.br().x(), square.br().y());
|
||||
cr.line_to(square.br().x(), square.tl().y());
|
||||
cr.line_to(square.tl().x(), square.tl().y());
|
||||
cr.clip();
|
||||
cr.new_path();
|
||||
cr.set_source_rgb(0.0, 1.0, 0.0);
|
||||
cr.set_line_width((square.width() + square.height()) * 0.05);
|
||||
cr.move_to(square.tl().x(), square.tl().y());
|
||||
cr.line_to(square.tl().x(), square.br().y());
|
||||
cr.line_to(square.br().x(), square.br().y());
|
||||
cr.line_to(square.br().x(), square.tl().y());
|
||||
cr.line_to(square.tl().x(), square.tl().y());
|
||||
cr.stroke().unwrap();
|
||||
cr.restore().unwrap();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
draw_score_bar(cr, &board, &draughts_game.borrow(), current_player);
|
||||
});
|
||||
}
|
||||
let gesture = gtk::GestureClick::new();
|
||||
|
||||
@@ -338,70 +402,107 @@ fn on_activate(application: >k::Application) {
|
||||
{
|
||||
let drawing_area = drawing_area.clone();
|
||||
let available_moves = available_moves.clone();
|
||||
let window = window.clone();
|
||||
gesture.connect_pressed(move |gesture, _, x, y| {
|
||||
gesture.set_state(gtk::EventSequenceState::Claimed);
|
||||
let xform = xform.borrow();
|
||||
let inverse = {
|
||||
let mut m = *xform;
|
||||
m.invert();
|
||||
m
|
||||
};
|
||||
let p = transform_point(&Point::new(x, y), &inverse);
|
||||
if board_clone.contains(&p) {
|
||||
let p = &p - &board_clone.tl();
|
||||
// println!("Point: {:?}", p);
|
||||
let position = Position::new(
|
||||
8 - 1 - (p.y() / SQUARE_SIZE) as u8,
|
||||
(p.x() / SQUARE_SIZE) as u8,
|
||||
);
|
||||
// println!("Selected position: {:?}", position);
|
||||
let mut draughts_game = draughts_game.borrow_mut();
|
||||
let piece = draughts_game.piece_at(position);
|
||||
let mut am = available_moves.borrow_mut();
|
||||
let mut move_applied = false;
|
||||
if !am.is_empty() {
|
||||
for mv in am.iter() {
|
||||
if mv.get_end_position() == position {
|
||||
draughts_game.apply_move(mv).unwrap();
|
||||
move_applied = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if move_applied {
|
||||
selected_piece.set(None);
|
||||
am.clear();
|
||||
}
|
||||
}
|
||||
if !move_applied {
|
||||
match piece.player() {
|
||||
Some(Player::Red) => selected_piece.set(Some(position)),
|
||||
Some(Player::White) => selected_piece.set(Some(position)),
|
||||
None => selected_piece.set(None),
|
||||
}
|
||||
am.clear();
|
||||
if piece.player().is_none() {
|
||||
selected_piece.set(None)
|
||||
} else {
|
||||
selected_piece.set(Some(position));
|
||||
for mv in draughts_game.moves_for_piece(position) {
|
||||
am.push(mv);
|
||||
}
|
||||
}
|
||||
}
|
||||
if let Some(winner) = draughts_game.borrow().winner() {
|
||||
MainContext::default()
|
||||
.spawn_local(final_dialog::create_dialog(window.clone(), winner));
|
||||
} else {
|
||||
selected_piece.set(None);
|
||||
let xform = xform.borrow();
|
||||
let inverse = {
|
||||
let mut m = *xform;
|
||||
m.invert();
|
||||
m
|
||||
};
|
||||
let p = transform_point(&Point::new(x, y), &inverse);
|
||||
if board_clone.contains(&p) {
|
||||
let p = &p - &board_clone.tl();
|
||||
// println!("Point: {:?}", p);
|
||||
let position = match current_player {
|
||||
Player::White => Position::new(
|
||||
(8.0 - (p.y() / SQUARE_SIZE)) as u8,
|
||||
(p.x() / SQUARE_SIZE) as u8,
|
||||
),
|
||||
Player::Red => {
|
||||
Position::new((p.y() / SQUARE_SIZE) as u8, (p.x() / SQUARE_SIZE) as u8)
|
||||
}
|
||||
};
|
||||
// println!("Selected position: {:?}", position);
|
||||
let mut draughts_game = draughts_game.borrow_mut();
|
||||
let piece = draughts_game.piece_at(position);
|
||||
// println!("Selected piece: {:?}", piece);
|
||||
let mut am = available_moves.borrow_mut();
|
||||
let mut move_applied = false;
|
||||
if !am.is_empty() {
|
||||
for mv in am.iter() {
|
||||
if mv.get_end_position() == position {
|
||||
draughts_game.apply_move(mv).unwrap();
|
||||
let game_copy = draughts_game.clone();
|
||||
// thread::spawn(move || {
|
||||
// if let (Some(mv), analyzed_moves) = game_copy.get_best_move(10) {
|
||||
// println!(
|
||||
// "Next best move: {:?}, analyzed moves: {}",
|
||||
// mv, analyzed_moves
|
||||
// );
|
||||
// }
|
||||
// });
|
||||
move_applied = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if move_applied {
|
||||
selected_piece.set(None);
|
||||
am.clear();
|
||||
}
|
||||
}
|
||||
if !move_applied {
|
||||
match piece.player() {
|
||||
Some(Player::Red) => selected_piece.set(Some(position)),
|
||||
Some(Player::White) => selected_piece.set(Some(position)),
|
||||
None => selected_piece.set(None),
|
||||
}
|
||||
am.clear();
|
||||
if piece.player().is_none() {
|
||||
selected_piece.set(None)
|
||||
} else {
|
||||
selected_piece.set(Some(position));
|
||||
for mv in draughts_game.moves_for_piece(position) {
|
||||
am.push(mv);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
selected_piece.set(None);
|
||||
}
|
||||
drawing_area.queue_draw();
|
||||
}
|
||||
drawing_area.borrow_mut().queue_draw();
|
||||
});
|
||||
}
|
||||
// Assign the gesture to the treeview
|
||||
drawing_area.borrow_mut().add_controller(gesture);
|
||||
drawing_area.add_controller(gesture);
|
||||
window.present();
|
||||
}
|
||||
|
||||
fn on_activate(application: &Application) {
|
||||
// Initialize GTK before using any GTK functions.
|
||||
if gtk::init().is_err() {
|
||||
panic!("Failed to initialize GTK.");
|
||||
}
|
||||
|
||||
let current_player = new_shared_mut(Player::Red);
|
||||
let dialog = greeting_dialog::create(application, current_player.clone());
|
||||
let application = application.clone();
|
||||
dialog.connect_close_request(move |w| {
|
||||
application.remove_window(w);
|
||||
create_game_window(&application, current_player.get());
|
||||
Propagation::Proceed
|
||||
});
|
||||
}
|
||||
|
||||
fn main() {
|
||||
// Create a new application with the builder pattern
|
||||
let app = gtk::Application::builder()
|
||||
let app = Application::builder()
|
||||
.application_id("net.woggioni.rdraught")
|
||||
.build();
|
||||
app.connect_activate(on_activate);
|
||||
|
12
rdraught-ui/src/types.rs
Normal file
12
rdraught-ui/src/types.rs
Normal file
@@ -0,0 +1,12 @@
|
||||
use std::cell::{Cell, RefCell};
|
||||
use std::rc::Rc;
|
||||
|
||||
pub(crate) type SharedMutable<T> = Rc<Cell<T>>;
|
||||
pub(crate) type SharedMutableRef<T> = Rc<RefCell<T>>;
|
||||
pub(crate) fn new_shared_mut_ref<T>(obj: T) -> SharedMutableRef<T> {
|
||||
Rc::new(RefCell::new(obj))
|
||||
}
|
||||
|
||||
pub(crate) fn new_shared_mut<T>(obj: T) -> SharedMutable<T> {
|
||||
Rc::new(Cell::new(obj))
|
||||
}
|
19
rdraught-w4/Cargo.toml
Normal file
19
rdraught-w4/Cargo.toml
Normal file
@@ -0,0 +1,19 @@
|
||||
[package]
|
||||
name = "rdraught-w4"
|
||||
authors.workspace = true
|
||||
edition.workspace = true
|
||||
homepage.workspace = true
|
||||
license.workspace = true
|
||||
repository.workspace = true
|
||||
rust-version.workspace = true
|
||||
version.workspace = true
|
||||
|
||||
[dependencies]
|
||||
wasm4.workspace = true
|
||||
wasm4-sys.workspace = true
|
||||
rdraught.workspace = true
|
||||
|
||||
[package.metadata.docs.rs]
|
||||
all-features = true
|
||||
default-target = "wasm32-unknown-unknown"
|
||||
targets = []
|
45
rdraught-w4/src/main.rs
Normal file
45
rdraught-w4/src/main.rs
Normal file
@@ -0,0 +1,45 @@
|
||||
#![no_main]
|
||||
|
||||
use w4::draw::{Color, Framebuffer};
|
||||
use w4::rt::Resources;
|
||||
use wasm4 as w4;
|
||||
|
||||
struct Rdraught_wasm4 {
|
||||
framebuffer: Framebuffer,
|
||||
}
|
||||
|
||||
impl w4::rt::Runtime for Rdraught_wasm4 {
|
||||
fn start(rs: Resources) -> Self {
|
||||
rs.framebuffer.replace_palette([
|
||||
Color(0xff000000),
|
||||
Color(0x00ff0000),
|
||||
Color(0x0000ff00),
|
||||
Color(0xffff0000),
|
||||
]);
|
||||
Rdraught_wasm4 {
|
||||
framebuffer: rs.framebuffer,
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self) {
|
||||
// if self.count % 60 == 0 {
|
||||
// w4::trace("tick");
|
||||
// self.count = 0;
|
||||
// }
|
||||
// self.count += 1;
|
||||
self.framebuffer.rect([10, 10], [50, 50]);
|
||||
self.framebuffer.oval([50, 50], [10, 10]);
|
||||
}
|
||||
}
|
||||
|
||||
w4::main! { Rdraught_wasm4 }
|
||||
|
||||
// use wasm4::*;
|
||||
// use wasm4_sys;
|
||||
|
||||
// #[unsafe(no_mangle)]
|
||||
// fn update() {
|
||||
// unsafe {
|
||||
// wasm4_sys::rect(10, 10, 32, 32);
|
||||
// }
|
||||
// }
|
@@ -15,7 +15,7 @@ fn main() {
|
||||
pieces.push(Piece::CrownedRedPawn).unwrap();
|
||||
|
||||
board
|
||||
.pieces(&pieces)
|
||||
.pieces(pieces)
|
||||
.for_each(|pos| println!("({}, {}): {:?}", pos.row(), pos.col(), board[pos]));
|
||||
// println!("{:?}", board[Position::new(0, 0)]);
|
||||
|
||||
|
@@ -1,9 +1,9 @@
|
||||
use super::board::Board;
|
||||
use super::board::BoardIteratorRef;
|
||||
use super::board::RectangularBoard;
|
||||
use core::iter::{Filter, Map};
|
||||
use core::ops::Index;
|
||||
use core::ops::IndexMut;
|
||||
use core::result;
|
||||
use heapless::BinaryHeap;
|
||||
use heapless::Vec;
|
||||
|
||||
use super::position::Position;
|
||||
@@ -105,17 +105,14 @@ impl DraughtsBoard {
|
||||
Board::<Piece, 8, 8>::columns()
|
||||
}
|
||||
|
||||
pub fn pieces<'a, const PIECES: usize>(
|
||||
&'a self,
|
||||
pieces: &'a Vec<Piece, PIECES>,
|
||||
) -> Map<
|
||||
Filter<BoardIteratorRef<'a, Piece, 8, 8>, impl FnMut(&(usize, usize, Piece)) -> bool>,
|
||||
impl FnMut((usize, usize, Piece)) -> Position,
|
||||
> {
|
||||
pub fn pieces<const PIECES: usize>(
|
||||
&self,
|
||||
pieces: Vec<Piece, PIECES>,
|
||||
) -> impl Iterator<Item = Position> {
|
||||
self.0
|
||||
.iter()
|
||||
.filter(move |(_, _, piece)| {
|
||||
for p in pieces {
|
||||
for p in &pieces {
|
||||
if piece == p {
|
||||
return true;
|
||||
}
|
||||
@@ -268,6 +265,9 @@ impl Default for DraughtsGame {
|
||||
}
|
||||
}
|
||||
|
||||
type MoveRanking<const MAX_SIZE: usize> =
|
||||
BinaryHeap<MoveHeapEntry, heapless::binary_heap::Max, MAX_SIZE>;
|
||||
|
||||
impl DraughtsGame {
|
||||
pub fn new() -> DraughtsGame {
|
||||
DraughtsGame::default()
|
||||
@@ -294,7 +294,7 @@ impl DraughtsGame {
|
||||
}
|
||||
}
|
||||
let mut capture_available = false;
|
||||
for pos in self.board.pieces(&needle) {
|
||||
for pos in self.board.pieces(needle) {
|
||||
for _ in self.board.moves_for_piece(pos, true) {
|
||||
capture_available = true;
|
||||
}
|
||||
@@ -371,6 +371,155 @@ impl DraughtsGame {
|
||||
Err(Error::NoPiece)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn score_for_player(&self, p: Player) -> u32 {
|
||||
let md = MoveDirection::NE;
|
||||
let mut score = 0u32;
|
||||
let pieces = {
|
||||
let mut v = Vec::<Piece, 2>::new();
|
||||
match p {
|
||||
Player::White => {
|
||||
v.push(Piece::SimpleWhitePawn).unwrap();
|
||||
v.push(Piece::CrownedWhitePawn).unwrap();
|
||||
v
|
||||
}
|
||||
Player::Red => {
|
||||
v.push(Piece::SimpleRedPawn).unwrap();
|
||||
v.push(Piece::CrownedRedPawn).unwrap();
|
||||
v
|
||||
}
|
||||
}
|
||||
};
|
||||
for pos in self.board.pieces(pieces) {
|
||||
let piece = self.board.get_piece(&pos);
|
||||
if piece.is_crowned() {
|
||||
score += 20;
|
||||
} else {
|
||||
score += 10;
|
||||
if md.is_forward(piece).unwrap() {
|
||||
score += pos.row() as u32;
|
||||
} else {
|
||||
score += DraughtsBoard::rows() as u32 - 1 - pos.row() as u32;
|
||||
}
|
||||
}
|
||||
}
|
||||
score
|
||||
}
|
||||
|
||||
pub fn relative_score(&self, p: Player) -> f32 {
|
||||
let red = self.score_for_player(Player::Red);
|
||||
let white = self.score_for_player(Player::White);
|
||||
let subject = match p {
|
||||
Player::White => white,
|
||||
Player::Red => red,
|
||||
};
|
||||
subject as f32 / (red + white) as f32
|
||||
}
|
||||
|
||||
fn move_score(
|
||||
mut self,
|
||||
mv: &Move,
|
||||
player: Player,
|
||||
depth: u32,
|
||||
analyzed_moves: &mut usize,
|
||||
) -> f32 {
|
||||
let pos = mv.get_start_position();
|
||||
let piece = self.board.get_piece(&pos);
|
||||
let moving_player = piece.player().unwrap();
|
||||
self.apply_move(mv).unwrap();
|
||||
if depth != 0 {
|
||||
let mut best_score = None;
|
||||
for mv in self.available_moves() {
|
||||
*analyzed_moves += 1usize;
|
||||
let clone = self.clone();
|
||||
let score = clone.move_score(&mv, player, depth - 1, analyzed_moves);
|
||||
if best_score.is_none() {
|
||||
best_score = Some(score);
|
||||
} else if let Some(bs) = best_score {
|
||||
if bs < score {
|
||||
best_score = Some(bs);
|
||||
}
|
||||
}
|
||||
}
|
||||
best_score.unwrap_or_else(|| self.relative_score(player))
|
||||
} else {
|
||||
self.relative_score(player)
|
||||
}
|
||||
}
|
||||
|
||||
fn available_moves(&self) -> impl Iterator<Item = Move> {
|
||||
let mut pieces = Vec::<Piece, 2>::new();
|
||||
match self.next_move {
|
||||
Player::White => {
|
||||
pieces.push(Piece::SimpleWhitePawn).unwrap();
|
||||
pieces.push(Piece::CrownedWhitePawn).unwrap();
|
||||
}
|
||||
Player::Red => {
|
||||
pieces.push(Piece::SimpleRedPawn).unwrap();
|
||||
pieces.push(Piece::CrownedRedPawn).unwrap();
|
||||
}
|
||||
}
|
||||
self.board
|
||||
.pieces(pieces)
|
||||
.flat_map(|pos| self.moves_for_piece(pos))
|
||||
}
|
||||
|
||||
pub fn get_best_move(&self, max_depth: u32) -> (Option<Move>, usize) {
|
||||
let mut analyzed_moves = 0usize;
|
||||
let mut result: Option<(Move, f32)> = None;
|
||||
let available_moves = self.available_moves().count();
|
||||
let best_move = match available_moves {
|
||||
0 => None,
|
||||
1 => self.available_moves().next(),
|
||||
_ => {
|
||||
for mv in self.available_moves() {
|
||||
let score = self.clone().move_score(
|
||||
&mv,
|
||||
self.next_move,
|
||||
max_depth - 1,
|
||||
&mut analyzed_moves,
|
||||
);
|
||||
if result.is_none() {
|
||||
result = Some((mv, score));
|
||||
} else if let Some((_, best_score)) = result {
|
||||
if score > best_score {
|
||||
result = Some((mv, score));
|
||||
}
|
||||
}
|
||||
}
|
||||
result.map(|(mv, _)| mv)
|
||||
}
|
||||
};
|
||||
(best_move, analyzed_moves)
|
||||
}
|
||||
|
||||
pub fn winner(&self) -> Option<Player> {
|
||||
if self.available_moves().next().is_none() {
|
||||
Some(match self.next_move {
|
||||
Player::White => Player::Red,
|
||||
Player::Red => Player::White,
|
||||
})
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Debug, PartialEq, Eq)]
|
||||
struct MoveHeapEntry {
|
||||
mv: Move,
|
||||
score: u32,
|
||||
}
|
||||
|
||||
impl PartialOrd for MoveHeapEntry {
|
||||
fn partial_cmp(&self, other: &Self) -> Option<core::cmp::Ordering> {
|
||||
Some(self.score.cmp(&other.score))
|
||||
}
|
||||
}
|
||||
|
||||
impl Ord for MoveHeapEntry {
|
||||
fn cmp(&self, other: &Self) -> core::cmp::Ordering {
|
||||
self.score.cmp(&other.score)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
|
||||
|
Reference in New Issue
Block a user